Which would makes it sub optimal if used on say an AK correct?
Recoil reduction script
would ahk hider help with not getting detected ?
i compiled it and im using it like that but thought maybe ahk would help too
still thx
still thx
Thank you very much for this script
Though, I'm having an issue with your script, sometimes my mouse stops responding, the left mouse button gets stuck on down position, or doesnt want to shoot, same with right mouse button...
I modified your script a bit, removed the toggle and loop so it looks more like this.
~$*LButton::
While GetKeyState("LButton","P")
{
sleep, 25
mouseXY(0, 1)
}
and made f3 suspend the script instead of toggling...
it seems to work fine now, but idk, maybe just placebo
Thanks for the source!
how is this useful if you need to move your mouse up instead of down when not using this?
Multiple guns
Hello RedFeather
How can You this for multiple guns, like the example i give , but cant get it working , can you give me some help?
F3::Toggle:=!Toggle
key_AK:="Y"
key_M4:="U"
key_AUG:="I"
key_MP7:="O"
key_RPG:="P"
key_shoot:="LButton"
SetBatchLines, -1
End::
SoundBeep, 600
KeyWait, End, P
SoundBeep, 550
ExitApp
Return
~$*LButton::
Loop
{
If (Toggle && key_Ak)
{
While Toggle and GetKeyState("LButton","P")
{
Sleep 10
mouseXY(-1, 2)
}
}Else If (Toggle && key_M4){
Sleep 1
mouseXY(1,1)
break
}
}
Thanks in advanced!
How can You this for multiple guns, like the example i give , but cant get it working , can you give me some help?
F3::Toggle:=!Toggle
key_AK:="Y"
key_M4:="U"
key_AUG:="I"
key_MP7:="O"
key_RPG:="P"
key_shoot:="LButton"
SetBatchLines, -1
End::
SoundBeep, 600
KeyWait, End, P
SoundBeep, 550
ExitApp
Return
~$*LButton::
Loop
{
If (Toggle && key_Ak)
{
While Toggle and GetKeyState("LButton","P")
{
Sleep 10
mouseXY(-1, 2)
}
}Else If (Toggle && key_M4){
Sleep 1
mouseXY(1,1)
break
}
}
Thanks in advanced!
Done
#NoEnv
#InstallKeybdHook
#InstallMouseHook
#UseHook
#SingleInstance, Force
version = 1.0
traytip, MPGH %version%, Running in background!, 5, 1
Menu, tray, NoStandard
Menu, tray, Tip, MPGH %version%
Menu, tray, Add, Help, info
Info:
Msgbox, 0, MPGH %version%, /////F3 Toggles On|Off\\\\\/////End ExitsApp\\\\\ ----------Made by RedManMosh---------
key_AK:="Numpad1"
key_M4:="Numpad2"
key_AUG:="Numpad3"
key_MP7:="Numpad4"
key_RPG:="Numpad5"
key_LAZER:="Numpad6"
key_RCoff:="Numpad0"
key_shoot:="LButton"
key_right:="Rbutton"
loop {
sleep 1
if GetKeyState(key_AK)
{
ak:=true
m4:=false
mp7:=false
rpg:=false
aug:=false
lazer:=false
}
if GetKeyState(key_LAZER)
{
ak:=false
m4:=false
mp7:=false
rpg:=false
aug:=false
lazer:=true
}
if GetKeyState(key_M4)
{
ak:=false
m4:=true
mp7:=false
rpg:=false
aug:=false
lazer:=false
}
if GetKeyState(key_AUG)
{
ak:=false
m4:=false
mp7:=false
rpg:=false
aug:=true
lazer:=false
}
if GetKeyState(key_MP7)
{
ak:=false
m4:=false
mp7:=true
rpg:=false
aug:=false
lazer:=false
}
if GetKeyState(key_RPG)
{
ak:=false
m4:=false
mp7:=false
rpg:=true
aug:=false
lazer:=false
}
if GetKeyState(key_RCoff)
{
ak:=false
m4:=false
mp7:=false
rpg:=false
aug:=false
lazer:=false
}
if GetKeyState(key_shoot) and GetKeyState(key_right)
{
If ak
{
Loop
{
Sleep 20
mouseXY(0, 4)
break
}
}
Else if m4
{
loop
{
Sleep 10
mouseXY(-2, 3)
break
}
}
Else if aug
{
loop
{
Sleep 1
mouseXY(0, 4)
break
}
}
Else if rpg
{
loop
{
Sleep 30
mouseXY(1, 18)
break
}
}
Else if lazer
{
loop
{
Sleep 1
mouseXY(3, 8)
break
}
}
Else if mp7
{
loop
{
Sleep 40
mouseXY(-2, 8)
break
}
}
}
}
SetBatchLines, -1
End::
SoundBeep, 600
KeyWait, End, P
SoundBeep, 550
ExitApp
Return
mouseXY(x,y)
{
DllCall("mouse_event", "UInt", 0x01, "UInt", x, "UInt", y)
}
Return
;--//Change SetMouseDelay & the (x,y). If you dont want RapidFire take away the Click\\----
;----Also i thought this was obvious but you might want to rename it something else and not MPGH----
Thank you RedFeather , pls give me some feedback if you can
#InstallKeybdHook
#InstallMouseHook
#UseHook
#SingleInstance, Force
version = 1.0
traytip, MPGH %version%, Running in background!, 5, 1
Menu, tray, NoStandard
Menu, tray, Tip, MPGH %version%
Menu, tray, Add, Help, info
Info:
Msgbox, 0, MPGH %version%, /////F3 Toggles On|Off\\\\\/////End ExitsApp\\\\\ ----------Made by RedManMosh---------
key_AK:="Numpad1"
key_M4:="Numpad2"
key_AUG:="Numpad3"
key_MP7:="Numpad4"
key_RPG:="Numpad5"
key_LAZER:="Numpad6"
key_RCoff:="Numpad0"
key_shoot:="LButton"
key_right:="Rbutton"
loop {
sleep 1
if GetKeyState(key_AK)
{
ak:=true
m4:=false
mp7:=false
rpg:=false
aug:=false
lazer:=false
}
if GetKeyState(key_LAZER)
{
ak:=false
m4:=false
mp7:=false
rpg:=false
aug:=false
lazer:=true
}
if GetKeyState(key_M4)
{
ak:=false
m4:=true
mp7:=false
rpg:=false
aug:=false
lazer:=false
}
if GetKeyState(key_AUG)
{
ak:=false
m4:=false
mp7:=false
rpg:=false
aug:=true
lazer:=false
}
if GetKeyState(key_MP7)
{
ak:=false
m4:=false
mp7:=true
rpg:=false
aug:=false
lazer:=false
}
if GetKeyState(key_RPG)
{
ak:=false
m4:=false
mp7:=false
rpg:=true
aug:=false
lazer:=false
}
if GetKeyState(key_RCoff)
{
ak:=false
m4:=false
mp7:=false
rpg:=false
aug:=false
lazer:=false
}
if GetKeyState(key_shoot) and GetKeyState(key_right)
{
If ak
{
Loop
{
Sleep 20
mouseXY(0, 4)
break
}
}
Else if m4
{
loop
{
Sleep 10
mouseXY(-2, 3)
break
}
}
Else if aug
{
loop
{
Sleep 1
mouseXY(0, 4)
break
}
}
Else if rpg
{
loop
{
Sleep 30
mouseXY(1, 18)
break
}
}
Else if lazer
{
loop
{
Sleep 1
mouseXY(3, 8)
break
}
}
Else if mp7
{
loop
{
Sleep 40
mouseXY(-2, 8)
break
}
}
}
}
SetBatchLines, -1
End::
SoundBeep, 600
KeyWait, End, P
SoundBeep, 550
ExitApp
Return
mouseXY(x,y)
{
DllCall("mouse_event", "UInt", 0x01, "UInt", x, "UInt", y)
}
Return
;--//Change SetMouseDelay & the (x,y). If you dont want RapidFire take away the Click\\----
;----Also i thought this was obvious but you might want to rename it something else and not MPGH----
Thank you RedFeather , pls give me some feedback if you can
Even with a y value of one it still moves it way too much. Any way to fix?
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