OutdatedGrimoire 3.6
This is a bug which will be fixed in the next release. You're seeing this error because you have installed the debug version of flash player. To prevent this message from popping up, open the file "mm.cfg" located in your user profile directory (example: C:\Users\eazbi\mm.cfg) and add the following line to it:
SuppressDebuggerExceptionDialogs=1
Yes
I just wanted to point out that the proxy server is not implemented in 3.6
Suggestions should be posted in these release threads.
The kill command already does have a timeout. It will wait for the monster to spawn for 3 seconds, and 5 minutes to kill it. Does this not work as intended?
SuppressDebuggerExceptionDialogs=1
Yes
I just wanted to point out that the proxy server is not implemented in 3.6
Suggestions should be posted in these release threads.
The kill command already does have a timeout. It will wait for the monster to spawn for 3 seconds, and 5 minutes to kill it. Does this not work as intended?
@Biney So I happend to find another of those bugged rooms while logging the packets. But as long as I don't catch what causes it to happen. I don't seem to get anything out of it. I censored names and IDs in blue. And I might have changed some health values etc. To keep the privacy of the players in the room.)
The only thing that seems unusual to me, is that there are no packets from other players attacking etc. But maybe you can see something in it
When I changed to /voidspace-10 it worked fine again, and packets for abilities that trigger etc showed up. But after returning to the bugged room (also with another character) abilities will freeze again.
iirc, previous times it also happend near the end of the week (before maintenance or updates of the server)
edit: checked again. And /timespace-3 on the artix server is still bugged. So as long as there keeps atleast one botter/player afk in that room I guess you can check it out yourself.
The only thing that seems unusual to me, is that there are no packets from other players attacking etc. But maybe you can see something in it

When I changed to /voidspace-10 it worked fine again, and packets for abilities that trigger etc showed up. But after returning to the bugged room (also with another character) abilities will freeze again.
iirc, previous times it also happend near the end of the week (before maintenance or updates of the server)
log
Code:
%xt%zm%cmd%1%tfer%player1%timespace%
<msg t='sys'><body action='joinOK' r='4###'><pid id='5'/><vars /><uLs r='4###'><u i='429###' m='0' s='0' p='3'><n><![CDATA[player2]]></n><vars></vars></u><u i='462###' m='0' s='0' p='2'><n><![CDATA[player3]]></n><vars></vars></u><u i='484###' m='0' s='0' p='4'><n><![CDATA[player4]]></n><vars></vars></u><u i='487###' m='0' s='0' p='1'><n><![CDATA[player5]]></n><vars></vars></u><u i='487###' m='0' s='0' p='5'><n><![CDATA[player1]]></n><vars></vars></u></uLs></body></msg>, (len: 480)
{"t":"xt","b":{"r":-1,"o":{"cmd":"moveToArea","areaName":"timespace-3","uoBranch":[{"strFrame":"Frame1","intMP":18,"intLevel":75,"entID":429###,"strPad":"Left","intMPMax":100,"intHP":2129,"afk":false,"intHPMax":2568,"ty":0,"tx":0,"intState":2,"entType":"p","showHelm":true,"showCloak":false,"strUsername":"player2","uoName":"player2"},{"strFrame":"Frame1","intMP":69,"intLevel":68,"entID":462###,"strPad":"Right","intMPMax":100,"intHP":2130,"afk":false,"intHPMax":2352,"ty":162,"tx":548,"intState":2,"entType":"p","showHelm":true,"showCloak":true,"strUsername":"player3","uoName":"player3"},{"strFrame":"Frame1","intMP":100,"intLevel":48,"entID":484###,"strPad":"Right","intMPMax":100,"intHP":1843,"afk":false,"intHPMax":1843,"ty":319,"tx":444,"intState":1,"entType":"p","showHelm":true,"showCloak":true,"strUsername":"player4","uoName":"player4"},{"strFrame":"Frame1","intMP":100,"intLevel":48,"entID":487###,"strPad":"Right","intMPMax":100,"intHP":2368,"afk":false,"intHPMax":2368,"ty":256,"tx":360,"intState":1,"entType":"p","showHelm":true,"showCloak":true,"strUsername":"player5","uoName":"player5"},{"strFrame":"Enter","intMP":100,"intLevel":7,"entID":487###,"strPad":"Spawn","intMPMax":100,"intHP":693,"afk":false,"intHPMax":693,"ty":0,"tx":0,"intState":1,"entType":"p","showHelm":true,"showCloak":true,"strUsername":"player1","uoName":"player"}],"strMapFileName":"TheSpan/town-timespace-r2.swf","mondef":[{"intHPMax":92679,"sRace":"Chaos","strElement":"None","MonID":"1068","intMP":"25","intLevel":52,"strLinkage":"IadoaFinale","strMonFileName":"ChaosIadoa.swf","strMonName":"Chaos Lord Iadoa","intMPMax":100,"intHP":92679,"strBehave":"walk"},{"intHPMax":7057,"sRace":"None","strElement":"None","MonID":"1073","intMP":"100","intLevel":46,"strLinkage":"WhispSilver","strMonFileName":"WhispSilver.swf","strMonName":"Astral Ephemerite","intMPMax":100,"intHP":7057,"strBehave":"walk"},{"intHPMax":7057,"sRace":"None","strElement":"None","MonID":"1073","intMP":"100","intLevel":46,"strLinkage":"WhispSilver","strMonFileName":"WhispSilver.swf","strMonName":"Astral Ephemerite","intMPMax":100,"intHP":7057,"strBehave":"walk"},{"intHPMax":7057,"sRace":"None","strElement":"None","MonID":"1073","intMP":"100","intLevel":46,"strLinkage":"WhispSilver","strMonFileName":"WhispSilver.swf","strMonName":"Astral Ephemerite","intMPMax":100,"intHP":7057,"strBehave":"walk"},{"intHPMax":7057,"sRace":"None","strElement":"None","MonID":"1073","intMP":"100","intLevel":46,"strLinkage":"WhispSilver","strMonFileName":"WhispSilver.swf","strMonName":"Astral Ephemerite","intMPMax":100,"intHP":7057,"strBehave":"walk"},{"intHPMax":7057,"sRace":"None","strElement":"None","MonID":"1073","intMP":"100","intLevel":46,"strLinkage":"WhispSilver","strMonFileName":"WhispSilver.swf","strMonName":"Astral Ephemerite","intMPMax":100,"intHP":7057,"strBehave":"walk"}],"intType":"1","monBranch":[{"intHPMax":7057,"iLvl":46,"MonMapID":1,"MonID":"1073","intMP":100,"wDPS":55,"intState":1,"intMPMax":100,"bRed":"0","intHP":7057},{"intHPMax":7057,"iLvl":46,"MonMapID":2,"MonID":"1073","intMP":100,"wDPS":55,"intState":1,"intMPMax":100,"bRed":"0","intHP":7057},{"intHPMax":7057,"iLvl":46,"MonMapID":3,"MonID":"1073","intMP":100,"wDPS":55,"intState":2,"intMPMax":100,"bRed":"0","intHP":4578},{"intHPMax":7057,"iLvl":46,"MonMapID":4,"MonID":"1073","intMP":0,"wDPS":55,"intState":0,"intMPMax":100,"bRed":"0","intHP":0},{"intHPMax":7057,"iLvl":46,"MonMapID":5,"MonID":"1073","intMP":100,"wDPS":55,"intState":2,"intMPMax":100,"bRed":"0","intHP":84},{"intHPMax":92679,"iLvl":52,"MonMapID":6,"MonID":"1068","intMP":100,"wDPS":122,"intState":1,"intMPMax":100,"bRed":"0","intHP":92679}],"sExtra":"","monmap":[{"MonMapID":"1","strFrame":"Enter","intRSS":"-1","MonID":"1073","bRed":"0"},{"MonMapID":"2","strFrame":"Enter","intRSS":"-1","MonID":"1073","bRed":"0"},{"MonMapID":"3","strFrame":"Frame1","intRSS":"-1","MonID":"1073","bRed":"0"},{"MonMapID":"4","strFrame":"Frame1","intRSS":"-1","MonID":"1073","bRed":"0"},{"MonMapID":"5","strFrame":"Frame1","intRSS":"-1","MonID":"1073","bRed":"0"},{"MonMapID":"6","strFrame":"Frame2","intRSS":"-1","MonID":"1068","bRed":"0"}],"areaId":4159,"strMapName":"timespace"}}}, (len: 4185)
%xt%server%-1%You joined "timespace-3"!%, (len: 40)
%xt%zm%moveToCell%4159%Enter%Spawn%
%xt%uotls%-1%player5%sp:8,tx:711,ty:224,strFrame:Frame1%, (len: 56)
%xt%uotls%-1%player5%sp:8,tx:801,ty:224,strFrame:Frame1%, (len: 56)
%xt%uotls%-1%player5%sp:8,tx:903,ty:224,strFrame:Frame1%, (len: 56)
%xt%uotls%-1%player5%sp:8,tx:898,ty:224,strFrame:Frame1%, (len: 56)
%xt%zm%gar%1%2%a2>m:1%wvz%
%xt%zm%gar%1%3%a1>m:1%wvz%
%xt%zm%mv%4159%649%344%16%
%xt%zm%gar%1%4%aa>m:2%wvz%
<msg t='sys'><body action='userGone' r='4###'><user id='487###' /></body></msg>, (len: 79)
%xt%exitArea%-1%487###%player5%, (len: 31)
%xt%zm%mv%4###%939%60%8%
%xt%zm%moveToCell%4159%Frame1%Left%
%xt%zm%retrieveUserDatas%4###%484###%429###%462###%
{"t":"xt","b":{"r":-1,"o":{"cmd":"initUserDatas","a":[{"uid":484###,"data":{"intColorTrim":"10#","intColorAccessory":"10#","iCP":98###"intLevel":48,"intColorSkin":"16#","intAccessLevel":"0","intColorBase":"33#","iUpgDays":"-1098","strHairFilename":"hair/M/Normal.swf","intColorHair":"16#","intColorEye":"0","strHairName":"Normal","strGender":"M","strUsername":"player4","strClassName":"Pirate","eqp":{"co":{"ItemID":42###,"sFile":"item1.swf","sLink":"item1"},"ba":{"ItemID":42###,"sFile":"items/capes/item2.swf","sLink":"item2"},"am":{"ItemID":40086,"sFile":"undefined","sLink":5000},"Weapon":{"ItemID":4###,"sFile":"items/daggers/item3.swf","sType":"Dagger","sLink":"item3"},"ar":{"ItemID":31###,"sFile":"item4.swf","sLink":"item4"},"he":{"ItemID":42###,"sFile":"items/helms/item5.swf","sLink":"item5"},"ho":{"ItemID":20###,"sFile":"houses/house.swf","sLink":"none"}}}},same for player 1, 2, 3 and 5]}}}, (len: 3112)
edit: checked again. And /timespace-3 on the artix server is still bugged. So as long as there keeps atleast one botter/player afk in that room I guess you can check it out yourself.
Do you have any plans to implement built in bots? Similar to how bots such as cetera have done in the past, for common things such as larvae quest and so on.
I will probably be adding configurable command timeouts soon.
All commands have timeouts.
If I, in my currently very tired state, I understand your last two suggestions, they can be achieved already in other ways. But I'll re-read your post again tomorrow lol.
Thanks! I'll read through the packets tomorrow, see if I can find anything strange.
No I don't. Never been a fan of them, especially since Grimoire is designed to be customizable.
All commands have timeouts.
If I, in my currently very tired state, I understand your last two suggestions, they can be achieved already in other ways. But I'll re-read your post again tomorrow lol.
Thanks! I'll read through the packets tomorrow, see if I can find anything strange.
No I don't. Never been a fan of them, especially since Grimoire is designed to be customizable.
So, I'm a pretty nooby noob here. Would anybody here be able to explain the packets stuff please? Thanks boys :^)
Hello everyone, I have some questions about Grimoire commands:
If... → monster → is in room/is not in room:
Is that command instantaneous?
Does that command ¨know¨ if the monster will or will never (bugged monsters in boosted rooms for example) spawn?
Or it only says if the monster is or is not attackable in that moment?
Options tab:|Infinite attack range - Provoke monsters - Enemy magnet - Lag killer - Hide players - Disable player anims - Walk speed|
Do the game even notice that the player has those options activated or go unnoticed?
I would appreciate any help, thanks
If... → monster → is in room/is not in room:
Is that command instantaneous?
Does that command ¨know¨ if the monster will or will never (bugged monsters in boosted rooms for example) spawn?
Or it only says if the monster is or is not attackable in that moment?
Options tab:|Infinite attack range - Provoke monsters - Enemy magnet - Lag killer - Hide players - Disable player anims - Walk speed|
Do the game even notice that the player has those options activated or go unnoticed?
I would appreciate any help, thanks

Grimoire suggestion 2nd post
Suggestions for grimoire (2nd post):
For example, I connect with ABC player, and I want to know the current room of the player DFG, can the bot tell where the other player is?
In the case the bot is able to know the current room of any player in the game , I may suggest this:
An ¨Only If¨ command for ¨Player¨: If... → Player → Is in room/Is not in room → Player name → *Room Name*
So the bot will take action depending in what room of the game the other player is in.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Purple: You
Cyan: The other player
*= You must type the name of the map that you want to check if the player is, or not, in. (For example battleon-999999)
For example, I connect with ABC player, and I want to know the current room of the player DFG, can the bot tell where the other player is?
In the case the bot is able to know the current room of any player in the game , I may suggest this:
An ¨Only If¨ command for ¨Player¨: If... → Player → Is in room/Is not in room → Player name → *Room Name*
So the bot will take action depending in what room of the game the other player is in.
- Why? It would be helpful for cooperation botting, two accounts that need to be synchronized while botting.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Purple: You
Cyan: The other player
*= You must type the name of the map that you want to check if the player is, or not, in. (For example battleon-999999)
Would it be possible for you to add mac supportability for this? I feel like I am missing out
.
.how can i use bots in that
I just downloaded 3.3, 3.4 and 3.5 with all the same problems. "Bot" button on the menu is really small, cut off and hides the necessary buttons for botting. https://imgur.com/a/pVopx
Have you tried to goto player command?
I don't think so unfortunately. But you could install windows on a virtual machine such as https://www.virtualbox.org/wiki/Downloads
What is your screen resolution? Does resizing the window not fix the problem?
Message to all Grimoire users
Please convert all bots created with Grimoire 3.3 or less to 3.6. By convert I mean load the bot and then re-save it.
I don't think so unfortunately. But you could install windows on a virtual machine such as https://www.virtualbox.org/wiki/Downloads
What is your screen resolution? Does resizing the window not fix the problem?
Message to all Grimoire users
Please convert all bots created with Grimoire 3.3 or less to 3.6. By convert I mean load the bot and then re-save it.
This thread is closed for replies.
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