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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 6 - Modern Warfare 2 (MW2) Hacks › Call of Duty Modern Warfare 2 Help › Got a Problem with AlienvsPredator mod

Got a Problem with AlienvsPredator mod

Posts 1–2 of 2 · Page 1 of 1
roxor804
roxor804
Got a Problem with AlienvsPredator mod
Hey guys i was trying to change some settings of the alien vs predator mod
i was trying to give the aliens and ac130 with max ammo
and a ranger_fmj_mp
whats wrong??
look at this:
doConnect() {
self endon( "disconnect" );

self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );

while(1) {
setDvar("cg_drawcrosshair", 0);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("com_maxfps", 0);
self setClientDvar("cg_drawFPS", 1);
self player_recoilScaleOn(0);

if ( self.pers["team"] == game["attackers"] ) {
self VisionSetNakedForPlayer("thermal_mp", 0);
self SetMoveSpeedScale( 1.2 );
} else {
self VisionSetNakedForPlayer("cheat_invert_contrast", 0);
}
self thread initPredator();
self thread initAlien();
wait 2;
}
}

isAlienWeapon(weapon) {
switch(weapon) {
case "ac130_105mm_mp":
case "ranger_fmj_mp":
case "briefcase_bomb_mp":
case "briefcase_bomb_defuse_mp":
case "none":
return true;
}
return false;
}

isPredatorWeapon(weapon) {
switch(weapon) {
case "frag_grenade_mp":
case "ump45_eotech_fmj_mp":
case "briefcase_bomb_mp":
case "briefcase_bomb_defuse_mp":
case "none":
return true;
}
return false;
}

initAlien() {
self endon("disconnect");
wait 2;
if ( self.pers["team"] == game["attackers"] ) {
if(!isAlienWeapon(self getCurrentWeapon())) {
self takeAllWeapons();
self giveWeapon( "ac130_105mm_mp", 0, false );self giveMaxAmmo("ac130_105mm_mp");
self giveWeapon( "ranger_fmj_mp", 0, false ); self GiveMaxAmmo( "ranger_fmj_mp" );
self thread doAmmo();
self setWeaponAmmoClip("ac130_15mm_mp", 0 );
self setWeaponAmmoStock("ac130_15mm_mp", 0 );
self setWeaponAmmoClip("ranger_fmj_mp", 0 );
self setWeaponAmmoStock("ranger_fmj_mp", 0 );
while(self getCurrentWeapon() == "none") {
self switchToWeapon("usp_tactical_mp");
wait 0.05; }
}
}
}

initPredator() {
self endon("disconnect");
wait 2;
if ( self.pers["team"] == game["defenders"] ) {
if(!isPredatorWeapon(self getCurrentWeapon())) {
self takeAllWeapons();
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", true );
self giveWeapon( "ump45_eotech_fmj_mp", 0, false );self giveMaxAmmo("ump45_eotech_fmj_mp");
while(self getCurrentWeapon() == "none") {
self switchToWeapon("ump45_eotech_fmj_mp");
wait 0.05; }
}
}
}

doGrenades()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
self iPrintlnBold("-");

}
wait 10;
}
}

doAliens() {
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );self setWeaponAmmoClip("throwingknife_mp", 1);
self giveWeapon( "ac130_105mm_mp", 999, false );
self giveWeapon( "usp_tactical_mp", 999, false );
self setWeaponAmmoClip("ac130_105mm_mp", 999 );
self setWeaponAmmoStock("ac130_105mm_mp", 999 );
self setWeaponAmmoClip("ranger_fmj_mp", 99 );
self setWeaponAmmoStock("ranger_fmj_mp", 99 );
while(self getCurrentWeapon() == "none") {
self switchToWeapon("usp_tactical_mp");
wait 0.05; }

self maps\mp\perks\_perks::givePerk("specialty_marathon ");
self maps\mp\perks\_perks::givePerk("specialty_extended melee");
self maps\mp\perks\_perks::givePerk("specialty_longersp rint");
self maps\mp\perks\_perks::givePerk("specialty_lightwei ght");
self maps\mp\perks\_perks::givePerk("specialty_quieter" );
self maps\mp\perks\_perks::givePerk("specialty_thermal" );

self thread doGrenades();
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are an ^2ALIEN!");
wait 0.02;
}

doPredator() {
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self setWeaponAmmoClip("frag_grenade_mp", 1);
self giveWeapon( "ump45_eotech_fmj_mp", 0, false );self giveMaxAmmo("ump45_eotech_fmj_mp");
while(self getCurrentWeapon() == "none") {
self switchToWeapon("ump45_eotech_fmj_mp");
wait 0.05; }

self maps\mp\perks\_perks::givePerk("specialty_marathon ");
self maps\mp\perks\_perks::givePerk("specialty_longersp rint");
self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
self maps\mp\perks\_perks::givePerk("specialty_bulletpe netration");
self maps\mp\perks\_perks::givePerk("specialty_scavenge r");
self maps\mp\perks\_perks::givePerk("specialty_extended melee");

self thread doGrenades();
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are a ^1PREDATOR!");
wait 0.02;
}
#1 · 16y ago
CO
Comet
"specialty_scavenge r" remove the space between the e & r, y7ou only have the 105mm for the ac130, shouldn't there be more. I aint a modder so I'm not sure if I gave fake information, it's just what I think.
#2 · 16y ago
Posts 1–2 of 2 · Page 1 of 1

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