OutdatedSpeedhack and Wallhack
I increased my speed to 200%, will that get me banned? I'm 2 times faster than the killer now
Hey guys, if you want to change Bamboozle's Speed this is the Offset(1F07B35) didn't try it yet, if it works I'll tell yall.
EDIT: Yep, It worked -b
EDIT2: I Think I've also found how to change exhaust in Lithe: 20F96A4D, I'll try it and tell yo guys later if it works
EDIT: Yep, It worked -b
EDIT2: I Think I've also found how to change exhaust in Lithe: 20F96A4D, I'll try it and tell yo guys later if it works
First af all, thanks, JellyBelly, for this ! 
Question : would it be possible to make Spine Chill able to get all the auras, instead of Vigil ? :-)

Question : would it be possible to make Spine Chill able to get all the auras, instead of Vigil ? :-)
Is there a way to reduce the range of seeing pallets/vaults? My screen is full-on yellow highlighter I can't see the game, haha
Hi yall,
im having a bit of trouble. i go to the float32 and change it to 10, but my toon still zooms like he is on crack around the map.
i dont feel a difference between 20/10 %...
could someone explain what i did wrong>? i followed the vids and the updated float
im having a bit of trouble. i go to the float32 and change it to 10, but my toon still zooms like he is on crack around the map.
i dont feel a difference between 20/10 %...
could someone explain what i did wrong>? i followed the vids and the updated float
crash
I replaced it with RevealSurvivors, but it was saying RevealSurvivorsWallsInRange, and when i remove the "walls" part it just doesnt work, and i also tried RevealSurvivorsInRange but that just makes it become RevealSurvivorsInRangeRange, and i also removed the extra "range"but the game crashing.
Can someone please clear up my confusiion, i just need Wall hack for killer thats it
https://imgur.com/qljj9RM
Can someone please clear up my confusiion, i just need Wall hack for killer thats it
https://imgur.com/qljj9RM
https://www.mpgh.net/forum/showthread.php?t=1550990
Here is the method for Zanshin Tactics, u just need to follow the screenshots to get it right. And remember, you ALWAYS remove the old value (replace with 00) to put the new one in.

Here's the entire list of values:
- - - Updated - - -
Only if other survivors will report u, since the EAC will not do anything anyway, since it is supposedly legal for it, cause u dont inject dll the game, etc.
Here is the method for Zanshin Tactics, u just need to follow the screenshots to get it right. And remember, you ALWAYS remove the old value (replace with 00) to put the new one in.

Here's the entire list of values:
Code:
+GameplayTagList=(Tag="GameplayModifierFlag.ActivePhaseWalking",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AddBlackLock",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AddExitGate",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AddKillerObject",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AddShockTherapyCircle",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AddShockTherapyLine",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowBlinkBack",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowCamperSprint",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowCamperSprintOnLanding",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowFullUnclockOnChargeableInteraction",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowInstallBrandNewPart",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowKIWhileNotHunting",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowLockerFakeEnterInteraction",DevComment="Ability to activate a special interaction on the closets in order to notify the killer with a noise, eventually making him think the survivor has entered the closet.") +GameplayTagList=(Tag="GameplayModifierFlag.AllowNavigationWhileRecover",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowOpenHatch",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowPalletPullUpInteraction",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowSabotage",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowSecondaryAction",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowSelfHealNoMedkit",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowSelfHealNoMedkit.BoonBlessing",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowSelfHealNoMedkit.SelfCare",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowSlasherStealth",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowStandingKill",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AllowTeleportAnywhere",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AmbushInflictsDoubleDamage",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ApplyBegrimedChainsDebuffOnChainsawAttack",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ApplyGrislyChainsDebuffOnChainsawAttack",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ApplyRustedChainsDebuffOnChainsawAttack",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AttackToDyingState",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AuraReadingImmunity",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.AutomaticBlinkAttack",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInflictDyingOnEscape",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInflictHealingPenalty",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInflictHeavyBleeding",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInflictNoDamage",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BearTrapsInjureOnDisarmedOrSabotaged",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BleedEvenIfHealthy",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BlightNoDashTimeLimit",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BlightPowerFaceNearestSurvivorWallCharge",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BlightPowerHasAddonSoulChemical",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BlightShowCollisionIndicator",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BlinkRequiresLineOfSight",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BlockAllInteractions",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BlockExitLockerLoudNoise",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BlockNavigationBackwards",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.BlockWiggleCharges",DevComment="Prevent wiggling from building up charges. Wiggling still stops the charges from decaying") +GameplayTagList=(Tag="GameplayModifierFlag.BreakPalletOnNextStun",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CamperCanBlockAuraReading",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CamperCanSeeOwnFootsteps",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CamperStartInjuredBleedoutOnHit",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CanBeAttackedToDyingState",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CanBeKilled",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CancelMovementInput",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CancelRevealSelf",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CannotBeHealed",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CannotBeInChase",DevComment="Will end current chase and prevent future chases. If placed on survivor, it will not be considered as a valid escape") +GameplayTagList=(Tag="GameplayModifierFlag.CannotBeMended",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CannotHealToHealthy",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CannotInterrupt",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CannotSeeBloodTrail",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CanPerformDash",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CanPulldownPalletsWhileCarriedByKiller",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CanSearchOpenedChests",DevComment="Allow the player to search already open chests") +GameplayTagList=(Tag="GameplayModifierFlag.CantEscapeByExitGate",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.CanThrowPebble",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ChainsawHalfDamage",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ClownBottlesTriggerConfetti",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ClownGasInflictsBlinded",DevComment="") +GameplayTagList=(Tag="gameplaymodifierflag.ClownGasInflictsExhausted",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ClownGasInflictsMangled",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.Dash",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DeadZombieRespawnBehindGate",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DecisiveStrikeOnPickedUp",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DelayedDamage",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DetectionImmunity",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DetectionImmunityUseCharges",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DirectClownBottleHitInflictsExposed",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DirectClownBottleHitRevealsSurvivor",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBlink",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.Carrying",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.ChainLinked",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.ChainsawSprinting",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.Cloaked",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.DemogorgonHunting",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.DemonMode",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.PhaseWalking",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLust.StalkMode",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLustGain.AimingFlurryOfKnives",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLustGain.InK24PowerCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLustGain.K24Power",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableBloodLustGain.K26Power",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableClownGasClouds",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableCollectBearTrap",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableRunningVault",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableStalking",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableTeleport",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisableTier3StalkerDecay",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisallowSkillCheck",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DisruptAuraReading",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DoNotLoseItemAddons",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DoNotLoseItemOnDeath",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DoNotLoseItemOnUse",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.DoNotStartChaseOnStealth",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.EnableClownGasExplosion",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.EnableObsession",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.EnablePhantomCollision",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.EnableStalkStyleHighlight",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.EnableStealthImmediate",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.EntityBreakPallet",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.EntityGateBlockerAlwaysVisible",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ExtendChainsawRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.FailedSkilledCheckInjuresSurvivor",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.FullChargeAutomaticBlink",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.GeneratorOvercharge1",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.GeneratorOvercharge2",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.GeneratorOvercharge3",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.GeneratorTeleportCannotBeCancelled",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.GenTeleportDoNotShowsHusk",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.GenTeleportShowBloodSpurtsOnAllGenerators",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.GlobalTerrorRadius",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.GrantGoodSkillCheckWhenFailed",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.GrantPharmacyItem",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.HatchetSkillShotDoubleDamage",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.HealAudioMuted",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.HideBloodTrail",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.HideFootsteps",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.HideFountainAura",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.HideGeneratorAurasFromKiller",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.HideKillerStain",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.HideOwnSurvivorAura",DevComment="Used to hide a survivor\'s own aura from other players. E.g. when inside a snowman, one\'s aura should never be read") +GameplayTagList=(Tag="GameplayModifierFlag.HideRBTRemoverOutlineWhileRBTInactive",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.HideReverseBearTrapOutline",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.HideTotemAurasFromKiller",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.IgnoreStun",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.IgnoreStun.DuringInteraction",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.IgnoreTerrorRadius",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToBleedOut",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToBlind",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToDamageAndTraps",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToHookDrainOut",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ImmuneToUnhide",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.InBetweenWorlds",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.IntensifyBloodColourMajor",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.IntensifyBloodColourMedium",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.IntensifyBloodColourMinor",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.InvisibilityBellGrantsStealth",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.IsExhausted",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.IsIncapacitated",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.IsShielded",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.JigsawBoxSkillCheckFailureDeepWoundsSurvivor",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.JigsawBoxSkillCheckFailureInjuresSurvivor",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.K25ChainStrikeImmunity",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.K25ControlledChainInjureHealthySurvivor",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.K25HideLamentConfigurationAuraToSurvivor",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.K25P02_CanPlayerCleanseBoundTotem",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.K25PreventChainHuntWhenKillerPickupLamentConfiguration",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.K25RevealLamentConfigurationToKiller",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.K26CrowCanHitPalletsWhileFollowingPath",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.K26CrowsInfectNearbySurvivors",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.K26HideCrowAuraForSurvivorsOnLaunch",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.K26ShowCrowAuraForSurvivorsOnSummon",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.KillerInstinctRevealCamper",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.MuteBearTrapSounds",DevComment="Mutes the audio of all the bear traps for all the players") +GameplayTagList=(Tag="GameplayModifierFlag.NoLoudNoiseOnHealSkillCheckFail",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.NoLoudNoiseOnSabotageEnd",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.NoSkillCheckBonusZoneSize",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.NotifyOnHexBlessStart",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.NotifyOnHexCleanseStart",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.NotifyOnHookSaboStart",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ObsessionCannotWakeUp",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.OutlineSharedHallucination",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PhaseWalk.AllowTeleportingBackToHuskAsSecondaryInteraction",DevComment="Currently used for the Wakizashi Saya Spirit Add-on") +GameplayTagList=(Tag="GameplayModifierFlag.PhaseWalk.KillerInstinctVFXVisible",DevComment="Currently used for the BloodyHairBrooch Addon") +GameplayTagList=(Tag="GameplayModifierFlag.PlagueProjectilesCauseDamage",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PostActivePhaseWalk",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PounceAttackForceKo",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PowerAttacksBreakBreakables",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventAttacking",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventBalancedLanding",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventCamperKo",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventCamperPalletDrop",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventCamperVault",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventChestSearching",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventCollectBearTrap",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventCrowBomb",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventDeadHard",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventHeal",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventItemUse",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventKillerDamageGenerator",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventLockerSearch",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventOpenExitGate",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventRecover",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventRepair",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventRunning",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventScream",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventSelfUntrapSuccess",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.PreventSprintBurst",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RemoveShockTherapyCone",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RevealAllSurvivorsDuringInBetweenWorlds",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RevealASurvivor",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RevealChests",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RevealDroppedPallets",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RevealHatch",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RevealKiller",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RevealMarkedGenerators",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RevealObjectives",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RevealObsession",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RevealSurvivors",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RevealToKiller",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.RevealTraps",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ReverseInsaneSkillchecks",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SelfTrapProtection",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ShareMapToSurvivor",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ShockTherapyGrantsRandomAfflictions",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ShowBlinkIndicator",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ShowDiamondStoneWarning",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ShowFakeKillerStain",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ShowGeneratorProgressAura",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ShowHoningStoneWarning",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ShowIllusionaryPallets",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ShowIncomingScreamWarning",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ShowKOPreventedHighlight",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ShowShockTherapyArea",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.ShowTheMettleOfManHighlight",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SilentTrapTrigger",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SkillCheckOnPickup",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SkillCheckWarningOff",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SkipHookIdlePhase",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SlasherBreaksPalletAfterVaulting",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SlasherImposeInjuredBleedoutOnHit",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SlowdownInTrapZone",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SpiritAudioNotPlayRadiusEvent",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SpiritGlobalPhasingSound",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.StoreItemDuringNavigation",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SuppressDreamWorldGlimpses",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SuppressFootsteps",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SuppressSurvivorFallingSound",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SuppressTerrorRadius",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SurvivorCannotWakeUpBySkillCheck",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SurvivorWasRecentlyUnhooked",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.SwapClownGasVisuals",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.TerrorRadiusOverridesStealthRatio",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.TotallyInsane",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.TreatGoodSkillCheckAsGreat",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.Trickster.DisableLacerationDamage",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.Trickster.KnivesPierceMultipleCampers",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.Trickster.ReplenishKnivesAfterSuperMode",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.Trickster.TricksterKnivesCanExplode",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.Trickster.TricksterKnivesCanRicochet",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.TriggerLoudNoiseOnJigsawBoxSearchSuccess",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.TriggerSprintOnDecloak",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.TwinJumpAudioMuted",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.TwinJumpTargetVisible",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.UndetectableEffect",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.UnhideKiller",DevComment="") +GameplayTagList=(Tag="GameplayModifierFlag.UseDreamPallets",DevComment="Replace Freddy dream snare with dream pallets") +GameplayTagList=(Tag="GameplayModifierFlag.VilePurgeIgnoreSurvivor",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ActedUponSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ActionSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ActionSpeed.ModifyClownGasBombReloadTimeAdditive",DevComment="An additive modifier for gas bomb reload time") +GameplayTagList=(Tag="GameplayModifierType.ActionSpeed.ModifyMendDurationAdditive",DevComment="An additive modifier for gas bomb reload time") +GameplayTagList=(Tag="GameplayModifierType.ActionSpeedMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Blight.ModifyLookAngle",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Blight.PowerCooldownDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Blight.PowerMovementSpeedMultiplier",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Blight.PowerTokenChargeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Blight.PowerTokenCountAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Blight.PowerTurnRateAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Blight.ShowCollisionIndicator",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Blight.WallHoldDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.BranchCracksTriggerNoiseIndicatorInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.BreakHookWhenUnhooked",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.CamperCanSeeOwnFootsteps",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.CanBeAttackToDyingLifeTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.CustomPerkEffectValue1",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.CustomPerkEffectValue2",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.CustomPerkEffectValue3",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.DemogorgonMaxPortalCapacity",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.DemogorgonPortalEffectRadius",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.DemogorgonPounceMovementSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.DemogorgonSlowerExit",DevComment="An additive mulitplier, which will elongate the normal exit time by the specified percentage") +GameplayTagList=(Tag="GameplayModifierType.DemogorgonTeleportEmergenceSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.DemogorgonTeleportSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.FakeKillerStainChance",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.FakeKillerStainDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.GhostActiveStalkMovementSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.GhostKillerInstinctDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.GhostMarkDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.GhostPassiveStalkMovementSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.GhostStealthCooldownDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.GrantWiggleSkillCheckAtPercent",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.HiddenFromOtherSurvivorsWhileDying",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.HideFromKillerWithinRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.HideStainOnUncloakDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseAllMovementSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseAllPoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseAltruismPoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseBoldnessPoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseBrutalityPoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseCoopPoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseCrouchSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseDeviousnessPoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseFootstepIndicatorDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseFootstepIndicatorDurationMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseHunterPoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseItemCharge",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseItemChargeMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseObjectivePoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseSacrificePoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseSandManPowerMovementSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseStreakPoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseSurvivalPoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseTerrorRadiusAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseTerrorRadiusMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.IncreaseUntrackedPoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.InsaneSkillCheckChance",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ItemChestRummageNoiseLevel",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.HideLamentConfigurationAuraToSurvivorRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.ModifyChainAmountOnBreakChainUsingCollisionAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.ModifyChainHuntStrikeTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.ModifyChainHuntTimeToActivateAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.ModifyChainStrikeInteractionShootChainCooldownAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.ModifyChainStrikeRepossessAfterInjuringHitDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.ModifyControlledProjectileHitsBloodPointsAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.ModifyControlledProjectileMaximumTravelDistanceAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.ModifyControlledProjectilePitchTurnRateAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.ModifyControlledProjectileYawTurnRateAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.ModifyGatewayPlacementDistanceAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.ModifyNumberExtraChainsOnControlledProjectileHitAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K25.ModifySolveLamentConfigurationTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K26.ModifyCrowActivationCooldownTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K26.ModifyCrowExpirationCooldownTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K26.ModifyCrowKIDetectionRadiusAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K26.ModifyCrowProjectileIdleTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K26.ModifyCrowRemovalAuraLingerTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K26.ModifyFireCooldownTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K26.ModifyHinderOnIdleLingerTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K26.ModifyKillerInstinctLingerTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K26.ModifyMaxCrowProjectilesAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.K26.ModifySurvivorRemoveCrowInteractionChargeTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.MAX",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyActivePhaseWalkChargesGainRateAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyActivePhaseWalkMovementSpeedMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyAddonChargeBonus",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyAimDownSightMovementSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyAmbushMissCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyAntidoteCloudSize",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyAttackHitCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyAttackLungeDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyAttackLungeDurationMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyAttackMissCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyAuraReadingRangeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyAuraReadingRangeNonAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyAutoExposureBias",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBaseBlinkFatiguePenaltyMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBaseItemEfficiency",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBasementHookDrainRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBasicAttackHitCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBasicAttackMissCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBeamAccuracy",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBeamBlindingTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBeamBrightness",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBeamInaccuracyAmplitude",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBeamInaccuracyFrequency",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBeamRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBeamRevealTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBeamWidth",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBearTrapRespawnTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBearTrapSabotageDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBleedoutRateMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBlindnessCooldownRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBlindnessDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBlindnessSusceptability",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBlinkAttackFatiguePenaltyMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBlinkAttackLungeDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBlinkAttackMissFatiguePenaltyMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBlinkAttackScoreMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBlinkRechargeTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBloodDecalDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBloodOrbAttractSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBloodOrbVisibilityRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBloodOrbVisibilityRangeAura",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBombAmmoAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBombThrowCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBombThrowMaxSpeedAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBombThrowMinSpeedAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBonusAllBloodpoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyBrokenCooldownRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyCannibalChainsawDashDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyCannibalChainsawPowerChargeRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyCannibalChainsawPowerMaxCharge",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyCannibalChainsawPowerMaxNumberOfCharges",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyCannibalTantrumDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyCannibalTantrumMaxCharge",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyChainBlinkFatiguePenaltyMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyChainsawAcceleration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyChainsawChargeYawSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyChainsawCooldownObstruction",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyChainsawCooldownSuccess",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyChainsawScoreEvents",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyChainsawSoundVolume",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyChargeReleaseTwinDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyChargeTwinJumpDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyChestItemFirstAddonChance",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyChestItemSecondAddonChance",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyChestRarity",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyCloakingSoundRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyCloakScoreEvents",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyClosetStunTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyClownAntidoteGasEffectTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyClownGasEffectTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyClownGasMovementSpeedPenaltyAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyClownGasSize",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyClownGasSurvivorRevealDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyClownGasVelocity",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyClownGasVelocityAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyClownGasVisualEffect",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyContaminationHinderedAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyCrowLoudNoiseProbabilityAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyCrowLoudNoiseRangeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDamageRadiusAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDemogorgonPounceHitSucceedCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDemogorgonPounceMissCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDemogorgonTeleportCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDemogorgonTeleportStealthDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDemonModeActivationDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDemonModeChargeRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDemonModeCooldownDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDemonModeDashChargingDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDemonModeDepletionRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDemonModeSecondsToRemoveOnDownSurvivor",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDemonModeSecondsToRemoveOnPickUp",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDestroyTwinMaxChargeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDeviousnessPointsOnAttackAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDisturbCrowChance",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDreamSnareSlowAmountAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDreamTrapsScore",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDropBySkillCheckStunTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDropOrbsOverTimeInterval",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDropStaggerDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyDyingVoiceLevel",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyEmittersTerrorRadiusAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyEscapeHookProbability",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyEscapeHookProbabilityAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyExhaustedCooldownRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyExposedCooldownRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFailedSkillCheckLoudNoiseChance",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFirecrackerExplosionDelay",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFireMissDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFoostepsSoundLevel",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFootNoiseChance",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFootstepIndicatorAngle",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFootstepIndicatorDecalSize",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFootstepsVisibilityMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFOV",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFOVAdjustmentTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFrenzyChargeToLoseOnAttackAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFrenzyChargeToLoseOnNonFrenzyAttackAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFrenzyCooldownDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFrenzyDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFrenzyMissCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyFrenzyRechargeDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyGeneratorDamagedRegressionRateMultiplier",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyGeneratorManualDamageAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHarpoonRifleStunDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHarpoonTensionChargeRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHatchetAmmoCapacity",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHatchetFlightSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHatchetHitScoreMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHatchetReloadTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHatchetThrowCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHatchetWindUpTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHemorrhageCooldownRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHillbillyChainsawHeatDashChargeRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHillbillyChainsawHeatDischargeRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHillbillyChainsawHeatMaxCharge",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHillbillyChainsawHeatRevChargeRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHillbillyChainsawHeatRevStartAmount",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHillbillyChainsawOverheatDischargeRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHinderedCooldownRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHookEscapeFailurePenalty",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHookOutlineMinVisibilityDistanceAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyHookSabotageDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyIllusionaryDoctorDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyImposeInjuredBleedoutDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInfectionPointSurvivorAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInfectionPointZombieAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInjectSerumKillerInstinctTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInjectSerumTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInjuredBleedingFrequency",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInjuredBleedoutTimeToRemoveOnHitAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInjuredVoiceLevel",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInteractionExitTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInvisibilityBellAppearanceTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInvisibilityBellDisappearanceTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInvisibilityBellSoundRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInvisibilityBellSpeedBoost",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyInvisibilityBurnoutSusceptability",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyItemActiveTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyItemBlindnessEffectDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyItemChestRummageNoiseLevel",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyItemCount",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyItemEfficiency",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyItemMaxCharge",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyItemMaxChargeMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyItemRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyKillerBeingPossessedTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyKillerInstinctRadiusAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyLoudNoiseRangeFromSelf",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyLuck",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyMangledCooldownRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyMaxActivePhaseWalkChargesAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyMaxGlimpseRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyMaximumBearTrapCapacity",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyMaximumSelfUntrapAttempts",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyMaxNumberOfRummagesPerOpenChest",DevComment="Number of times a player can search a chest that is already open") +GameplayTagList=(Tag="GameplayModifierType.ModifyMinGlimpseRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyMovementSpeedAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNormalVoiceLevel",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNumOrbsToDropOnCrouch",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNumOrbsToDropOnGameEvent",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNumReverseBearTrapsToSpawn",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNurseBlinkAccuracy",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNurseBlinkEnergyCost",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNurseBlinkRangeMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNurseChainBlinkStateDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNurseCooldownStateDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNurseEnergyRegenerationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNurseEnergyRegenerationMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNurseMaxEnergyMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNurseMaximumBlinks",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyNurseReappearanceTimeMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyObliviousCooldownRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyObsessionTargetWeight",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyOpenSupplyCrateTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyPassivePhaseWalkCooldownAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyPassivePhaseWalkDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyPerSleepingSurvivorCooldownReduction",DevComment="Only Take max value into account") +GameplayTagList=(Tag="GameplayModifierType.ModifyPostActivePhaseWalkEffectDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyPostActivePhaseWalkEffectDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyPostActivePhaseWalkMovementSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyPowerRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyPowerRangeMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyPreciseBlinkScoreMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyQuickActionLoudNoiseRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyRecoverSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyReelingSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyReleaseTwinExitTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyReloadRifleDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyRemoveTwinMaxChargeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyRepairNoiseLevel",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyRevealSurvivorsInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyReverseBearTrapDeathTimer",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyShockTherapyMadnessGain",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyShockTherapyRangeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyShockTherapyZoneScale",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySicknessEffectThreshold",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySkillCheckBonusSuccessReward",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySkillCheckBonusZoneSize",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySkillCheckDifficulty",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySkillCheckDifficultyInTerrorRadius",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySkillCheckFailurePenalty",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySkillCheckFailureRecoilSuppression",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySkillCheckProbability",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySkillCheckProbabilityAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySkillCheckProbabilityInTerrorRadius",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySkillCheckProbabilityInTerrorRadiusAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySkillCheckSuccessReward",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySkillCheckWarningTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySlasherEnterStealthSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySleepTransitionTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStalkBloodPointsMultiplicative",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStalkerKillCost",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStalkLastTierRequirementAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStalkLastTierTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStalkPointsGainedFromObsession",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStalkPowerSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStalkResidualAuraAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStalkTier0ModeAuraRangeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStalkTier1ModeAuraRangeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStat1",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStat2",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStat3",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStat4",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStaticBlastCooldownAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStaticBlastMadnessGain",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStaticFieldMadnessGain",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyStunBySkillCheckTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySurvivorBloodOrbVisibilityRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySurvivorHitSpeedEffectDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySurvivorsChainTensionPullRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifySurvivorTrailEffectLastingTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyTimeBeforeEndChaseAuraAppears",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyTormentAttackTrailLength",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyTormentModeChargeRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyTormentModeDischargeRate",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyTormentTrailLifetime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyTrapCamperScoreEvents",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyTwinJumpMissCooldownAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyTwinJumpObstructedCooldownAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyTwinLullabyRangeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyVaultBlockTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyWiggleFreeTimer",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyWiggleIntensity",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyZombieSightAngleAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyZombieSightRangeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyZombieSpawnTimeAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ModifyZombieWalkSpeedAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.NotifyKillerOfSurvivorsInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.OverrideHookSabotageDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.OverrideRecoverStopPercent",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.OverrideTerrorRadiusPerception",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.OverrideWalkSpeedFactorWhenCarrying",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.PerkEffectDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.PerkEffectRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.PowerAttackPalletBreakSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RageModifyMovementSpeedAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RBTRemovalTimedReveal",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RepairNoiseLevel",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealAllSurvivorsInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealBreakableWallsInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealChestsInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealClosetsAmmoActorInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealDyingSurvivorsInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealExitGateInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealGeneratorInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealHatchInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealHookInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealInjuredSurvivorsInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealKillerInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealLockersInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealSurvivorAuraOnMadnessTierUpDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealSurvivorItemsBeingConsumedWithinRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealSurvivorItemsInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealToKillerInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealToKillerOutsideRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealToSurvivorInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealTotemInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealTrapsInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RevealVaultablesInRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.RushSuccessChance",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.AttackSleepingCamper",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.AttackSuccess",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.FoundCamper",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.GeneratorPercent",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.Heal.Other",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.Heal.Other.Medkit.Percent",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.Heal.Other.Medkit.Percent.EndGame",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.Heal.Other.Medkit.Percent.GeneratorsComplete",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.Heal.Other.NoMedkit.Percent",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.Heal.Other.NoMedkit.Percent.EndGame",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.Heal.Other.NoMedkit.Percent.GeneratorsComplete",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.HitNearFriendInNeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.NearFriendInNeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.Pallet.Drop.InChase",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.SafeUnhook",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.SearchablePercent",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.SkillCheck.Heal.Other",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.SkillCheck.Heal.Other.Success",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.SkillCheck.Heal.Other.Success.Bonus",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.SkillCheck.Heal.Self.Success.Bonus",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.Unhook.Other",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.Unhook.Other.EndGame",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.Unhook.Other.GeneratorsComplete",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Camper.Vault.InChase.Safe",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.FoundCamper",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.GeneratorPercent",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.HealPercent",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.HitNearFriendInNeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.NearFriendInNeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Oni_AbsorbPerSeconds",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.PerSecond",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.AttackSuccess",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.Blight",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.Blight.Dashing",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.Blight.LethalDash.HitSurvivor",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.Blight.LethalDash.HitSurvivor.Downed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.Blight.StartDash.Lethal",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.Blight.StartDash.NonLethal",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.Chase.PerSecond",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.Clown.Bomb.DirectHit",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.Clown.Bomb.SurvivorEnteredGasCloud",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.Gunslinger.Harpoon.Hit",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.HitSurvivorWithVomit.Regular",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ScoreModifier.Slasher.SicknessDamage",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SeeRecoveryProgressionWithinRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SetChestItemFirstAddonMaxRarity",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SetChestItemSecondAddonMaxRarity",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SetExhaustedCooldown",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SetFirecrackerBlindDurationMax",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SetFirecrackerBlindDurationMin",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SetFirecrackerDeafDurationMax",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SetFirecrackerDeafDurationMin",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SetFixedHatchetAmmoCapacity",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SetHookReappearTime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SetHookRespawnTimeAfterSacrifice",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SetMaxStalkTier",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SetSkillCheckDelayOnSuccess",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ShockTherapyDetonationDelayAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SicknessGainPerSecondWhileInteracting",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SicknessGainPerSecondWhileInteractingWithInfectedInteractable",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SicknessGainPerSecondWhileRunning",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SicknessGainPerSecondWhileWalking",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SilenceTerrorRadiusForSurvivor",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SlasherInjuredBleedoutTimeToRemoveOnHit",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.StatusEffectLifetime",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.StatusEffectOriginatorRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.SurvivorMaximumSightDistance",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.ThrowPebbleDistance",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.TimedDeafenOnTrigger",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.TimedRevealToKiller",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.TreatGoodSkillCheckAsGreatTokens",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.DealDoubleLacerationBeyondRange",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.ExtendSuperModeDurationOnKnifeHit",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.IncreaseSuperModeDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.LacerationTimeToRecoverMultiplier",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.ModifyBaseTimeBetweenThrows",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.ModifyConeOfFire",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.ModifyEffectiveKnivesStacks",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.ModifyFlurrySelfSlowTargetSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.ModifyKnifeHitsBloodPoints",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.ModifyKnifeLaceration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.ModifyLacerationRegressionPerSecond",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.ModifyMaxAmmo",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.ModifyMaxLaceration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.ModifyRecoil",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.Trickster.ModifyTimeBeforeLacerationDecayStarts",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.TriggerSprintOnDecloak",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.VomitChargeSpeed",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.VomitCooldownDurationAdditive",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.VomitInteractableInfectionDuration",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.VomitMovementSpeedCharging",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.VomitMovementSpeedHolding",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.VomitProjectileDamageRadius",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.VomitProjectileSickness",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.VomitProjectileVelocity",DevComment="") +GameplayTagList=(Tag="GameplayModifierType.VomitWorshipModeDuration",DevComment="")
Only if other survivors will report u, since the EAC will not do anything anyway, since it is supposedly legal for it, cause u dont inject dll the game, etc.
Has someone managed to pull this off on the ms version yet?
This thread is closed for replies.

thanks