Hans211 base
haha sealionone but he would have to copy and paste it cus he is going to see whats wrong with it he isnt going to write it out then edit it to se what to problem is but idk hahah just stating the obvious does anyone have hans base full cus im in need of a new base cus nevercoders tut got patched and idk how to fix it there should be a tut on how to fix bases :P
I Was Checking IF thats All The #Includes Next Time You Need Help I Wont Be There...
Credit to Im V!rus:
You can add more custom menu options, i did it in d3dmenu.h,
Just add them below
If you want a base with all of that done, and you can just edit it, PM me.[/QUOTE]
Lol Errors all over in that hahahaha i dont even have to test it to see
Code:
#include <d3d9.h>
#include <d3dx9.h>
#pragma comment (lib, "d3d9.lib")
#pragma comment( lib, "d3dx9.lib" )
int CH_cheats = 1;
int CH_weap = 1;
int CH_stamina = 0;
int CH_fastammo = 1;
int CH_fasthealth = 0;
int CH_fastrepair = 0;
int CH_fastflag = 1;
int CH_nospread = 1;
int CH_norecoil = 1;
int CH_unlammo = 0;
int test =0;
// none standard options
char *sStamina[] = { "Off","Stealth","Full" };
char *Ctest[] = { "GoD" };
void RebuildMenu(void)
{
strcpy(Mtitle,"== D3Dmenu by Hans211 ==");
MenuAddItem("[V!rus]", Moptfolder, &CH_cheats, 2, MENUFOLDER);
if (CH_cheats) {
MenuAddItem("Skill Hack" , sStamina , &CH_stamina , 3, MENUITEM);
MenuAddItem("GoD Mode" , Moptonoff , &CH_fastammo , 2, MENUITEM);
MenuAddItem("Zombie Mode" , Moptonoff , &CH_fasthealth, 2, MENUITEM);
MenuAddItem("Ghost Mode" , Moptonoff , &CH_fastrepair, 2, MENUITEM);
}
MenuAddItem("[Test]", Moptfolder, &CH_weap, 2, MENUFOLDER);
if (CH_weap) {
MenuAddItem("Test" , Moptonoff , &CH_nospread, 2, MENUITEM);
MenuAddItem("Test" , Moptonoff , &CH_norecoil, 2, MENUITEM);
MenuAddItem("Test", Moptonoff , &CH_unlammo , 2, MENUITEM);
}
MenuAddItem("[V!rus]" , Ctest , &test,1,MENUFOLDER);
}
ID3DXFont* m_pFont;
void PreReset(void)
{
if(m_pFont){
if(m_pFont->Release())
m_pFont = NULL;
}
}
void Release( LPDIRECT3DDEVICE9 m_pD3Ddev)
{
// Look definition if u want edit it for make better text :D
D3DXCreateFont(m_pD3Ddev, 15, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arials"), &m_pFont );
}
Just add them below
Code:
extern char *Moptfolder[]; // "+" , "-" extern char *Moptonoff[]; // "Off", "On"
Lol Errors all over in that hahahaha i dont even have to test it to see
This thread is closed for replies.
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