
HRESULT WINAPI gellReset(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
Directx.pFont->OnLostDevice();
HRESULT hRet = pReset(pDevice, pPresentationParameters);
Directx.pFont->OnResetDevice();
return hRet;
}