Topblast D3D Menu
lol well i just tried injecting it with perx and it says: combat arms has stopeed working
i didn't change anything.
vista x32

i didn't change anything.
vista x32
topblast please tv im getting lots of errors
126 051 285
7994
126 051 285
7994
im still getting errors
126 051 285
7994
126 051 285
7994
TopBlast what d0 these warnings Mean?
Because it compiles ok, but on injection it says: "Combat Arms Has Stopped Working"
Code:
detours.lib(detours.obj) : warning LNK4099: PDB 'detours.pdb' was not found with '..\..\..\..\..\Desktop\cahacks\TopBase_\TopBase\detours.lib' or at 'c:\Users\Jadamita\Documents\Visual Studio 2008\Projects\DeadMenu\Debug\detours.pdb'; linking object as if no debug info detours.lib(disasm.obj) : warning LNK4099: PDB 'detours.pdb' was not found with '..\..\..\..\..\Desktop\cahacks\TopBase_\TopBase\detours.lib' or at 'c:\Users\Jadamita\Documents\Visual Studio 2008\Projects\DeadMenu\Debug\detours.pdb'; linking object as if no debug info
detours.pdb was not found with the file detours.lib, or at the directory c:\Users\Jadamita\Documents\Visual Studio 2008\Projects\DeadMenu\Debug\detours.pdb, so it was linked as if it did not include debug info.
I got that without even Dling the base, just from the error message.
I got that without even Dling the base, just from the error message.
Those are just warnings.Dont worry about them.
Anyways do you lag when CA loads up. Like the guy runing freezes sometimes?
Anyways do you lag when CA loads up. Like the guy runing freezes sometimes?
1>------ Build started: Project: pubv1.0, Configuration: Debug Win32 ------
1> MenuFormat.cpp
1> Base.h : Building for D3D9
1>c:\documents and settings\xraydoc\my documents\topbase_\topbase_\topbase\base.h(16): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
1> Base.cpp
1> Base.h : Building for D3D9
1>c:\documents and settings\xraydoc\my documents\topbase_\topbase_\topbase\base.h(16): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
1> Generating Code...
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I have Direct X SDK june 2010.
1> MenuFormat.cpp
1> Base.h : Building for D3D9
1>c:\documents and settings\xraydoc\my documents\topbase_\topbase_\topbase\base.h(16): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
1> Base.cpp
1> Base.h : Building for D3D9
1>c:\documents and settings\xraydoc\my documents\topbase_\topbase_\topbase\base.h(16): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
1> Generating Code...
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I have Direct X SDK june 2010.
...I have this. I have added this to the menu. I have more than 2 options of it, i have 4. I know you cant just keep doing else's, but would this work?
Yes i got it from gillians base, I'm just wondering.
Or would you have to do something different?
Code:
if ( c[2] >0 ) case 0: PTC Command for "Off" case 1: PTC Command for "High" case 2: PTC Command for "Higher" case 3: PTC Command for "Highest"
Or would you have to do something different?
This is a FAIL
Code:
if ( c[2] >0 ) case 0: PTC Command for "Off" case 1: PTC Command for "High" case 2: PTC Command for "Higher" case 3: PTC Command for "Highest"
Change that to
Code:
switch( c[2] ) case 0: PTC Command for "Off" break; case 1: PTC Command for "High" break; case 2: PTC Command for "Higher" break; case 3: PTC Command for "Highest"
When I inject after adding hacks combat arms crashes.
wow topblast u fkin nap -.- makin more leechers and choobs epic now CA-NA section gna be full of questions about this so called menu hack and errors all it is hans base with afew changes xD
How can anyone get errors, you download and compile, then read the damn code and learn stuff. If you get errors or cant get this to work then dont even bother(This is even easier then c + p)
Anyway i think it was a good idea, i always wondered how hans base could be converted to work with combat arms. And dont call him a nap or a noob for releasing his hard work.
Anyway i think it was a good idea, i always wondered how hans base could be converted to work with combat arms. And dont call him a nap or a noob for releasing his hard work.
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