Menu Crash?

Posts 16–30 of 42 · Page 2 of 3
Does it crash straight away or can you play for a little bit and then it crashes?
It crashes when I first enter a game. Other than that the menu can be seen clearly.
Quote Originally Posted by ppl2pass View Post
It crashes when I first enter a game. Other than that the menu can be seen clearly.
Its your reset. Make sure your hooking reset correctly.
Mabye if you show me some code, i can help further.
Bascially its gellin's base. I have the reset code that blood posted above.
Quote Originally Posted by ppl2pass View Post
Bascially its gellin's base. I have the reset code that blood posted above.
well your not hooking reset correctly.
Show me your hook code.
Listen to ac1d, I was messing around with a few bases yesterday just because I was bored and I took up Gellins base. If I remember correctly all I updated was just the hooking method, the device pointer, and both DetourRandTypes(in CDetour.h) to DETOUR_TYPE_PUSH_RET.

Worked in game like a charm afterwords
Quote Originally Posted by CodeDemon View Post
Listen to ac1d, I was messing around with a few bases yesterday just because I was bored and I took up Gellins base. If I remember correctly all I updated was just the hooking method, the device pointer, and both DetourRandTypes(in CDetour.h) to DETOUR_TYPE_PUSH_RET.

Worked in game like a charm afterwords
I did all that.
Right now i got the menu to not crash when I enter game.
Now I dc after a few mins of gameplay.
Quote Originally Posted by ppl2pass View Post
I did all that.
Right now i got the menu to not crash when I enter game.
Now I dc after a few mins of gameplay.
What did you do to stop it from crashing?
Code:
void cDirectx::Hook(void)
{
	Base.bSet.m_dwReset	   = Base.GetPointer(16);
	Base.bSet.m_dwPresent  = Base.GetPointer(17);

    pReset   = (oReset)cReset.Create    (( BYTE* )Base.bSet.m_dwReset,   ( BYTE* )gellReset,   DETOUR_TYPE_NOP_JMP );	
    pPresent = (oPresent)cPresent.Create(( BYTE* )Base.bSet.m_dwPresent, ( BYTE* )gellPresent, DETOUR_TYPE_NOP_JMP );
Quote Originally Posted by ppl2pass View Post
Code:
void cDirectx::Hook(void)
{
	Base.bSet.m_dwReset	   = Base.GetPointer(16);
	Base.bSet.m_dwPresent  = Base.GetPointer(17);

    pReset   = (oReset)cReset.Create    (( BYTE* )Base.bSet.m_dwReset,   ( BYTE* )gellReset,   DETOUR_TYPE_NOP_JMP );	
    pPresent = (oPresent)cPresent.Create(( BYTE* )Base.bSet.m_dwPresent, ( BYTE* )gellPresent, DETOUR_TYPE_NOP_JMP );
Hmm. That looks okay i suppose.
Not really that good working with gellins base so :/
Are you still using PushToConsole?
Quote Originally Posted by whit View Post
Are you still using PushToConsole?
Yes the one new one CN posted.
You can close thread now. Fixed it. I am soo stupid...
Quote Originally Posted by ppl2pass View Post
You can close thread now. Fixed it. I am soo stupid...
Lol what did you fix >.<
Quote Originally Posted by markoj View Post
Lol what did you fix >.<
You can figure it out you made real glitcher !
Posts 16–30 of 42 · Page 2 of 3
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