OutdatedGrimoire 3.6

Posts 6175 of 81 · Page 5 of 6
Quote Originally Posted by magez123 View Post
I am unsure then maybe ping biney, if you send him an error report he might be able to figure out whats wrong. Until then try another botting program. i used carbon 3.3 before grimiore, check it out
It seems to be only on my account for some reason. Created a new account and it works on the bot while my main doesn't work nor my alt.
Strange
Quote Originally Posted by sgwerg View Post
It seems to be only on my account for some reason. Created a new account and it works on the bot while my main doesn't work nor my alt.
Strange
Hmm, all i could recommend then is trying again tomorrow, it doesn't seem to be a problem with the bot.
Quote Originally Posted by eazbi View Post
did i do something wrong or what? when i use grimoire it keep pop up this warning.
This is a bug which will be fixed in the next release. You're seeing this error because you have installed the debug version of flash player. To prevent this message from popping up, open the file "mm.cfg" located in your user profile directory (example: C:\Users\eazbi\mm.cfg) and add the following line to it:
SuppressDebuggerExceptionDialogs=1


Quote Originally Posted by mchqeen12 View Post
Is there minimize icon bot 3.6 ?
Yes

Quote Originally Posted by magez123 View Post
biney mentioned something about a proxy built into grimiore 3.6, it could be affect your connection.
I just wanted to point out that the proxy server is not implemented in 3.6

Quote Originally Posted by minisaurus View Post
Hello Biney!
I really appreciate your bot, Grimoire, is the best for AQW so far, and I would like to suggest some great improvements and ideas, but I don´t know if you have a website/thread/mail to receive suggestions.
Where should I share those suggestions for the bot?



For the moment I will make my suggestions in this post, I hope you like them :

- For the Kill commands (Kill & Kill for): An optional adjustable timer.
  • Why? Because the Kill commands are always required to continue the botting list, if its not possible to realize the Kill command, the bot will freeze and wont continue, the timer would fix that issue.
  • What will it do? The timer will give the command a preset sort of time to ejecute, after that time, the bot will skip it and continue the botting list.
  • When it would be helpful? When the player join a cell without the requested monster while a kill command is being ejecuted, when the monster in a boosted room wont appear again and a kill command wont let the botting list continue.


° It would need an extra command to make the idea work: Add an ¨only if¨ command for the kill timer→ If - command/combat - Kill timer is over or Kill has been successful |-| In addition, that ¨only if¨ command should be added after a kill command has been finalized, depending of the result of the last Kill command effectuated (If the timer had ended or the kill has been successful) the ¨only if¨ command will launch what to do next in the botting list.

+ (Plus, bonus) This idea of a timer could be applied to other commands in the bot, like the ¨only if...¨ misc command, and it could have it´s own command box to operarte, to don´t interfere with the main command box list.
__________________________________________________ ________________________________________
Suggestions should be posted in these release threads.
The kill command already does have a timeout. It will wait for the monster to spawn for 3 seconds, and 5 minutes to kill it. Does this not work as intended?
Quote Originally Posted by Biney View Post
I just wanted to point out that the proxy server is not implemented in 3.6
Oh sorry i must've read it wrong
Quote Originally Posted by Biney View Post
The kill command already does have a timeout. It will wait for the monster to spawn for 3 seconds, and 5 minutes to kill it. Does this not work as intended?
I just tested, yes it skip the command just as you mentioned.
I made a hasty conclusion about the kill command; I am going to edit the other post to make it more accurate.
Thanks
@Biney So I happend to find another of those bugged rooms while logging the packets. But as long as I don't catch what causes it to happen. I don't seem to get anything out of it. I censored names and IDs in blue. And I might have changed some health values etc. To keep the privacy of the players in the room.)

The only thing that seems unusual to me, is that there are no packets from other players attacking etc. But maybe you can see something in it

When I changed to /voidspace-10 it worked fine again, and packets for abilities that trigger etc showed up. But after returning to the bugged room (also with another character) abilities will freeze again.
iirc, previous times it also happend near the end of the week (before maintenance or updates of the server)

 
log
Code:
%xt%zm%cmd%1%tfer%player1%timespace%
<msg t='sys'><body action='joinOK' r='4###'><pid id='5'/><vars /><uLs r='4###'><u i='429###' m='0' s='0' p='3'><n><![CDATA[player2]]></n><vars></vars></u><u i='462###' m='0' s='0' p='2'><n><![CDATA[player3]]></n><vars></vars></u><u i='484###' m='0' s='0' p='4'><n><![CDATA[player4]]></n><vars></vars></u><u i='487###' m='0' s='0' p='1'><n><![CDATA[player5]]></n><vars></vars></u><u i='487###' m='0' s='0' p='5'><n><![CDATA[player1]]></n><vars></vars></u></uLs></body></msg>, (len: 480)
{"t":"xt","b":{"r":-1,"o":{"cmd":"moveToArea","areaName":"timespace-3","uoBranch":[{"strFrame":"Frame1","intMP":18,"intLevel":75,"entID":429###,"strPad":"Left","intMPMax":100,"intHP":2129,"afk":false,"intHPMax":2568,"ty":0,"tx":0,"intState":2,"entType":"p","showHelm":true,"showCloak":false,"strUsername":"player2","uoName":"player2"},{"strFrame":"Frame1","intMP":69,"intLevel":68,"entID":462###,"strPad":"Right","intMPMax":100,"intHP":2130,"afk":false,"intHPMax":2352,"ty":162,"tx":548,"intState":2,"entType":"p","showHelm":true,"showCloak":true,"strUsername":"player3","uoName":"player3"},{"strFrame":"Frame1","intMP":100,"intLevel":48,"entID":484###,"strPad":"Right","intMPMax":100,"intHP":1843,"afk":false,"intHPMax":1843,"ty":319,"tx":444,"intState":1,"entType":"p","showHelm":true,"showCloak":true,"strUsername":"player4","uoName":"player4"},{"strFrame":"Frame1","intMP":100,"intLevel":48,"entID":487###,"strPad":"Right","intMPMax":100,"intHP":2368,"afk":false,"intHPMax":2368,"ty":256,"tx":360,"intState":1,"entType":"p","showHelm":true,"showCloak":true,"strUsername":"player5","uoName":"player5"},{"strFrame":"Enter","intMP":100,"intLevel":7,"entID":487###,"strPad":"Spawn","intMPMax":100,"intHP":693,"afk":false,"intHPMax":693,"ty":0,"tx":0,"intState":1,"entType":"p","showHelm":true,"showCloak":true,"strUsername":"player1","uoName":"player"}],"strMapFileName":"TheSpan/town-timespace-r2.swf","mondef":[{"intHPMax":92679,"sRace":"Chaos","strElement":"None","MonID":"1068","intMP":"25","intLevel":52,"strLinkage":"IadoaFinale","strMonFileName":"ChaosIadoa.swf","strMonName":"Chaos Lord Iadoa","intMPMax":100,"intHP":92679,"strBehave":"walk"},{"intHPMax":7057,"sRace":"None","strElement":"None","MonID":"1073","intMP":"100","intLevel":46,"strLinkage":"WhispSilver","strMonFileName":"WhispSilver.swf","strMonName":"Astral Ephemerite","intMPMax":100,"intHP":7057,"strBehave":"walk"},{"intHPMax":7057,"sRace":"None","strElement":"None","MonID":"1073","intMP":"100","intLevel":46,"strLinkage":"WhispSilver","strMonFileName":"WhispSilver.swf","strMonName":"Astral Ephemerite","intMPMax":100,"intHP":7057,"strBehave":"walk"},{"intHPMax":7057,"sRace":"None","strElement":"None","MonID":"1073","intMP":"100","intLevel":46,"strLinkage":"WhispSilver","strMonFileName":"WhispSilver.swf","strMonName":"Astral Ephemerite","intMPMax":100,"intHP":7057,"strBehave":"walk"},{"intHPMax":7057,"sRace":"None","strElement":"None","MonID":"1073","intMP":"100","intLevel":46,"strLinkage":"WhispSilver","strMonFileName":"WhispSilver.swf","strMonName":"Astral Ephemerite","intMPMax":100,"intHP":7057,"strBehave":"walk"},{"intHPMax":7057,"sRace":"None","strElement":"None","MonID":"1073","intMP":"100","intLevel":46,"strLinkage":"WhispSilver","strMonFileName":"WhispSilver.swf","strMonName":"Astral Ephemerite","intMPMax":100,"intHP":7057,"strBehave":"walk"}],"intType":"1","monBranch":[{"intHPMax":7057,"iLvl":46,"MonMapID":1,"MonID":"1073","intMP":100,"wDPS":55,"intState":1,"intMPMax":100,"bRed":"0","intHP":7057},{"intHPMax":7057,"iLvl":46,"MonMapID":2,"MonID":"1073","intMP":100,"wDPS":55,"intState":1,"intMPMax":100,"bRed":"0","intHP":7057},{"intHPMax":7057,"iLvl":46,"MonMapID":3,"MonID":"1073","intMP":100,"wDPS":55,"intState":2,"intMPMax":100,"bRed":"0","intHP":4578},{"intHPMax":7057,"iLvl":46,"MonMapID":4,"MonID":"1073","intMP":0,"wDPS":55,"intState":0,"intMPMax":100,"bRed":"0","intHP":0},{"intHPMax":7057,"iLvl":46,"MonMapID":5,"MonID":"1073","intMP":100,"wDPS":55,"intState":2,"intMPMax":100,"bRed":"0","intHP":84},{"intHPMax":92679,"iLvl":52,"MonMapID":6,"MonID":"1068","intMP":100,"wDPS":122,"intState":1,"intMPMax":100,"bRed":"0","intHP":92679}],"sExtra":"","monmap":[{"MonMapID":"1","strFrame":"Enter","intRSS":"-1","MonID":"1073","bRed":"0"},{"MonMapID":"2","strFrame":"Enter","intRSS":"-1","MonID":"1073","bRed":"0"},{"MonMapID":"3","strFrame":"Frame1","intRSS":"-1","MonID":"1073","bRed":"0"},{"MonMapID":"4","strFrame":"Frame1","intRSS":"-1","MonID":"1073","bRed":"0"},{"MonMapID":"5","strFrame":"Frame1","intRSS":"-1","MonID":"1073","bRed":"0"},{"MonMapID":"6","strFrame":"Frame2","intRSS":"-1","MonID":"1068","bRed":"0"}],"areaId":4159,"strMapName":"timespace"}}}, (len: 4185)
%xt%server%-1%You joined "timespace-3"!%, (len: 40)
%xt%zm%moveToCell%4159%Enter%Spawn%
%xt%uotls%-1%player5%sp:8,tx:711,ty:224,strFrame:Frame1%, (len: 56)
%xt%uotls%-1%player5%sp:8,tx:801,ty:224,strFrame:Frame1%, (len: 56)
%xt%uotls%-1%player5%sp:8,tx:903,ty:224,strFrame:Frame1%, (len: 56)
%xt%uotls%-1%player5%sp:8,tx:898,ty:224,strFrame:Frame1%, (len: 56)
%xt%zm%gar%1%2%a2>m:1%wvz%
%xt%zm%gar%1%3%a1>m:1%wvz%
%xt%zm%mv%4159%649%344%16%
%xt%zm%gar%1%4%aa>m:2%wvz%
<msg t='sys'><body action='userGone' r='4###'><user id='487###' /></body></msg>, (len: 79)
%xt%exitArea%-1%487###%player5%, (len: 31)
%xt%zm%mv%4###%939%60%8%
%xt%zm%moveToCell%4159%Frame1%Left%
%xt%zm%retrieveUserDatas%4###%484###%429###%462###%
{"t":"xt","b":{"r":-1,"o":{"cmd":"initUserDatas","a":[{"uid":484###,"data":{"intColorTrim":"10#","intColorAccessory":"10#","iCP":98###"intLevel":48,"intColorSkin":"16#","intAccessLevel":"0","intColorBase":"33#","iUpgDays":"-1098","strHairFilename":"hair/M/Normal.swf","intColorHair":"16#","intColorEye":"0","strHairName":"Normal","strGender":"M","strUsername":"player4","strClassName":"Pirate","eqp":{"co":{"ItemID":42###,"sFile":"item1.swf","sLink":"item1"},"ba":{"ItemID":42###,"sFile":"items/capes/item2.swf","sLink":"item2"},"am":{"ItemID":40086,"sFile":"undefined","sLink":5000},"Weapon":{"ItemID":4###,"sFile":"items/daggers/item3.swf","sType":"Dagger","sLink":"item3"},"ar":{"ItemID":31###,"sFile":"item4.swf","sLink":"item4"},"he":{"ItemID":42###,"sFile":"items/helms/item5.swf","sLink":"item5"},"ho":{"ItemID":20###,"sFile":"houses/house.swf","sLink":"none"}}}},same for player 1, 2, 3 and 5]}}}, (len: 3112)


edit: checked again. And /timespace-3 on the artix server is still bugged. So as long as there keeps atleast one botter/player afk in that room I guess you can check it out yourself.
Do you have any plans to implement built in bots? Similar to how bots such as cetera have done in the past, for common things such as larvae quest and so on.
Quote Originally Posted by minisaurus View Post
-
I will probably be adding configurable command timeouts soon.
All commands have timeouts.

If I, in my currently very tired state, I understand your last two suggestions, they can be achieved already in other ways. But I'll re-read your post again tomorrow lol.

Quote Originally Posted by KekkeTex View Post
@Biney So I happend to find another of those bugged rooms while logging the packets. But as long as I don't catch what causes it to happen. I don't seem to get anything out of it. I censored names and IDs in blue. And I might have changed some health values etc. To keep the privacy of the players in the room.)

The only thing that seems unusual to me, is that there are no packets from other players attacking etc. But maybe you can see something in it

When I changed to /voidspace-10 it worked fine again, and packets for abilities that trigger etc showed up. But after returning to the bugged room (also with another character) abilities will freeze again.
iirc, previous times it also happend near the end of the week (before maintenance or updates of the server)

edit: checked again. And /timespace-3 on the artix server is still bugged. So as long as there keeps atleast one botter/player afk in that room I guess you can check it out yourself.
Thanks! I'll read through the packets tomorrow, see if I can find anything strange.

Quote Originally Posted by gaminggoose View Post
Do you have any plans to implement built in bots? Similar to how bots such as cetera have done in the past, for common things such as larvae quest and so on.
No I don't. Never been a fan of them, especially since Grimoire is designed to be customizable.
So, I'm a pretty nooby noob here. Would anybody here be able to explain the packets stuff please? Thanks boys :^)
Hello everyone, I have some questions about Grimoire commands:


If... → monster → is in room/is not in room:
Is that command instantaneous?
Does that command ¨know¨ if the monster will or will never (bugged monsters in boosted rooms for example) spawn?

Or it only says if the monster is or is not attackable in that moment?


Options tab:|Infinite attack range - Provoke monsters - Enemy magnet - Lag killer - Hide players - Disable player anims - Walk speed|

Do the game even notice that the player has those options activated or go unnoticed?


I would appreciate any help, thanks
Grimoire suggestion 2nd post
Suggestions for grimoire (2nd post):

For example, I connect with ABC player, and I want to know the current room of the player DFG, can the bot tell where the other player is?
In the case the bot is able to know the current room of any player in the game , I may suggest this:

An ¨Only If¨ command for ¨Player¨: If... → Player → Is in room/Is not in room → Player name → *Room Name*

So the bot will take action depending in what room of the game the other player is in.

  • Why? It would be helpful for cooperation botting, two accounts that need to be synchronized while botting.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Purple: You
Cyan: The other player

*= You must type the name of the map that you want to check if the player is, or not, in. (For example battleon-999999)

Would it be possible for you to add mac supportability for this? I feel like I am missing out .
how can i use bots in that
I just downloaded 3.3, 3.4 and 3.5 with all the same problems. "Bot" button on the menu is really small, cut off and hides the necessary buttons for botting. https://imgur.com/a/pVopx
Quote Originally Posted by minisaurus View Post
Suggestions for grimoire (2nd post):

For example, I connect with ABC player, and I want to know the current room of the player DFG, can the bot tell where the other player is?
In the case the bot is able to know the current room of any player in the game , I may suggest this:

An ¨Only If¨ command for ¨Player¨: If... → Player → Is in room/Is not in room → Player name → *Room Name*

So the bot will take action depending in what room of the game the other player is in.

  • Why? It would be helpful for cooperation botting, two accounts that need to be synchronized while botting.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Purple: You
Cyan: The other player

*= You must type the name of the map that you want to check if the player is, or not, in. (For example battleon-999999)

Have you tried to goto player command?

Quote Originally Posted by freakishly View Post
Would it be possible for you to add mac supportability for this? I feel like I am missing out .
I don't think so unfortunately. But you could install windows on a virtual machine such as https://www.virtualbox.org/wiki/Downloads

Quote Originally Posted by archszinxnocturne View Post
I just downloaded 3.3, 3.4 and 3.5 with all the same problems. "Bot" button on the menu is really small, cut off and hides the necessary buttons for botting. https://imgur.com/a/pVopx
What is your screen resolution? Does resizing the window not fix the problem?


Message to all Grimoire users

Please convert all bots created with Grimoire 3.3 or less to 3.6. By convert I mean load the bot and then re-save it.
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