ExclamationRecoil reduction script

Posts 3136 of 36 · Page 3 of 3
Recoil reduction script
I wonder how AHK isnt detected, could someone explain how this works? Want to use some recoil script, but im afraid of ban
setup
Quote Originally Posted by reandom View Post
Thank you very much for sharing this. I have a quick question: How did you get those values? They seem to reduce it too much for me. Could oyu mabe tell me what DPI you are using?

Great starting point tho! Thank you again.

Men just go to somewhere in the map , with window mode , open the editor and test the values , example: m4a1 recoil goes to the right , so you make it go to the left , (x,y)-> -n goes to the left n to the right , y how much you want to go down and the delay , is the time you want to pull it down. Apreciated bro, NP
Quote Originally Posted by bigs002 View Post
#NoEnv
#InstallKeybdHook
#InstallMouseHook
#UseHook
#SingleInstance, Force






version = 1.0
traytip, MPGH %version%, Running in background!, 5, 1
Menu, tray, NoStandard
Menu, tray, Tip, MPGH %version%
Menu, tray, Add, Help, info
Info:
Msgbox, 0, MPGH %version%, /////F3 Toggles On|Off\\\\\/////End ExitsApp\\\\\ ----------Made by RedManMosh---------



key_AK:="Numpad1"
key_M4:="Numpad2"
key_AUG:="Numpad3"
key_MP7:="Numpad4"
key_RPG:="Numpad5"
key_LAZER:="Numpad6"
key_RCoff:="Numpad0"
key_shoot:="LButton"
key_right:="Rbutton"

loop {
sleep 1
if GetKeyState(key_AK)
{
ak:=true
m4:=false
mp7:=false
rpg:=false
aug:=false
lazer:=false
}

if GetKeyState(key_LAZER)
{
ak:=false
m4:=false
mp7:=false
rpg:=false
aug:=false
lazer:=true
}

if GetKeyState(key_M4)
{
ak:=false
m4:=true
mp7:=false
rpg:=false
aug:=false
lazer:=false
}

if GetKeyState(key_AUG)
{
ak:=false
m4:=false
mp7:=false
rpg:=false
aug:=true
lazer:=false
}

if GetKeyState(key_MP7)
{
ak:=false
m4:=false
mp7:=true
rpg:=false
aug:=false
lazer:=false
}
if GetKeyState(key_RPG)
{
ak:=false
m4:=false
mp7:=false
rpg:=true
aug:=false
lazer:=false
}
if GetKeyState(key_RCoff)
{
ak:=false
m4:=false
mp7:=false
rpg:=false
aug:=false
lazer:=false
}

if GetKeyState(key_shoot) and GetKeyState(key_right)
{
If ak
{
Loop
{
Sleep 20
mouseXY(0, 4)
break
}
}
Else if m4
{
loop
{
Sleep 10
mouseXY(-2, 3)
break
}
}
Else if aug
{
loop
{
Sleep 1
mouseXY(0, 4)
break
}
}
Else if rpg
{
loop
{
Sleep 30
mouseXY(1, 18)
break
}
}
Else if lazer
{
loop
{
Sleep 1
mouseXY(3, 8)
break
}
}
Else if mp7
{
loop
{
Sleep 40
mouseXY(-2, 8)
break
}
}
}
}

SetBatchLines, -1

End::
SoundBeep, 600
KeyWait, End, P
SoundBeep, 550
ExitApp
Return

mouseXY(x,y)
{
DllCall("mouse_event", "UInt", 0x01, "UInt", x, "UInt", y)
}
Return

;--//Change SetMouseDelay & the (x,y). If you dont want RapidFire take away the Click\\----


;----Also i thought this was obvious but you might want to rename it something else and not MPGH----

Thank you RedFeather , pls give me some feedback if you can

how do i use this? does it ban?
Quote Originally Posted by WetWaterDrip View Post
Even with a y value of one it still moves it way too much. Any way to fix?
More sleep or MouseSetDelay
nvm script works too noticeably and got banned after 2 days using it. good shit tho.
Quote Originally Posted by albusvonking View Post
nvm script works too noticeably and got banned after 2 days using it. good shit tho.
Can you show proof? Im still using it and no bann.................
Posts 3136 of 36 · Page 3 of 3

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