Grimoire 3.9 - preview

Posts 76–90 of 206 · Page 6 of 14
Quote Originally Posted by siakron1 View Post
just wondering on how i can login
atm when i press login it is stuck on authenticating account info
Delete the current version of Grimoire and redownload it from this topic.
Quote Originally Posted by ZENEXIS View Post
Delete the current version of Grimoire and redownload it from this topic.
Tried that, still doesn't work for me.
Quote Originally Posted by uberfrog123 View Post
Tried that, still doesn't work for me.
Try rewriting your username/password.

If that doesn't help then try clearing the cache.

1. Launch Grimoire 3.8
2. Right click somewhere in the window. And choose "Global Settings"
3. In the first tab "Storage", click on "Local storage settings by site..."
4. Remove aqw related sites (aqworldscdn.aq.com, www.aq.com)
5. Restart grimoire, and login again with the right username/password
Quote Originally Posted by kaynet View Post
Just a question but, is possible to add some item preview? u know click them and open a window or something and show us that
(preferrable bank items)
Seems impossible but i needed to try xD
I will look into this.

Quote Originally Posted by exkr3w View Post
Hi again Biney! Thanks for considering a request I made the other day, I'm here to pitch in a new one.
Would it be possible to have 'if' conditions for skill activation? Conditions like a skill will only activate if a certain status appears on yourself, your companions and the monster, or when your class reaches a number of stacks and it activates a specified skill that completes a perfect combo. This could be helpful against monsters that uses stuns and counters, which are always almost impossible to fight by yourself. I'm also wondering if the potion/scroll slot could be used here.
I will make this possible. I think it will be easy to do with the new botting system.

Quote Originally Posted by gaminggoose View Post
@Biney
I had an idea for a function that would be very useful when testing and maintaining long bots.
A 'pause' function, that will attempt complete the current action and then stop at the beginning of the action if it fails after 1000ms, and when 'unpaused' will continue where it had left off.
Currently the only option is to stop the bot, and then start it again which causes it to start the whole script from the beginning.
(One example of the use of this, is on the VHL bot scripts, occasionally I forget an item in my bank and half way through the script it will fill my screen with item is in the bank notifications and I must stop the script, take the item and restart the script, which goes from the beginning and it could take several minutes to reach the same point in the script.)
It's hard to say currently how this problem will be solved. It might not even be a problem in 4.0.

Quote Originally Posted by twohpower22 View Post
I am really glad i found about Grimoire ,it is the only reason why i returned to aqw after 6 years, and i can't,Whatever i say,Won't be enough for your GREAT WORK and dedication , and for what ? for free , We need more like you sir in our world, Much love,Much RESPECT <3 Biney <3
Thank you very much!
Can you put back the option to change to borders like in 3.3 and man thanks for the putting up with our requests and making a new bot for us
@Biney
I had an idea for a function that would be very useful when testing and maintaining long bots.
A 'pause' function, that will attempt complete the current action and then stop at the beginning of the action if it fails after 1000ms, and when 'unpaused' will continue where it had left off.
Currently the only option is to stop the bot, and then start it again which causes it to start the whole script from the beginning.
(One example of the use of this, is on the VHL bot scripts, occasionally I forget an item in my bank and half way through the script it will fill my screen with item is in the bank notifications and I must stop the script, take the item and restart the script, which goes from the beginning and it could take several minutes to reach the same point in the script.)
Quote Originally Posted by gaminggoose View Post
@Biney
I had an idea for a function that would be very useful when testing and maintaining long bots.
A 'pause' function, that will attempt complete the current action and then stop at the beginning of the action if it fails after 1000ms, and when 'unpaused' will continue where it had left off.
Currently the only option is to stop the bot, and then start it again which causes it to start the whole script from the beginning.
(One example of the use of this, is on the VHL bot scripts, occasionally I forget an item in my bank and half way through the script it will fill my screen with item is in the bank notifications and I must stop the script, take the item and restart the script, which goes from the beginning and it could take several minutes to reach the same point in the script.)
This isn't something that the Trainer should dictate, beacuse the script/bot should be doing logical checks and operations. Such as, do not pick up an item before you've already determined that it doesnt exist in the bank, and or it is in the user's inventory.

Roentgenium Bot, try this one, it works for me, and never gives errors. For most of the reagents, I use Basic Items.gbot, then Core Items.gbot, and when it reaches Emblems, I use Fixed Cell Emblems of Nulgath.gbot
I am really glad i found about Grimoire ,it is the only reason why i returned to aqw after 6 years, and i can't,Whatever i say,Won't be enough for your GREAT WORK and dedication , and for what ? for free , We need more like you sir in our world, Much love,Much RESPECT <3 Biney <3
Great to see your taking up the scripting idea

My bot has become buggy because of the client update (Game_20180525b.swf) so I have to forcibly use the old client (Game_20160606.swf) to even login :P, and even then it has issues. Let me know if you need any help with the scripting stuff or the script editor, although I'm sure you won't need it.
@Biney I've A Small Idea But I Think It Will Be Helpful, Sometimes While I Making A New Bot May I Forget Some Commands So I've To Add This Command And Press Thousand Time On Up Arrow To Back It To The Top Of Bot, Just Make The New Command Next Of Current Selected Command, Hope You Understand My Bad English :S

- - - Updated - - -

Also You Can Add Shop Id Grabber
Quote Originally Posted by rodit View Post
Great to see your taking up the scripting idea

My bot has become buggy because of the client update (Game_20180525b.swf) so I have to forcibly use the old client (Game_20160606.swf) to even login :P, and even then it has issues. Let me know if you need any help with the scripting stuff or the script editor, although I'm sure you won't need it.
If you want to fix the login problem you can check out the latest Grimoire source on github (PM me if you can't find it). IIRC it's an easy fix and only the swf has to be modified.
Thanks, I'll let you know if I do. It was surprisingly easy to implement scripting though, I use CS-Script and literally 2 lines of code is enough to compile and execute a script. :P

Quote Originally Posted by medoxxz2010 View Post
@Biney I've A Small Idea But I Think It Will Be Helpful, Sometimes While I Making A New Bot May I Forget Some Commands So I've To Add This Command And Press Thousand Time On Up Arrow To Back It To The Top Of Bot, Just Make The New Command Next Of Current Selected Command, Hope You Understand My Bad English :S

- - - Updated - - -

Also You Can Add Shop Id Grabber
There won't be any commands as you know them in 4.0.

There will be a shop id grabber (loaded shops are logged).
Thanks - I managed to fix the login problem! CS-Script is indeed very powerful and convenient to use

I'm probably just gonna push one final release of my bot (just in case anybody actually uses it) and then just switch to using Grimoire when the scripting system is released.

Also, has the bank stack glitch been patched?
Quote Originally Posted by rodit View Post
Thanks - I managed to fix the login problem! CS-Script is indeed very powerful and convenient to use

I'm probably just gonna push one final release of my bot (just in case anybody actually uses it) and then just switch to using Grimoire when the scripting system is released.

Also, has the bank stack glitch been patched?
Stacking glitch has been patched.
@Biney
It would be nice would if the "PROVOKE MONSTERS" would be temporarily disabled when turning in quest and then on again when attacking.
@Bieny wow I'm Waiting Impatiently For This Version, So What's Bot Manager Will Became ?!! , And When It's Will Release, Cuz I'm Leaving Tomorrow , I'll Back After 2 Weaks :|
Posts 76–90 of 206 · Page 6 of 14
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