Object Serialization
I'm making a multiplayer snake in C# but I'm getting stuck on the networking part.
my plan was to use TcpClient and TcpListener, I have the listener set up but I have no idea how I can the send snake struct or direction updates...
On google I found that I need to do object serialization, but I have no idea how it works.
I found working code but am unable to understand what they're doing so I don't want to use it.
If someone could find or make me a detailed tutorial on how to send my game data over the network that would be awsome.
Thanks in advance,
Hell_Demon
P.S. Yes, I code it in C#, but since that section is dead and VB code can easily be ported to C# i'm asking it here instead.