Does it crash straight away or can you play for a little bit and then it crashes?
Menu Crash?
It crashes when I first enter a game. Other than that the menu can be seen clearly.
Bascially its gellin's base. I have the reset code that blood posted above.
Listen to ac1d, I was messing around with a few bases yesterday just because I was bored and I took up Gellins base. If I remember correctly all I updated was just the hooking method, the device pointer, and both DetourRandTypes(in CDetour.h) to DETOUR_TYPE_PUSH_RET.
Worked in game like a charm afterwords
Worked in game like a charm afterwords
Code:
void cDirectx::Hook(void)
{
Base.bSet.m_dwReset = Base.GetPointer(16);
Base.bSet.m_dwPresent = Base.GetPointer(17);
pReset = (oReset)cReset.Create (( BYTE* )Base.bSet.m_dwReset, ( BYTE* )gellReset, DETOUR_TYPE_NOP_JMP );
pPresent = (oPresent)cPresent.Create(( BYTE* )Base.bSet.m_dwPresent, ( BYTE* )gellPresent, DETOUR_TYPE_NOP_JMP );
This thread is closed for replies.
Similar Threads
Combat Arms HelpGellins D3D menu work but features crash!
0 Combat Arms Hacks & CheatsCrash's Menu Hack v1 88 Combat Arms Hacks & CheatsCrash's Menu Hack v1.1 FIX 116 Combat Arms Hacks & CheatsCrash's Menu Hack v1.2 - [ Chams + Wallhack ] ! 113 Combat Arms Hacks & CheatsCrash's Menu Hack v1.3 - [Fixed Chams] 173
