PatchedFPS BOOST Engine.ini (copy paste)

Posts 31–45 of 47 · Page 3 of 4
Quote Originally Posted by msgiovy2000 View Post
This engine was useful for my bad pc and i had something like 60-70 fps with that, but now that the game has been updated to 3.7.0 I have 20 fps. Is there any way to improve performance again?
nope, nobody found the parameters to use the configs
There are some things you can do to improve your FPS ingame, but the graphics will be some :
->do some changes in NVIDIA Control Panel (if you have NVIDIA graphics card)
*for AMD i don't know(
->you can lower your resolution to play streched ingame, this thing will never get patched anyway.
->I will come to more edits if I find any other way to improve frame rates.
.
Quote Originally Posted by Anderex View Post
There are some things you can do to improve your FPS ingame, but the graphics will be some :
->do some changes in NVIDIA Control Panel (if you have NVIDIA graphics card)
*for AMD i don't know(
->you can lower your resolution to play streched ingame, this thing will never get patched anyway.
->I will come to more edits if I find any other way to improve frame rates.
i already did those. + even more. i still dont get why people are like : quality>fps. like why?
This has been patched, you must edit the .pak file , marked as patched for now.
Quote Originally Posted by T-800 View Post
This has been patched, you must edit the .pak file , marked as patched for now.
This isn't patched at all. We keep high FPS, at 100+ with this config.

BTW, with nVidia Drivers you have to change some parameters:

Textures: High Performance.
Low Latency: Ultra.
vSync: Unable
Quote Originally Posted by ixuatl View Post
This isn't patched at all. We keep high FPS, at 100+ with this config.
You must be a special dbd player that doesn't have any kind of problem, i'm impressed

Unfortunately, we (the rest) are treated differently
Quote Originally Posted by T-800 View Post
You must be a special dbd player that doesn't have any kind of problem, i'm impressed

Unfortunately, we (the rest) are treated differently
No I'm not. And you can see my video show you this:

Quote Originally Posted by ixuatl View Post
This is the only configuration that currently works in version 3.7.0

Only the FPS, the rest the fog, the FOV, etc. can be improved. It does not work. I don't know exactly which script line affects and improves the FPS, but I have copied all your script and I have FPS between 100 and 120 FPS. I repeat, it is the only thing that works in version 3.7.0 (for me it is enough for the PC shit I have)

Without This Engine:



With This Engine:

To clarify, this has worked for me with a 2gb nVidia 1050. 8gb DIMM RAM. And a core i3 7th gen.

nVidia Settings:

Textures: High Performance.
Low Latency: Ultra.
vSync: Unable
@ixuatl I will not give a counter argument but I want to see some confirmations on this before spreading "official" informations.
Quote Originally Posted by T-800 View Post
@ixuatl I will not give a counter argument but I want to see some confirmations on this before spreading "official" informations.
Ok Is fine.

Only as I have already clarified before. Many of the options do not work in the Engine.Ini in the last update. But the base that is the FPS Boost, continues to work. I do not know what those parameters are, but using all this I still have no problems or drops in FPS:

Code:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsSdk/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/OnlinePresence/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/VersionNumber/Content
Paths=../../../DeadByDaylight/Plugins/Wwise/Content
Paths=../../../Engine/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Experimental/RemoteSession/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../Engine/Plugins/Runtime/VersionNumber/Content
Paths=../../../Engine/Plugins/Wwise/Content
MaxObjectsNotConsideredByGC=0
MaxOverallCacheSize=30
MaxStaleCacheSize=10
SizeOfPermanentObjectPool=0
StaleCacheDays=1



[/script/engine.engine]
bDisablePhysXHardwareSupport=True
bSmoothFrameRate=True
bUseBackgroundLevelStreaming=False
bUseBackgroundLevelStreaming=False
bUseVSync=False
IdealLightMapDensity=0.02
MaxLightMapDensity=0.05
MaxSmoothedFrameRate=120
MinSmoothedFrameRate=5
MinTextureDensity=0.0
MipFadeInSpeed0=0.00
MipFadeInSpeed1=0
MipFadeOutSpeed0=0.00
MipFadeOutSpeed1=0
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBo undTypes::Inclusive",Value=5),UpperBound=(Type="ER angeBoundTypes::Exclusive",Value=120))
TimeBetweenPurgingPendingKillObjects=15

[/Script/Engine.GarbageCollectionSettings]
AllowD3D11=False
AllowD3D9=False
AllowRadialBlur=False
AllowScreenDoorFade=True
AllowSubsurfaceScattering=False
AmbientOcclusion=False
grass.DensityScale=0
grass.MaxAsyncTasks=0
r.BloomQuality=0
r.BlurGBuffer=0
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False
r.DepthOfFieldQuality=0
r.DepthOfFieldQuality=0
r.DontLimitOnBattery=1
r.EarlyZPassMovable=0
r.EmitterSpawnRateScale=0
r.EyeAdaptationQuality=1
r.FastBlurThreshold=0
r.Fog=0
r.HZBOcclusion=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightFunctionQuality=0
r.LightShaftQuality=0
r.MaterialQualityLevel=0
r.MaxQualityMode=0
r.RefractionQuality=0
r.RenderTargetPoolMin=100
r.rhicmdbypass=0
r.SceneColorFormat=3
r.SceneColorFringeQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.CSM.TransitionScale=0
r.Shadow.DistanceScale=0.01
r.Shadow.MaxResolution=16
r.Shadow.RadiusThreshold=0.12
r.ShadowQuality=0
r.SimpleDynamicLighting=0
r.SSR.Quality=0
r.SSR.Quality=0
r.SSR.Temporal=0
r.SSR=0
r.SSS.Filter=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.TonemapperQuality=0
r.TranslucencyLightingVolumeDim=1
r.TranslucencyVolumeBlur=0
r.TranslucentSortPolicy=0
r.Upscale.Quality=0
r.ViewDistanceScale=1
r.VolumetricFog=0
r.VSync=0

[/Script/Engine.InputSettings]
bDisableMouseAcceleration=True
bEnableMouseSmoothing=True

[/script/onlinesubsystemutils.ipnetdriver]
MaxClientRate=150000
MaxInternetClientRate=150000
NetServerMaxTickRate=128
LanServerMaxTickRate=128

[SystemSettings]
OneFrameThreadLag=1

[WindowsApplication.Accessibility]
FilterKeysConfirmation=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysHotkey=False
StickyKeysHotkey=False
ToggleKeysHotkey=False
Quote Originally Posted by ixuatl View Post
Ok Is fine.

Only as I have already clarified before. Many of the options do not work in the Engine.Ini in the last update. But the base that is the FPS Boost, continues to work. I do not know what those parameters are, but using all this I still have no problems or drops in FPS:

Code:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsSdk/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/OnlinePresence/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/VersionNumber/Content
Paths=../../../DeadByDaylight/Plugins/Wwise/Content
Paths=../../../Engine/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Experimental/RemoteSession/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../Engine/Plugins/Runtime/VersionNumber/Content
Paths=../../../Engine/Plugins/Wwise/Content
MaxObjectsNotConsideredByGC=0
MaxOverallCacheSize=30
MaxStaleCacheSize=10
SizeOfPermanentObjectPool=0
StaleCacheDays=1



[/script/engine.engine]
bDisablePhysXHardwareSupport=True
bSmoothFrameRate=True
bUseBackgroundLevelStreaming=False
bUseBackgroundLevelStreaming=False
bUseVSync=False
IdealLightMapDensity=0.02
MaxLightMapDensity=0.05
MaxSmoothedFrameRate=120
MinSmoothedFrameRate=5
MinTextureDensity=0.0
MipFadeInSpeed0=0.00
MipFadeInSpeed1=0
MipFadeOutSpeed0=0.00
MipFadeOutSpeed1=0
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBo undTypes::Inclusive",Value=5),UpperBound=(Type="ER angeBoundTypes::Exclusive",Value=120))
TimeBetweenPurgingPendingKillObjects=15

[/Script/Engine.GarbageCollectionSettings]
AllowD3D11=False
AllowD3D9=False
AllowRadialBlur=False
AllowScreenDoorFade=True
AllowSubsurfaceScattering=False
AmbientOcclusion=False
grass.DensityScale=0
grass.MaxAsyncTasks=0
r.BloomQuality=0
r.BlurGBuffer=0
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False
r.DepthOfFieldQuality=0
r.DepthOfFieldQuality=0
r.DontLimitOnBattery=1
r.EarlyZPassMovable=0
r.EmitterSpawnRateScale=0
r.EyeAdaptationQuality=1
r.FastBlurThreshold=0
r.Fog=0
r.HZBOcclusion=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightFunctionQuality=0
r.LightShaftQuality=0
r.MaterialQualityLevel=0
r.MaxQualityMode=0
r.RefractionQuality=0
r.RenderTargetPoolMin=100
r.rhicmdbypass=0
r.SceneColorFormat=3
r.SceneColorFringeQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.CSM.TransitionScale=0
r.Shadow.DistanceScale=0.01
r.Shadow.MaxResolution=16
r.Shadow.RadiusThreshold=0.12
r.ShadowQuality=0
r.SimpleDynamicLighting=0
r.SSR.Quality=0
r.SSR.Quality=0
r.SSR.Temporal=0
r.SSR=0
r.SSS.Filter=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.TonemapperQuality=0
r.TranslucencyLightingVolumeDim=1
r.TranslucencyVolumeBlur=0
r.TranslucentSortPolicy=0
r.Upscale.Quality=0
r.ViewDistanceScale=1
r.VolumetricFog=0
r.VSync=0

[/Script/Engine.InputSettings]
bDisableMouseAcceleration=True
bEnableMouseSmoothing=True

[/script/onlinesubsystemutils.ipnetdriver]
MaxClientRate=150000
MaxInternetClientRate=150000
NetServerMaxTickRate=128
LanServerMaxTickRate=128

[SystemSettings]
OneFrameThreadLag=1

[WindowsApplication.Accessibility]
FilterKeysConfirmation=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysHotkey=False
StickyKeysHotkey=False
ToggleKeysHotkey=False
nice boost, thanks ^^
Quote Originally Posted by xXKing_AsgoreXx View Post
Well this actually is a "boost".
Yes, it is. You can put your GPU and CPU to work really with this.
Quote Originally Posted by ixuatl View Post
Yes, it is. You can put your GPU and CPU to work really with this.
how? mine still stuck on 60fps
Quote Originally Posted by rsyafiq98 View Post
how? mine still stuck on 60fps
Accept Friend request and I send you the script from DM
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