QuestionLBY Breaker?

Posts 18 of 8 · Page 1 of 1
LBY Breaker?
Is my LBY breaker correct?
Code:
static bool antiResolverFlip = false;
		if (pCmd->viewangles.y == *localplayer->GetLowerBodyYaw())
		{
			if (antiResolverFlip)
				pCmd->viewangles.y += *LocahflPlyhfz()->GetLowerBodyYaw() + RandomInt(50, 100);
			else
				pCmd->viewangles.y -= *LocahflPlyhfz()->GetLowerBodyYaw() - RandomInt(50, 100);

			antiResolverFlip = !antiResolverFlip;

		}
static bool antiResolverFlip = false;
if (antiResolverFlip)
correct me if i'm mistaken, but the code would never be run? unless you set it to true elsewhere
Quote Originally Posted by lll333 View Post
static bool antiResolverFlip = false;
if (antiResolverFlip)
correct me if i'm mistaken, but the code would never be run? unless you set it to true elsewhere
edit: was tired and didn't realise, code is fine, how effective it'll be is another story though
no this code is incorrect because there are still ticks where the lby is still backtrackable making you get 1 tapped by any decent cheat
fuck it man lets make it dank

[/CODE]
//dank shiet
if (pCmd->viewangles.y == *localplayer->GetLowerBodyYaw())
{
pCmd->viewangles.y == RandomFloat(-18000180, 18000180));
}
[/CODE]

Edit : or can use -180, 180 if you wanna be in normal angle
Quote Originally Posted by hotted1135 View Post
fuck it man lets make it dank

[/CODE]
//dank shiet
if (pCmd->viewangles.y == *localplayer->GetLowerBodyYaw())
{
pCmd->viewangles.y == RandomFloat(-18000180, 18000180));
}
[/CODE]

Edit : or can use -180, 180 if you wanna be in normal angle
stop posting useless information, thank you

remember there are still ticks which are backtrackable
Quote Originally Posted by WildAssassinz View Post
stop posting useless information, thank you

remember there are still ticks which are backtrackable
Could maybe call from framestagenotify then ?
Quote Originally Posted by hotted1135 View Post
Could maybe call from framestagenotify then ?
just stop.
Posts 18 of 8 · Page 1 of 1

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