Pretty dope player/map texture mod

Posts 1–6 of 6 · Page 1 of 1
Pretty dope player/map texture mod
Here is a simple release that will modify the player(any characters/zombies/anything you shoot) and map(Wall/floor) textures.

Install

  1. Use the RezFix Released In the Main Section
  2. After Patching your Engine EXE's, Place the Rez Files in your Mods/Test folder
  3. Extract RezInject to a folder(or where ever you want)
  4. Extract each of the other folders to your workspace
  5. Run Rezinject and in the "Rez File to Inject" area locate your test folder and locate textures.rez click "Open"
  6. In the "Files to Inject area select the "Add" button and locate the FLOOR folder and Ctrl + A and click "Open"
  7. Repeat the process for each of the other folders GROUND, METAL, WALL and the click "Open"
  8. Click "Inject" and wait for the process to complete, click "OK" and close out of RezInject.
  9. Locate your test folder and locate the newly added rez file "Textures.rezNew" delete(or rename so you have a backup) the old "Textures.rez" file and rename the new(Textures.rezNew) file and rename it and delete the "New" part at the end. Click ok on the message that pops up.
  10. Start the game!








Scans:

It would not let me upload the whole zip so i had to upload individual files it would not let me upload textures.rez due to it being too big. I guarantee its clean just texture swaps.


/PLEASE DELETE POST I CANT UPLOAD FILES TO MPGH CAUSE THEY ARE TOO BIG. OR ALLOW ME TO POST A OUTSIDE DOWNLOAD LINK OR SOMETHING
Man, this is amazing. I hope they let you post em, would be cool to apply these textures to custom maps as they're so well done and look so much better than the standard.
@Flengo where you be?!? lol
You can PM @Ahl for him to check it out for you. They should just be .rez files so shouldn't contain anything of harm. Otherwise, just compress the file into multiple archives and upload all of them as an attachment.
Oh, my bad if I tagged the wrong person. Thought you were able to say yes or no to these things. Too many colors of people on this website... can't figure out what's a staff position or not anymore
Not going to be able to upload it so here is how to do it.


im kinda a nub when it comes to modding but im having fun lol

pretty easy bro its just "DEATHROOM_CONCRETEFLOORDARK_01" for textures.rez "Floor" "Ground" "Metal" "Wall"

i would serch each folder for "Glass" and remove the textures before the swap. then replace after. some other ones too but i dont have the list.

then i just opened up "CM_AL_EOD_BOSS" texture(In T_Player(I think)) its the thing you shoot on the giant robot in the frozen fireteam mode
and open it in photoshop and color correction to a reddish color(Or whatever color) leaving it blue looks dope too
and repleace it to all player_T files

When you replace it copy the two tetures to a different folder than where you are replacing them at.

then the virus sample in firteam texture applied to all weapons(This wasnt gonna be in the release.)



How to replace all the files easily? simply compile this C# project(it pretty simple)

https://pastebin.com/gF1ELpjB
Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            var allFiles = Directory.GetFiles(textBox1.Text, "*.DTX", SearchOption.AllDirectories);
            foreach (var file in allFiles )
            {
                listBox1.Items.Add(file);
            }
            foreach (var file in allFiles)
            {
                listBox1.SetSelected(0, true);
                textBox2.Text = Path.GetFileName(file);
                File.Delete(file);
                System.IO.File.Copy(textBox3.Text, file);
                listBox1.Items.Remove(listBox1.SelectedItem);
            }
        }
    }
}
hopefully i dont get in trouble for posting a link its just a source.
Posts 1–6 of 6 · Page 1 of 1

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