external GetBonePosition

Posts 1–4 of 4 · Page 1 of 1
external GetBonePosition
Hi does anyone have any idea how to get bone position externally.
Quote Originally Posted by VRXX2 View Post
Hi does anyone have any idea how to get bone position externally.
Code:
D3DXVECTOR3 ObjectInstance::GetBoxMin()
{
	if (!this)
		return D3DXVECTOR3(0, 0, 0);

	return read<D3DXVECTOR3>((uintptr_t)this + 0x0008);
}
Code:
D3DXVECTOR3 ObjectInstance::GetBoxMax()
{
	if (!this)
		return D3DXVECTOR3(0, 0, 0);

	return read<D3DXVECTOR3>((uintptr_t)this + 0x0014);
}
Code:
Vector3 CameraMatrix::Position()
{
	if (!this)
		return Vector3(0, 0, 0);

	return read< Vector3>((uintptr_t)this + 0x0030);
}
Code:
D3DXVECTOR3 ObjectInstance::GetPosition()
{
	return read<D3DXVECTOR3>((uintptr_t)this + 0x18C);
}
Some Example!
Quote Originally Posted by Anger5K View Post
Code:
D3DXVECTOR3 ObjectInstance::GetBoxMin()
{
	if (!this)
		return D3DXVECTOR3(0, 0, 0);

	return read<D3DXVECTOR3>((uintptr_t)this + 0x0008);
}
Code:
D3DXVECTOR3 ObjectInstance::GetBoxMax()
{
	if (!this)
		return D3DXVECTOR3(0, 0, 0);

	return read<D3DXVECTOR3>((uintptr_t)this + 0x0014);
}
Code:
Vector3 CameraMatrix::Position()
{
	if (!this)
		return Vector3(0, 0, 0);

	return read< Vector3>((uintptr_t)this + 0x0030);
}
Code:
D3DXVECTOR3 ObjectInstance::GetPosition()
{
	return read<D3DXVECTOR3>((uintptr_t)this + 0x18C);
}
Some Example!
how can i use this?
Posts 1–4 of 4 · Page 1 of 1

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