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Code:
+GameplayTagList=(Tag="GameplayModifierFlag.ActivePhaseWalking",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AddBlackLock",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AddExitGate",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AddKillerObject",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AddShockTherapyCircle",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AddShockTherapyLine",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowBlinkBack",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowCamperSprint",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowCamperSprintOnLanding",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowFullUnclockOnChargeableInteraction",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowInstallBrandNewPart",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowKIWhileNotHunting",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowLockerFakeEnterInteraction",DevComment="Ability to activate a special interaction on the closets in order to notify the killer with a noise, eventually making him think the survivor has entered the closet.")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowNavigationWhileRecover",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowOpenHatch",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowPalletPullUpInteraction",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowSabotage",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowSecondaryAction",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowSelfHealNoMedkit",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowSelfHealNoMedkit.BoonBlessing",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowSelfHealNoMedkit.SelfCare",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowSlasherStealth",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowStandingKill",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AllowTeleportAnywhere",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AmbushInflictsDoubleDamage",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ApplyBegrimedChainsDebuffOnChainsawAttack",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ApplyGrislyChainsDebuffOnChainsawAttack",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ApplyRustedChainsDebuffOnChainsawAttack",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AttackToDyingState",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AuraReadingImmunity",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.AutomaticBlinkAttack",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInflictDyingOnEscape",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInflictHealingPenalty",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInflictHeavyBleeding",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInflictNoDamage",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInjureOnDisarmedOrSabotaged",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BleedEvenIfHealthy",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BlightNoDashTimeLimit",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BlightPowerFaceNearestSurvivorWallCharge",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BlightPowerHasAddonSoulChemical",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BlightShowCollisionIndicator",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BlinkRequiresLineOfSight",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BlockAllInteractions",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BlockExitLockerLoudNoise",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BlockNavigationBackwards",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.BlockWiggleCharges",DevComment="Prevent wiggling from building up charges. Wiggling still stops the charges from decaying")
+GameplayTagList=(Tag="GameplayModifierFlag.BreakPalletOnNextStun",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CamperCanBlockAuraReading",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CamperCanSeeOwnFootsteps",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CamperStartInjuredBleedoutOnHit",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CanBeAttackedToDyingState",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CanBeKilled",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CancelMovementInput",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CancelRevealSelf",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CannotBeHealed",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CannotBeInChase",DevComment="Will end current chase and prevent future chases. If placed on survivor, it will not be considered as a valid escape")
+GameplayTagList=(Tag="GameplayModifierFlag.CannotBeMended",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CannotHealToHealthy",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CannotInterrupt",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CannotSeeBloodTrail",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CanPerformDash",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CanPulldownPalletsWhileCarriedByKiller",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CanSearchOpenedChests",DevComment="Allow the player to search already open chests")
+GameplayTagList=(Tag="GameplayModifierFlag.CantEscapeByExitGate",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.CanThrowPebble",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ChainsawHalfDamage",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ClownBottlesTriggerConfetti",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ClownGasInflictsBlinded",DevComment="")
+GameplayTagList=(Tag="gameplaymodifierflag.ClownGasInflictsExhausted",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ClownGasInflictsMangled",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.Dash",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DeadZombieRespawnBehindGate",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DecisiveStrikeOnPickedUp",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DelayedDamage",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DetectionImmunity",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DetectionImmunityUseCharges",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DirectClownBottleHitInflictsExposed",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DirectClownBottleHitRevealsSurvivor",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBlink",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.Carrying",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.ChainLinked",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.ChainsawSprinting",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.Cloaked",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.DemogorgonHunting",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.DemonMode",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.PhaseWalking",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.StalkMode",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLustGain.AimingFlurryOfKnives",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLustGain.InK24PowerCooldown",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLustGain.K24Power",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLustGain.K26Power",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableClownGasClouds",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableCollectBearTrap",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableRunningVault",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableStalking",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableTeleport",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisableTier3StalkerDecay",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisallowSkillCheck",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DisruptAuraReading",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DoNotLoseItemAddons",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DoNotLoseItemOnDeath",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DoNotLoseItemOnUse",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.DoNotStartChaseOnStealth",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.EnableClownGasExplosion",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.EnableObsession",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.EnablePhantomCollision",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.EnableStalkStyleHighlight",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.EnableStealthImmediate",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.EntityBreakPallet",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.EntityGateBlockerAlwaysVisible",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ExtendChainsawRange",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.FailedSkilledCheckInjuresSurvivor",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.FullChargeAutomaticBlink",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.GeneratorOvercharge1",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.GeneratorOvercharge2",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.GeneratorOvercharge3",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.GeneratorTeleportCannotBeCancelled",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.GenTeleportDoNotShowsHusk",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.GenTeleportShowBloodSpurtsOnAllGenerators",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.GlobalTerrorRadius",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.GrantGoodSkillCheckWhenFailed",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.GrantPharmacyItem",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.HatchetSkillShotDoubleDamage",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.HealAudioMuted",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.HideBloodTrail",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.HideFootsteps",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.HideFountainAura",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.HideGeneratorAurasFromKiller",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.HideKillerStain",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.HideOwnSurvivorAura",DevComment="Used to hide a survivor\'s own aura from other players. E.g. when inside a snowman, one\'s aura should never be read")
+GameplayTagList=(Tag="GameplayModifierFlag.HideRBTRemoverOutlineWhileRBTInactive",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.HideReverseBearTrapOutline",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.HideTotemAurasFromKiller",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.IgnoreStun",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.IgnoreStun.DuringInteraction",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.IgnoreTerrorRadius",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToBleedOut",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToBlind",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToDamageAndTraps",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToHookDrainOut",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToUnhide",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.InBetweenWorlds",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.IntensifyBloodColourMajor",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.IntensifyBloodColourMedium",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.IntensifyBloodColourMinor",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.InvisibilityBellGrantsStealth",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.IsExhausted",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.IsIncapacitated",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.IsShielded",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.JigsawBoxSkillCheckFailureDeepWoundsSurvivor",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.JigsawBoxSkillCheckFailureInjuresSurvivor",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.K25ChainStrikeImmunity",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.K25ControlledChainInjureHealthySurvivor",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.K25HideLamentConfigurationAuraToSurvivor",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.K25P02_CanPlayerCleanseBoundTotem",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.K25PreventChainHuntWhenKillerPickupLamentConfiguration",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.K25RevealLamentConfigurationToKiller",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.K26CrowCanHitPalletsWhileFollowingPath",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.K26CrowsInfectNearbySurvivors",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.K26HideCrowAuraForSurvivorsOnLaunch",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.K26ShowCrowAuraForSurvivorsOnSummon",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.KillerInstinctRevealCamper",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.MuteBearTrapSounds",DevComment="Mutes the audio of all the bear traps for all the players")
+GameplayTagList=(Tag="GameplayModifierFlag.NoLoudNoiseOnHealSkillCheckFail",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.NoLoudNoiseOnSabotageEnd",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.NoSkillCheckBonusZoneSize",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.NotifyOnHexBlessStart",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.NotifyOnHexCleanseStart",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.NotifyOnHookSaboStart",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ObsessionCannotWakeUp",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.OutlineSharedHallucination",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PhaseWalk.AllowTeleportingBackToHuskAsSecondaryInteraction",DevComment="Currently used for the Wakizashi Saya Spirit Add-on")
+GameplayTagList=(Tag="GameplayModifierFlag.PhaseWalk.KillerInstinctVFXVisible",DevComment="Currently used for the BloodyHairBrooch Addon")
+GameplayTagList=(Tag="GameplayModifierFlag.PlagueProjectilesCauseDamage",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PostActivePhaseWalk",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PounceAttackForceKo",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PowerAttacksBreakBreakables",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventAttacking",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventBalancedLanding",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventCamperKo",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventCamperPalletDrop",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventCamperVault",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventChestSearching",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventCollectBearTrap",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventCrowBomb",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventDeadHard",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventHeal",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventItemUse",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventKillerDamageGenerator",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventLockerSearch",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventOpenExitGate",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventRecover",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventRepair",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventRunning",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventScream",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventSelfUntrapSuccess",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.PreventSprintBurst",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RemoveShockTherapyCone",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RevealAllSurvivorsDuringInBetweenWorlds",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RevealASurvivor",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RevealChests",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RevealDroppedPallets",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RevealHatch",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RevealKiller",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RevealMarkedGenerators",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RevealObjectives",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RevealObsession",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RevealSurvivors",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RevealToKiller",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.RevealTraps",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ReverseInsaneSkillchecks",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SelfTrapProtection",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ShareMapToSurvivor",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ShockTherapyGrantsRandomAfflictions",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ShowBlinkIndicator",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ShowDiamondStoneWarning",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ShowFakeKillerStain",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ShowGeneratorProgressAura",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ShowHoningStoneWarning",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ShowIllusionaryPallets",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ShowIncomingScreamWarning",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ShowKOPreventedHighlight",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ShowShockTherapyArea",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.ShowTheMettleOfManHighlight",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SilentTrapTrigger",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SkillCheckOnPickup",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SkillCheckWarningOff",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SkipHookIdlePhase",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SlasherBreaksPalletAfterVaulting",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SlasherImposeInjuredBleedoutOnHit",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SlowdownInTrapZone",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SpiritAudioNotPlayRadiusEvent",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SpiritGlobalPhasingSound",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.StoreItemDuringNavigation",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SuppressDreamWorldGlimpses",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SuppressFootsteps",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SuppressSurvivorFallingSound",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SuppressTerrorRadius",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SurvivorCannotWakeUpBySkillCheck",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SurvivorWasRecentlyUnhooked",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.SwapClownGasVisuals",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.TerrorRadiusOverridesStealthRatio",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.TotallyInsane",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.TreatGoodSkillCheckAsGreat",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.Trickster.DisableLacerationDamage",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.Trickster.KnivesPierceMultipleCampers",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.Trickster.ReplenishKnivesAfterSuperMode",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.Trickster.TricksterKnivesCanExplode",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.Trickster.TricksterKnivesCanRicochet",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.TriggerLoudNoiseOnJigsawBoxSearchSuccess",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.TriggerSprintOnDecloak",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.TwinJumpAudioMuted",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.TwinJumpTargetVisible",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.UndetectableEffect",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.UnhideKiller",DevComment="")
+GameplayTagList=(Tag="GameplayModifierFlag.UseDreamPallets",DevComment="Replace Freddy dream snare with dream pallets")
+GameplayTagList=(Tag="GameplayModifierFlag.VilePurgeIgnoreSurvivor",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.ActedUponSpeed",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.ActionSpeed",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.ActionSpeed.ModifyClownGasBombReloadTimeAdditive",DevComment="An additive modifier for gas bomb reload time")
+GameplayTagList=(Tag="GameplayModifierType.ActionSpeed.ModifyMendDurationAdditive",DevComment="An additive modifier for gas bomb reload time")
+GameplayTagList=(Tag="GameplayModifierType.ActionSpeedMultiplicative",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.Blight.ModifyLookAngle",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.Blight.PowerCooldownDurationAdditive",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.Blight.PowerMovementSpeedMultiplier",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.Blight.PowerTokenChargeAdditive",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.Blight.PowerTokenCountAdditive",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.Blight.PowerTurnRateAdditive",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.Blight.ShowCollisionIndicator",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.Blight.WallHoldDurationAdditive",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.BranchCracksTriggerNoiseIndicatorInRange",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.BreakHookWhenUnhooked",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.CamperCanSeeOwnFootsteps",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.CanBeAttackToDyingLifeTime",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.CustomPerkEffectValue1",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.CustomPerkEffectValue2",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.CustomPerkEffectValue3",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.DemogorgonMaxPortalCapacity",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.DemogorgonPortalEffectRadius",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.DemogorgonPounceMovementSpeed",DevComment="")
+GameplayTagList=(Tag="GameplayModifierType.DemogorgonSlowerExit",DevComment="An additive mulitplier, which will elongate the normal exit time by the specified percentage")
+GameplayTagList=(Tag="GameplayModifierType.DemogorgonTeleportEmergenceSpeed",DevComment="")
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+GameplayTagList=(Tag="GameplayModifierType.ModifyExposedCooldownRate",DevComment="")
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+GameplayTagList=(Tag="GameplayModifierType.ModifyFootstepIndicatorAngle",DevComment="")
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+GameplayTagList=(Tag="GameplayModifierType.ModifyFootstepsVisibilityMultiplicative",DevComment="")
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+GameplayTagList=(Tag="GameplayModifierType.ModifyMovementSpeedAdditive",DevComment="")
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+GameplayTagList=(Tag="GameplayModifierType.ModifyNurseBlinkRangeMultiplicative",DevComment="")
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+GameplayTagList=(Tag="GameplayModifierType.ModifyNurseEnergyRegenerationMultiplicative",DevComment="")
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+GameplayTagList=(Tag="GameplayModifierType.ModifyObsessionTargetWeight",DevComment="")
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+GameplayTagList=(Tag="GameplayModifierType.ModifyPerSleepingSurvivorCooldownReduction",DevComment="Only Take max value into account")
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+GameplayTagList=(Tag="GameplayModifierType.ModifyPowerRangeMultiplicative",DevComment="")
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Only if other survivors will report u, since the EAC will not do anything anyway, since it is supposedly legal for it, cause u dont inject dll the game, etc.