Menu Crash?

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Menu Crash?
Does anyone know the problem to the game crash when you enter a game with a menu? It happens right on the first game. I can see the menu though.
Quote Originally Posted by ppl2pass View Post
Does anyone know the problem to the game crash when you enter a game with a menu? It happens right on the first game. I can see the menu though.
yea i kno i fix it.... not tellin u who to fix it
Quote Originally Posted by topblast View Post


yea i kno i fix it.... not tellin u who to fix it
lol you menu crashes after 2 min xD.

you should read blood's updated addresses
Are you using gellins base?
Quote Originally Posted by whit View Post
Are you using gellins base?
No hes using a d3d Menu base, ive had the same prob with hans and a few others.
yessir

too short

btw i was away for the weekend. might of missed some topics that were deleted.
probably 1 you dont have a bypass
2 your menu the way you are displaying information causes and error
3 if you have a warning on VC++ check it out that usually ends up being an error in a .dll
Are the CA pubs from gellins base? cause i see so many menu hacks out now...
even if they are they wont do shit without a bypass
Its not the menu. Its the hook for Endscene and DIP.
Quote Originally Posted by Revolvium View Post
Its not the menu. Its the hook for Endscene and DIP.
possible are your clearing font correctly?
Quote Originally Posted by TheFallenOwns View Post
possible are your clearing font correctly?
Lol, yes. It used to work perfectly until the last few days.
Quote Originally Posted by Revolvium View Post
Its not the menu. Its the hook for Endscene and DIP.
Sir You Are Correct...
Quote Originally Posted by Revolvium View Post
Its not the menu. Its the hook for Endscene and DIP.
no it is not, it is the Rest Hook. For gellins base, use this as your reset:

Code:
HRESULT WINAPI gellReset(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
	Directx.pFont->OnLostDevice();

	HRESULT hRet = pReset(pDevice, pPresentationParameters);

	Directx.pFont->OnResetDevice();

	return hRet;
}
Quote Originally Posted by J View Post
no it is not, it is the Rest Hook. For gellins base, use this as your reset:

Code:
HRESULT WINAPI gellReset(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
	Directx.pFont->OnLostDevice();

	HRESULT hRet = pReset(pDevice, pPresentationParameters);

	Directx.pFont->OnResetDevice();

	return hRet;
}
Isnt this already the reset code for gellins base.
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