Cool[TUT] WarRock D3D Hack With Screens!

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[TUT] WarRock D3D Hack With Screens!
Hey,
let's start!

EDIT - FERGOTTED STUFF

FIRS download Summer sdk 2004

to include em into your files / project goto;
Tools > Options > Project & solutions > vc++ Direcotories > Include > C:\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Include

Include also Lib files
Tools > Options > Project & Solutions > vc++ directories > Lib > C:\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Liberaty



Download the menu unther in attachtment!
then open c++

Now you already have the base of your D3D, you already will see your menu, but still get disconnected!
So we gonna add a hack,
GO to cHacks.cpp




Let's write Premium Hack.
void cHacks::Server(void) is for ServerHacks like, visual level.
void cHacks::InGame(void) is for playerHacks like superjump.

So go to ServerHacks.
There we write:
[php]if (opt.server.prem)
{
*(long*)(ADR_SERVERPOINTERr+OFS_PREMIUM1) = opt.server.prem;
*(float*)(ADR_SERVERPOINTER+OFS_PREMIUM2) = 50290;}
else{
*(long*)(ADR_SERVERPOINTER+OFS_PREMIUM1) = 0;
*(float*)(ADR_SERVERPOINTER+OFS_PREMIUM2) = 0;
}[/php]

Then we debug.
We will get this errors ->
[php]>.\cHacks.cpp(146) : error C2065: 'ADR_SERVERPOINTER' : undeclared identifier
1>.\cHacks.cpp(146) : error C2065: 'OFS_PREMIUM1' : undeclared identifier
1>.\cHacks.cpp(147) : error C2065: 'ADR_SERVERPOINTER' : undeclared identifier
1>.\cHacks.cpp(147) : error C2065: 'OFS_PREMIUM2' : undeclared identifier
1>.\cHacks.cpp(149) : error C2065: 'ADR_SERVERPOINTER' : undeclared identifier
1>.\cHacks.cpp(149) : error C2065: 'OFS_PREMIUM1' : undeclared identifier
1>.\cHacks.cpp(150) : error C2065: 'ADR_SERVERPOINTER' : undeclared identifier
1>.\cHacks.cpp(150) : error C2065: 'OFS_PREMIUM2' : undeclared identifier[/php]
// You well get those errors because you did not have addies or their wrong named, always make sure, your addies have the same name!


Make new file in hacks -> addies.h
then add #include "addies.h" in your cHacks.cpp

// We include those "addies.h" to let the program includes our addies into our base, else we will get those error as above


Now go to addies.h
There we gonna UP-TO-DATE addies, else the hack will disconnect or simply don't work!
Inaddies.h we write the next:

//Those are addies, you need to update them each update there is/
// Adress names Adresses
[php]#define ADR_PLAYERPOINTER 0x00C40288
#define ADR_SERVERPOINTER 0x00B3F728
#define OFS_PREMIUM1 0x0000057C
#define OFS_PREMIUM2 0x00000380 [/php]

Then we gonna compile to make sure we have no errors we will get:
[php]========= Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped =========/php]

/r program is succesfully build, you don't have any errors in your program


New we need to write bypass before it works!
now you will get "HACK DETECTED"

SO lets add our bypass!
Goto cBase.cpp and search for [php] CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)iDIRECT3D, NULL, NULL, NULL);[/php]
then add your bypass above it example:
[php]
DWORD OldProtection;
void MEMwrite(void *adr, void *ptr, int size)
{
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,OldProtection, &OldProtection);
}
// Extern function of bypass

EHSvc.dll is our target, of hackshield // MEMwrite((void *)(EhSvc+hsaddy),(void*)(PBYTE),'Your bytes need to be here'
void BYPASS(void)
{
long EhSvc = (long)GetModuleHandleA("EhSvc.dll");
MEMwrite((void *)(EhSvc+0x1D0DC),(void*)(PBYTE)"BYTES",2);//Anti ASM Scan
MEMwrite((void *)(EhSvc+0x59794),(void*)(PBYTE)"BYTES",5);//CheatEngine
MEMwrite((void *)(EhSvc+0x6B2B6),(void*)(PBYTE)"\BYTES",1); //Unhook SSS
MEMwrite((void *)(EhSvc+0x6B2E0),(void*)(PBYTE)"\BYTES",1); //Unhook DIP
MEMwrite((void *)(EhSvc+0x6CA97),(void*)(PBYTE)"\BYTES",1); //Dlljump1
MEMwrite((void *)(EhSvc+0x6CD32),(void*)(PBYTE)"\BYTES",1); //Dlljump2
MEMwrite((void *)(EhSvc+0x659F3),(void*)(PBYTE)"\BYTES",1); //Anti Restore
MEMwrite((void *)(EhSvc+0x28408),(void*)(PBYTE)"\BYTES",1); //Antidt1
MEMwrite((void *)(EhSvc+0x2851C),(void*)(PBYTE)"\BYTES",1); // 2
MEMwrite((void *)(EhSvc+0x29E2C),(void*)(PBYTE)"\BYTES",1); // 3
MEMwrite((void *)(EhSvc+0x26EDB),(void*)(PBYTE)"\BYTES",1); // 4
MEMwrite((void *)(EhSvc+0x27025),(void*)(PBYTE)"\BYTES",1);// 5
MEMwrite((void *)(EhSvc+0x2900D),(void*)(PBYTE)"\BYTES",2);// 6
MEMwrite((void *)(EhSvc+0x2525B),(void*)(PBYTE)"\BYTES",2);// 7
MEMwrite((void *)(EhSvc+0x27107),(void*)(PBYTE)"\BYTES",2);// 8
MEMwrite((void *)(EhSvc+0x298F8),(void*)(PBYTE)"\BYTES",6);// 9
MEMwrite((void *)(EhSvc+0x5D02F),(void*)(PBYTE)"\BYTES",6);// 10
MEMwrite((void *)(EhSvc+0x65921),(void*)(PBYTE)"\BYTES",1);// 11
MEMwrite((void *)(EhSvc+0x65933),(void*)(PBYTE)"\BYTES",5);// 12
MEMwrite((void *)(EhSvc+0x298F8),(void*)(PBYTE)"\BYTES",1);// 13
MEMwrite((void *)(EhSvc+0x2711F),(void*)(PBYTE)"\BYTES",1);// 14
MEMwrite((void *)(EhSvc+0x2527F),(void*)(PBYTE)"\BYTES",1);// 15
MEMwrite((void *)(EhSvc+0x29021),(void*)(PBYTE)"\BYTES",1);// 16
MEMwrite((void *)(EhSvc+0x2B598),(void*)(PBYTE)"\BYTES",1);// 17
}



void Loop(void) // it let your bypass run so it hook Hackshield,
{
for(;
{
long EhSvc = (long)GetModuleHandleA("EhSvc.dll");
if(EhSvc!=0)
{
BYPASS();
}
Sleep(20);
}
}[/php]


JUST UPDATE BYTES FOR WORKING BYPASS or take Kreloo ones

tHEN GO AGAIN TO
[php]CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)iDIRECT3D, NULL, NULL, NULL);[/php]

[php]CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Loop, NULL, NULL, NULL);[/php]
//this makes sure your "Loop" = bypass runs, if you did not add this your bypass will not work, it let your bypass runs in game & outgame
Also add thread for your hacks
[php]CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)HackThread, NULL, NULL, NULL);[/php]
// this let your hacks run, if you don't have added this your hacks will not work.
Now your bypass is finished!
So go to cMenu.cpp

there you find all your hacks that added to the menu.
You can updated em also,

Let's have fun hacking now!

Result:



Virusscan!

Thanks me if you like it!



notice: you need an up-to-date bypas
notice: have fun!
notice: thanks me :P
Detour Up-To-Date!
D3D.zipattachment deleted · 806 downloads before removal
You don't explain anything, so the user will just copy+paste... pretty lame =/
Anyway good job ! Keep it up.
ty by the tutorial, but dont you need sdk to create a d3d hack like this? you didnt put that on the tutorial
Quote Originally Posted by kilert View Post
ty by the tutorial, but dont you need sdk to create a d3d hack like this? you didnt put that on the tutorial
For obvious reasons mainly concerning file size it would be ridiculous to upload the DirectX SDK on MPGH. If you want it go to MSDN.

Also this is a shittastic tutorial:
"Hai guys! Here's how I copy & paste! Now you can do it too!"

great HD, all the WR hakers came back since I can't ban them anymore.
Quote Originally Posted by why06 View Post
For obvious reasons mainly concerning file size it would be ridiculous to upload the DirectX SDK on MPGH. If you want it go to MSDN.

Also this is a shittastic tutorial:
"Hai guys! Here's how I copy & paste! Now you can do it too!"

great HD, all the WR hakers came back since I can't ban them anymore.
i feel sorry for ya *snif snif*.
Quote Originally Posted by why06 View Post
For obvious reasons mainly concerning file size it would be ridiculous to upload the DirectX SDK on MPGH. If you want it go to MSDN.

Also this is a shittastic tutorial:
"Hai guys! Here's how I copy & paste! Now you can do it too!"

great HD, all the WR hakers came back since I can't ban them anymore.
loooool, good for you idc mate
Quote Originally Posted by why06 View Post
For obvious reasons mainly concerning file size it would be ridiculous to upload the DirectX SDK on MPGH. If you want it go to MSDN.

Also this is a shittastic tutorial:
"Hai guys! Here's how I copy & paste! Now you can do it too!"

great HD, all the WR hakers came back since I can't ban them anymore.
Why did u quit man ;(
Now all these homo******s come back begging for hacks and posting 10 year old outdated shit and claiming credits for other people's work...
IF NEXTGEN DOESNT GET GMOD IM GONNA BE SO FKN PISSED

@ikke -> get eyecancer, please...
what version of sdk shall i use? and how to add it to visual c++ dependencies? and may you post sdk donwload link?

(sorry for being nub i dont know almost nothing of d3d and directX )
Quote Originally Posted by kilert View Post
what version of sdk shall i use? and how to add it to visual c++ dependencies? and may you post sdk donwload link?

(sorry for being nub i dont know almost nothing of d3d and directX )
Newest version always... should include D3d8 & d3d9 functions... which u need to use, well it depends which game ur hacking. Adding dependencies is easy. Tell me when u've installed the SDK, and I'll even walk you through it if u want.
Give credits for the base.
Quote Originally Posted by Pixipixel_ View Post
Give credits for the base.
Giving credits won't do anything for us at this point. This has been posted so many times no one gives a shit about it anymore, this isn't a tutorial. Stop helping leechers.
Quote Originally Posted by Void View Post
Giving credits won't do anything for us at this point. This has been posted so many times no one gives a shit about it anymore, this isn't a tutorial. Stop helping leechers.
Waaa ? I'm just telling him to follow the rules. I'm not helping leechers or whatever.
Hmm, that wasn't directed at you, only the first sentence.
Quote Originally Posted by Void View Post
Hmm, that wasn't direct at you, only the first sentence.
Yes excuse Void's bad sentence structure...
Quote Originally Posted by Void View Post
Hmm, that wasn't directed at you, only the first sentence.
R.I.P. PedoWaldo
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