PatchedFPS BOOST Engine.ini (copy paste)

Posts 16–30 of 47 · Page 2 of 4
Quote Originally Posted by jjoyce View Post
How do you know servers are at 120? And server framerate or tickrate?
if you just uncap in the gamesettings, and dont mess with the engine, the game will at 120. and what i heard is due to the servers, and that make sense, because was after the dedicated servers.

- - - Updated - - -

Quote Originally Posted by narixan View Post
anyone knows how to fix this?I already did everything mentioned before
remove or change r.EyeAdaptationQuality=0 to 1 fix the dark problems. if its only on backwater then you cant use on that map.
aight found the line that made my game really dark
remove r.VolumetricFog=0 for some reason this line makes the game really weird looking and dark
Works like a charm, thanks!
r.EmitterSpawnRateScale= to 0 but there's still fog?what is this config lol
which line i need to edit to see the wraith invisible texture again? thx
Quote Originally Posted by janox.2012 View Post
which line i need to edit to see the wraith invisible texture again? thx
r.RefractionQuality
Quote Originally Posted by xXKing_AsgoreXx View Post
r.RefractionQuality
Thanks, i change the value to =1, cheers!
Quote Originally Posted by narixan View Post
r.EmitterSpawnRateScale= to 0 but there's still fog?what is this config lol
this line is making killer stain bigger lol
Quote Originally Posted by aatroxzenistar View Post
this line is making killer stain bigger lol
which line affects the fog?
Quote Originally Posted by Mr.Christmas View Post
Works on 3.7.0?
yes//2short
its extremely bad against a freddy when you are asleep, any fixes?

those are the lines i edited: r.EyeAdaptationQuality=1, removed r.Fog line, bEnableMouseSmoothing=True and bSmoothFrameRate=True
how do i edit this post? i updated my config
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Runtime/VersionNumber/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/OnlinePresence/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsSdk/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../Engine/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/VersionNumber/Content
Paths=../../../Engine/Plugins/Experimental/RemoteSession/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../DeadByDaylight/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
StaleCacheDays=1
MaxStaleCacheSize=10
MaxOverallCacheSize=30

[/script/engine.engine]
bSmoothFrameRate=True
MinSmoothedFrameRate=5
MaxSmoothedFrameRate=120
bUseVSync=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBo undTypes::Inclusive",Value=5),UpperBound=(Type="ER angeBoundTypes::Exclusive",Value=120))
IdealLightMapDensity=0.02
MaxLightMapDensity=0.05
TimeBetweenPurgingPendingKillObjects=15
MipFadeInSpeed0=0.00
MipFadeOutSpeed0=0.00
MipFadeInSpeed1=0
MipFadeOutSpeed1=0

[/Script/Engine.GarbageCollectionSettings]
r.EmitterSpawnRateScale=0
r.ParticleLightQuality=0
r.LightFunctionQuality=0
r.DefaultFeature.Bloom=False
r.TranslucentSortPolicy=0
r.SwitchGridShadow=0
r.LightShafts=0
r.MaxQualityMode=0
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=0
r.Shadow.RadiusThreshold=0
r.Shadow.DistanceScale=0
r.Shadow.CSM.TransitionScale=0
r.RenderTargetPoolMin=300
r.SceneColorFringeQuality=0
r.BloomQuality=0
r.EarlyZPassMovable=0
r.FastBlurThreshold=0
r.Upscale.Quality=0
r.MotionBlurQuality=0
r.AmbientOcclusionLevels=0
r.LensFlareQuality=0
r.TonemapperQuality=0
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SimpleDynamicLighting=0
r.SSR.Quality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.SSS.Scale=0
r.SSS.SampleSet=0
r.SSS.Filter=0
r.SSR.Temporal=0
r.SSR.Quality=0
r.SSR=0
grass.DensityScale=0
grass.MaxAsyncTasks=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=Fa lse
r.VSync=0

[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=False
FilterKeysHotkey=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysConfirmation=False

[/Script/Engine.InputSettings]
bEnableMouseSmoothing=True
bDisableMouseAcceleration=True
Quote Originally Posted by misterrawg18 View Post
script code engine
This is the only configuration that currently works in version 3.7.0

Only the FPS, the rest the fog, the FOV, etc. can be improved. It does not work. I don't know exactly which script line affects and improves the FPS, but I have copied all your script and I have FPS between 100 and 120 FPS. I repeat, it is the only thing that works in version 3.7.0 (for me it is enough for the PC shit I have)

Without This Engine:



With This Engine:

Any update?
This engine was useful for my bad pc and i had something like 60-70 fps with that, but now that the game has been updated to 3.7.0 I have 20 fps. Is there any way to improve performance again?
Posts 16–30 of 47 · Page 2 of 4

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