Terraria Decompilation issues

Posts 14 of 4 · Page 1 of 1
Terraria Decompilation issues
Hey guys, I decompiled terraria.exe with ILSPY (latest version) and I open the csproject with vstudio and then I click Build Solution, then this happens:



Any help would be very much appreciated
You need to manually fix the errors because decompilation isn't perfect. This is why you should decompile a single method or class, edit it, and then recompile it, if you do this then you don't have to deal with every single error in the whole project, just the ones in the method or class you're editing.
Quote Originally Posted by DARTH WANKSTAIN View Post
You need to manually fix the errors because decompilation isn't perfect. This is why you should decompile a single method or class, edit it, and then recompile it, if you do this then you don't have to deal with every single error in the whole project, just the ones in the method or class you're editing.
ah okay, so uh how would i actually go about fixing the error itself?
Quote Originally Posted by DragonBorn3261 View Post
Hey guys, I decompiled terraria.exe with ILSPY (latest version) and I open the csproject with vstudio and then I click Build Solution, then this happens:



Any help would be very much appreciated
Just update your .net framework & c# version, here's my post in some other thred.

I use iLspy to decompile the client, select C# 8.0, add dependencies from Terraria's resources (relogic.dll and stuff). When it's done decompiling (after 1-2mins) open csproj and update .net framework to 4.5 at least. Go to properties -> compilation -> advanced -> select language version to the second option. There's one issue in the whole project, but you can easly remove it.
Posts 14 of 4 · Page 1 of 1

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