QuestionMake red stain brighter?

Posts 15 of 5 · Page 1 of 1
Make red stain brighter?
I tried the new Engine.ini and is now:


[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Runtime/VersionNumber/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/OnlinePresence/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsSdk/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../Engine/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/VersionNumber/Content
Paths=../../../DeadByDaylight/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Editor/MeshEditor/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content
Paths=../../../Engine/Plugins/Runtime/Steam/SteamVR/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../Engine/Plugins/Enterprise/VariantManagerContent/Content

[SystemSettings]
r.EmitterSpawnRateScale = 0
r.LightFunctionQuality = 0



but I see no noticeable change to the red glow of killers? Am I doing something wrong?
Quote Originally Posted by djcrqss View Post
I tried the new Engine.ini and is now:


[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Runtime/VersionNumber/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/OnlinePresence/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsSdk/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../Engine/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/VersionNumber/Content
Paths=../../../DeadByDaylight/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Editor/MeshEditor/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content
Paths=../../../Engine/Plugins/Runtime/Steam/SteamVR/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../Engine/Plugins/Enterprise/VariantManagerContent/Content

[SystemSettings]
r.EmitterSpawnRateScale = 0
r.LightFunctionQuality = 0



but I see no noticeable change to the red glow of killers? Am I doing something wrong?
i guess they changed it.
mine is working

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Runtime/Bhvr/MirrorsSdk/Content
Paths=../../../Engine/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/OnlinePresence/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsSdk/Content

[/script/engine.engine]
MinDesiredFrameRate=22.000000
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBo undTypes::Inclusive",Value=22),UpperBound=(Type="E RangeBoundTypes::Exclusive",Value=122))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
IdealLightMapDensity=0.02
MaxLightMapDensity=0.05
TimeBetweenPurgingPendingKillObjects=30

[SystemSettings]
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=Fa lse
r.LightFunctionQuality=0
Thanks, I'll give it a go. How much brighter is it? Like is it noticeably brighter as in the length of the glow on the ground?
Quote Originally Posted by djcrqss View Post
Thanks, I'll give it a go. How much brighter is it? Like is it noticeably brighter as in the length of the glow on the ground?
The red stain radius is not as bright as / not as big as before anymore, but still doable. No increase in length. Just the red stain glows brighter so u can spot killer from afar, especially good in cornfields map.
Posts 15 of 5 · Page 1 of 1

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