OutdatedGrimoire 3.4 | TESTING ONLY

Posts 6172 of 72 · Page 5 of 5
The hide players option is not working...
Quote Originally Posted by JustinTiMGAMER View Post
@Biney can you add where theres a command, "Target Player: (name) " for PVP purposes :P
I should be able to do that yes.

Quote Originally Posted by kaimbr View Post
Will you still add the command to auto-relog if "Quest Complete Failed"?
Yes.

Quote Originally Posted by aqwplayer View Post
suggstion(s): not sure how viable this is but, a sort of panic option that will get the bot to change rooms when someone else enters.
I'll look into adding a safe guard like logging out/switching rooms if another player comes around.

Quote Originally Posted by PotSticker69 View Post
Can you make a thing in the options that make it so that you dont automatically respawn in the cell you were previously in when you die?
Yes.

Quote Originally Posted by lordmoreorless View Post
Is not Working:

- Load and Grabbers (I test Load Quest)
- Hide Players (Don't hide all players) * This is a great function to reduct most part of lag *
- Bank
- Jump
- Catch Cells to Jump button.
- If you enable the bot in first time, and the first command is "Accept Quest", you need to Enable, Disable and Enable again for accept the quest.

Change the line of logout. If logout >> checkbox(Enable Bot) Then checkbox.checked = false. This line is ok but... add one command :
If logout >> Then checkbox.checked(Enable Bot) = false and Down/Up(Bot arrow button) button enable = true.

If you disconnect in game, the Enable Bot checkbox stay checked = false, but Down and Up Arrow Button stay enable = false

My suggestion is: try introducing a function that removes skill animations. (always standing, or in the attack position, but with no skill animations)
The bot manager is the only thing that should work in this release which you should know. I will add an option to remove skill animations, I was supposed to add it a long time ago but forgot to.

Quote Originally Posted by DaBeast893 View Post
....
1. People used to want the windows to work like this, has that changed now? :P
2. The map issue, yes, I can do that.
3. The equip issue, did you just test it out or is it a thing for bots to equip pets/necklaces?
4. The buy back only works for items that are free. There is no point in buying back items for AC (is there?)
5. If you forget author and description, you can just open the .gbot in notepad and add them I suppose. Alternatively load the bot, edit and re-save?
6. I force .gbots for load bot commands to be in the Bots folder so that bots that use the command are guaranteed to work for everyone. However if you can't place .gbot files in other folders within the default Bots folder, that's a bug that I will fix.
7. The settings moved from options are currently pretty broken right now (multiple reports), will fix

As for all other issue, I will work on them too. Thanks for the great report!

Quote Originally Posted by WQWNUB View Post
Unhandled Exception
You need "FP 28 for Internet Explorer - ActiveX" from this link: https://get.adobe.com/flashplayer/otherversions/

Quote Originally Posted by reimark28 View Post
is it possible to have like, after a certain map you can change class and skill set automatically on the bot?
I'll play with some ideas.

Quote Originally Posted by magez123 View Post
I do like how its faster and more lightweight, but will you be adding all the features back?
What's missing?

Quote Originally Posted by KekkeTex View Post
Bug report:

The "Accept quest" does not work for daily quests. It works in 3.3, but not in 3.4.
Adding the quest to the quest list works. (to be clear, the daily quests I tested were available, and not finished for that day)
edit: this is also different from the command not working for the first time. It simply never works, even if I first accept/abandon the daily quest.

Using the "Skip cutscene" causes a black screen in maps with a cutscene. Although it can still continue the bot. It will kick me from the server when it has to skip cutscenes again. (happens a lot when you're at /vordredboss)


The Load bot works great for me. It's an interesting commands, and really usefull for when you want to do multiple daily quests with bots.
Thank you for this beautiful tool. I'm having my fun trying to make some new bots.
Will be dealt with.

Quote Originally Posted by botter_123 View Post
Does this mean we have to re-create bots again? Because I literally have bots that complete whole storylines lol. If you want some feedback tell me how/where I can PM you, because I'm lost in this forum.. XD
No you will not, I will try my hardest to create a converter for old bots lol.

Quote Originally Posted by rvsbgriff View Post
after auto relogin the hideplayer and lag killer stops working, also it doesn't accept the quests in the quest tab
Yes there are a lot of subtle bugs like this, will make sure I fix them all.
Quote Originally Posted by Biney View Post
What's missing?
I cant seem to be able to ind the options tab in 3.4


Also a new bot by the name of Rbot has the feature to remove animations (Attack animations and all that) As well as an fps counter. Would you be able to add these in? They would add more stability for older computers and the fps would just be nice to have
Quote Originally Posted by magez123 View Post
I cant seem to be able to ind the options tab in 3.4
They are now part of the bot. It's the tab after "misc"
Quote Originally Posted by KekkeTex View Post
They are now part of the bot. It's the tab after "misc"
Oh thats nice now the options can be saved into each individual bot file
Quote Originally Posted by KekkeTex View Post
The "Accept quest" does not work for daily quests. It works in 3.3, but not in 3.4.
Adding the quest to the quest list works. (to be clear, the daily quests I tested were available, and not finished for that day)
edit: this is also different from the command not working for the first time. It simply never works, even if I first accept/abandon the daily quest.
I did some more testing. And this doesn't seem to be the case anymore atm. I have no idea if I actually did something wrong at that time, or it was something specific. But Daily quests seem to be working like any other quests now.

The first 'accept quests' does not work. But if you add that command 2 times, the second one will work (although it is stuck on the 1st for +10 seconds)
Putting it in the quest menu works flawless, but isn't as attractive for daily quests, cause it will accept the quest again after turning in.
Quote Originally Posted by KekkeTex View Post
I did some more testing. And this doesn't seem to be the case anymore atm. I have no idea if I actually did something wrong at that time, or it was something specific. But Daily quests seem to be working like any other quests now.

The first 'accept quests' does not work. But if you add that command 2 times, the second one will work (although it is stuck on the 1st for +10 seconds)
Putting it in the quest menu works flawless, but isn't as attractive for daily quests, cause it will accept the quest again after turning in.
You must have done something wrong.
The first accept doesn't work because the quest isn't loaded.
I can't remember (I was sleep deprived at the time) , but it is most likely the case yea.
That's why I wanted to correct myself. To not have any false bug reports.
HELLO WORLD!

I'm ROBUT, BOT script maker that ain't got the time to post them. I think that's how I chose my name.
However, now I'm willing to be an active member, I'd like to suggest somethings that might help developing the bot.

Since I am using only Grimoire as a bot manager I've faced the following issues

Problems:
+ when i buy item w/ %buyItem% packet, It's just doesn't appear in backpack and this is a serious problem.
+ when i start the bot i have to wait some time to load the quest in order to load accept the quest from command list (it's a serious problem when using auto-relog function), I've figured a temporary solution but it doesn't work all the time.
+ when playing i can re-join the same map (private) as many as i want, but the bot can't do that unless i used another map to join to then back to target map which is slow.

Suggestions:
+ Add exiting combat as a command or combine it with complete request command.
+ The Quest list (don't remember if anyone mention it), can you add function to check whether the quest is daily to be ignored when it is completed once
+ Can you Add "if Reputation ..." function?, dunno how it"ll work but it seems helpful
+ Can you add a function that call, run, or merge another script while building, using this will provide much time creating huge bot scripts

these problems and suggestion are from the 3.3 version

Quote Originally Posted by Biney View Post
- - - Updated - - -

Anybody got an opinion on this? Is it better than how the grabber previously worked?
As for this enhancement, It's just so organized and ordered. Like it.
and Yeah i didn't test that version yet but I've seen some reports that

Quote Originally Posted by Khazuto View Post
And Uhm, Trust Me.... It's Confusing When You're Trying To Make A Stacking Scripts.... Like Seriously...
It's absolutely not an issue, when the full release come up I'll explain my way to do that thing just from the command list.
is it possible to add auto refresh of the bot after getting disconnected because the lag after long time of botting, or maybe everytime you log out/dc the bot auto refresh so it's like a new opened bot but still retains all the current bot commands/skills/drops etc.
Quote Originally Posted by ROBUT View Post
+ Can you add a function that call, run, or merge another script while building, using this will provide much time creating huge bot scripts
We have merge function(check box left from load) on 3.3, hopefully it will come to 3.4. I really like it, because you can make bot to complete one quest and test if it works. Then clear all, make bot for another quest on another file, then load the first bot(quest), load the second (with merge checked) on top of it and save both on the same file. I saw there is "load bot command" on the 3.4 version, but sadly it loads the other file as one line, which is kinda bad if you want to change something from it.
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