@Soulninja7 Hey, thanks alot for the adresses , btw is there one for HP? like the stamina?
HP is server sided, i could give you a pointer for it but it would be pointless, it wouldn't work...you would still die lol
and just to clarify for all that keep asking without reading: POTS AND HP ARE SERVER SIDED (wont work even if i give a pointer)
If you start using an autoclicker, try the spear set to 20 with 3ms intervals that's just my personal favorite but that axe is really good as well, and I've heard hammer around 35 is good for autoclick
FAIR WARNING: when using the spear with high attack speed if you start to run forward and do your running attack it will LAUNCH you...iv catapulted myself clear off the map many times lol, good for closing long gaps tho
What's your email? I'm going to be turning this into a trainer for my gf I'd be happy to customize it and send you a copy as well
can you give me ur trainer copie please thx for the cheat tables!
Originally Posted by Soulninja7
HP is server sided, i could give you a pointer for it but it would be pointless, it wouldn't work...you would still die lol
and just to clarify for all that keep asking without reading: POTS AND HP ARE SERVER SIDED (wont work even if i give a pointer)
Aha I got you, well I guess the pointers you posted made stuff soloable for me xD ty for the updates , btw a noob question, can you recommend me a post or a forum where I can find these pointers? the method i use the the noob method of scanning floats or 4 bytes lol, i figured the pots and consumables are server sided because they always revert, but I would like to experiment on sword buffs or axe or repeater buffs. I would really appreciate it
Originally Posted by yafi
Aha I got you, well I guess the pointers you posted made stuff soloable for me xD ty for the updates , btw a noob question, can you recommend me a post or a forum where I can find these pointers? the method i use the the noob method of scanning floats or 4 bytes lol, i figured the pots and consumables are server sided because they always revert, but I would like to experiment on sword buffs or axe or repeater buffs. I would really appreciate it
theres nowhere to go to just find them rofl, these were mine that i found (by scanning a lot of floats) you are welcome, but i had to learn just like everybody else lol BUT i will tell you this is the post that taught me the most :https://imgur.com/a/zM2gL66
btw from what iv seen this is the most active forum about updating dauntless pointers, but i didnt really look that hard
Originally Posted by Soulninja7
theres nowhere to go to just find them rofl, these were mine that i found (by scanning a lot of floats) you are welcome, but i had to learn just like everybody else lol BUT i will tell you this is the post that taught me the most :https://imgur.com/a/zM2gL66
btw from what iv seen this is the most active forum about updating dauntless pointers, but i didnt really look that hard
omg @Soulninja7 your imgur post, freaking transformed me xD dude i found the Stagger damage multiplier pointer using the pic u posted D here it is https://imgur.com/a/PS0Td5N
but the thing is, I didnt find any stagger number changes in the UI, nor the number of hits to stagger the behemoth, its weird, are damage buffs also server sided? ...
i still didnt test number of hits while buff is active with my own multiplier, if it only works with buff on, I guess I need to find a way to extend the buff timer from 60 seconds to 1 hour :P
but THANK YOU for that pic, it helped me Ill try to find wound pointer now xD. I would like to know if others also found that damage doesnt change for some reason, for now it looks like im wasting time xd
Originally Posted by yafi
omg @Soulninja7 your imgur post, freaking transformed me xD dude i found the Stagger damage multiplier pointer using the pic u posted D here it is https://imgur.com/a/PS0Td5N
but the thing is, I didnt find any stagger number changes in the UI, nor the number of hits to stagger the behemoth, its weird, are damage buffs also server sided? ...
i still didnt test number of hits while buff is active with my own multiplier, if it only works with buff on, I guess I need to find a way to extend the buff timer from 60 seconds to 1 hour :P
but THANK YOU for that pic, it helped me Ill try to find wound pointer now xD. I would like to know if others also found that damage doesnt change for some reason, for now it looks like im wasting time xd
Pointer please the pic dosent have the adress
Rofl I'm glad I could help you man, I already stated once that the damage pointer was kind of inconclusive ( I didn't notice any difference) but was curious to see if having the buff active with the cheat on would ha e any effect (still haven't tested it, had things to do)
BTW @Gekks I'm pretty sure I'm close to adding a behemoth HP bar to the trainer
I'm pretty sure u can do it and much more xD
If anybody knows any lua coding that would be greatly appreciated...I'm trying to link a label and a progress bar to a pointer...wanting the progress bar to display based on percentage [(value-min) (max-min)]
If anybody knows what they are doing and could give me an example code I would really appreciate it, trying to finish this trainer already lol
UGH...reading through forum after forum, post after post still feels like im getting nowhere today...all the example scripts i manage to find either dont work for what i want to accomplish, or are so old the code is no longer valid lol i feel like iv hit a brick wall
WELL ROFLMAO, i JUST now realized the game updated, i will get you good people working pointers momentarily
here you are, i even threw in Behemoth HP pointer (cant change, but useful if you want to know how much HP it has)
Heh TY , btw i tried missing with the stagger and wound and damage in general, sadly for me i noticed no difference using the buffs with my own multiplier, tho the wound one seems to work sometimes, literally I wounded some parts with 4 hits with an axe xD, normally i have to hit it alot no where close to 4 hits, but it was random sometimes it worked sometimes it doesnt.
also after the patch I tried missing with Shields, it worked, but it had no effect, It was just UI changes, but when i got hit the HP decreased and shields remained the same.
anyways TY for the update :d
No problem, when I logged in today I noticed my pointers were 'flickering' so I had to rescan a few, I'll post updated pointers when I get home
my bad it took so long, couldnt remember which ones werent lining up right so im posting a whole new set