Ok fixed the following:
Fixed famebot toggle hotkey
Fixed ability auto aim not working when mouse clicked
Fixed auto ability for archer/knight attempting to shoot when stunned
Made player menu have optionally less options
Fixed /realm not joining the correct realm
Fixed autonexus kicking you to home screen
Fixed shoot at walls being inverted
Releasing an update soon.

Originally Posted by
imanewb149
fairly large issue im having, firstly can you make the auto ability also apply to sorc? "i use the ut high damage scept for bosses and obviously helps" it also just likes to dump energy on anything and everything >_> id like an exception list for JUST ability but and hp limit would work for most situations ig. i could be wrong? but i don't think i am "kinda hard for me to test this tbh" the auto ability seems to spam too fast and dc's usually an issue for wizzy and ill spam mp pots to get more damage in :P but i imagine this applies to MOST if not all abiliities? shield trap etc? i think thats about it? the client is REALLY shapping up thanks alot.

It used the wizard auto ability hp threshold, but I just changed the other option to be called AOE Auto Ability Health Threshold, which sorc uses now. So it will require the HP set there on the enemy.

Originally Posted by
yipton22
SAFE WALK FOR ABBY'S?
Alright. Added option for safe walk, off by default make sure you enable it in options.

Originally Posted by
curran420
Hi! This is an amazing client thank you for making it! One small problem, setting most of the white debuffs to off doesn't do anything. For example, I have confuse set to off, and I want confuse to affect me, but it doesn't, and turning it to on disconnects me when hit by confuse, thanks.
Oh yeah, I kinda made most of them off and had the options not do anything. Will need to fix those in the future.

Originally Posted by
sconerdeal
/follow doesn't work for me
It's case sensitive. Just fixed.
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Originally Posted by
Gutii09
Oh I think u fix the auto ability for Rogue but no... or im doing wrong?
EDIT: I tried on Vault and dont auto ability inv but on realm yes... why its that?
Auto ability only works in NOT safe maps, so you aren't spamming 24/7 in nexus. Safe maps are nexus, vault, bazaar, guild halls, guild/nexus/vault explanations.

Originally Posted by
lamluong
Thank you very much! Would greatly appreciate safe walk for abyss runs and right click name to teleport since I usually run two clients at once!
Added.

Originally Posted by
BoredBro
A little suggetions can you add a hotkey for enter in portals? would be great.
I guess so. Added to todo list in the future. I have the interact hotkey on V so it's easy to press. The max distance is 1 tile now so enter nearest is somewhat useless, in my opinion.

Originally Posted by
imanewb149
spell bomb really likes to spellbomb immune targets >_>
"it uses the aim at invuln option for autoaim" kinda thought those would be seperate as i dont think youd ever want abilitys to go on invuln?
Try enabling Pass Through Invuln in World options.
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Originally Posted by
_Sanick_
nice release. Planning on using this instead of Crazy from now on.
After testing this a few times in shatters, I found that no darkness doesn't work?
And just a quick question: Is the autonexus in this client identical to CC or different in some way? I know u mentioned that you altered it, but I'm just a bit curious in what the two different clients offer in terms of nexusing.
Again, thank you for the release.
Ohhh I just checked, I think I see the issue. Used darkness bit instead of darkness condition id,
should be fixed... As for autonexus, they're close but they are not identical. They are theoretically alike.
On Notification:
Mine: if it's a green + then add health
Crazy: if it's a green + then add health
On Seal:
Mine: Calculates range (fixed the range being an int instead of number so it was innacurate before...), calculates heal amount, if player is in range then it increases health. My range calculation uses your player's tick position, and the pally's current position + its movement vector. Mine waits for maxhp stat before increasing your player's health to help verify that you got a seal boost.
Crazy: Calculates range, calculates heal amount, if in range then increases health. Range calculated by your player's current position and the pally's current position.
Also I said it before but, please note,
both autonexuses are flawed by this paladin seal crap, because kabam never included a +Health Notification packet for when you get "healed" by a paladin. Check these screenshots out:
https://i.imgur.com/80VM21R.png https://i.imgur.com/d4LKz4m.png https://i.imgur.com/XZAkeuO.png
I was able to offset crazy's HP by walking out of range then using the ability on a paladin - you can do this on my client too, no autonexus I'm aware of has fixed this, if you're able to solve this then you could be invincible. Zautonexus did not fix this issue either.
On projectile damage:
Mine:
Stores the hit until next frame while still subtracting your client side health (to buffer hits, so you nexus while taking less damage)
Crazy:
Subtracts health and takes the hit like normal
On tile damage:
Both subtract from player health then check health
On aoe damage:
Both subtract from player health then check health

Originally Posted by
MrFuxi
Can you explain why this name? I'm bit curious.
Not sure what you mean. Paladin Seals
heal the player. They don't show +100 or whatever the number would be like a priest heal, but they do increase your hp.

Originally Posted by
hellomrfreeman1
The Thirsty-Mode prevents you from drinking the stacked potions below the inv. Doesn't work with the hotkeys either.
Id also love to see more options to disable features. As for me, I just use a very tiny part of the features this client has and would want my client to look legit, like with normal HUD and stuff.
You still did a great work and by now i prefer this client over CC due to CC not getting updated properly. Thanks for your work
Oh. I thought those used thirsty. I'll fix it after confirming it does remove thirsty bonus, after this nexus release.
I will be making an option to make it look a little bit more legit. Same for showing normal damage text above enemies.

Originally Posted by
pexile
Am I dumb or what goes in the "secret" field?
If you have a kongregate or steam account you can use it to login to them. Without a bat file or some other external program to login to the account.

Originally Posted by
michaelpwnsu
how do i ignore constructs pls help
Type /mobinfo and find the construct ids. Then type /aig <#> for each one. Also instead of finding them you can spawn fake ones:
So you can do:
/aig 2310