Originally Posted by jayjay153 Code: #define ADDR_28_3 0x6E8035 #define ADDR_31_0 0x6E986F CFBR: Code: #define Bypass31_0 0x70151f #define Bypass28_3 0x6ffcc5
Originally Posted by vaisefud3 CFBR: Code: #define Bypass31_0 0x70151f #define Bypass28_3 0x6ffcc5 28_4 Backup 28_3 Detour 31_0 WeaponHack
Originally Posted by jayjay153 28_4 Backup 28_3 Detour 31_0 WeaponHack 28_3 from emiedumalasa's code. 31_0 from Caiozinho's code.
Originally Posted by vaisefud3 28_3 from emiedumalasa's code. 31_0 from Caiozinho's code. Neee some modification from 28_3
Originally Posted by jayjay153 Neee some modification from 28_3 I didn't had to. Just found the remaining DC bypasses. At the end I got 16 addresses.
Originally Posted by jayjay153 Use another animation string I'm using M-HEBdown_d. Don't know another name for the player lying on the ground. Also, there's the M-HEBdown for it to make backflips.
Originally Posted by vaisefud3 I'm using M-HEBdown_d. Don't know another name for the player lying on the ground. Also, there's the M-HEBdown for it to make backflips. Using that you will receive 19_0/1