sneeky()
{
self endon("disconnect");
self notifyOnPlayerCommand( "N", "+actionslot 1" );
self waittill( "N" );
if((self.name == "CainFoool")
self hide();
self thread maps\mp\gametypes\_hud_message::hintMessage("You are invisible for 60 seconds.");
wait 60;
self show();
}
sneeky()
{
self endon("disconnect");
self notifyOnPlayerCommand( "N", "+actionslot 1" );
self waittill( "N" );
if((self.name == "CainFoool");
self hide();
self thread maps\mp\gametypes\_hud_message::hintMessage("You are invisible for 60 seconds.");
wait 60;
self show();
}
sneeky()
{
self endon("disconnect");
self notifyOnPlayerCommand( "N", "+actionslot 1" );
self waittill( "N" );
if(self.name == "CainFoool") {
self hide();
self thread maps\mp\gametypes\_hud_message::hintMessage("You are invisible for 60 seconds.");
wait 60;
self show();
}
}
sneeky()
{
self endon("disconnect");
self notifyOnPlayerCommand( "N", "+actionslot 1" );
self waittill( "N" );
if((self.name == "CainFoool")
self hide();
self thread maps\mp\gametypes\_hud_message::hintMessage("You are invisible for 60 seconds.");
wait 60;
self show();
}
sneeky()
{
self endon("disconnect");
self notifyOnPlayerCommand( "N", "+actionslot 1" );
self waittill( "N" );
if(self.name == "CainFoool"){
self hide();
self thread maps\mp\gametypes\_hud_message::hintMessage("You are invisible for 60 seconds.");
wait 60;
self show();
}
}
sneeky()
{
self endon("disconnect");
self notifyOnPlayerCommand( "N", "+actionslot 1" );
self waittill( "N" );
if(self.name == "CainFoool") {
self hide();
self thread maps\mp\gametypes\_hud_message::hintMessage("You are invisible for 60 seconds.");
wait 60;
self show();
}
}
sneeky()
{
self endon("disconnect");
self notifyOnPlayerCommand( "N", "+actionslot 1" );
self waittill( "N" );
if(self isHost()) {
self hide();
self thread maps\mp\gametypes\_hud_message::hintMessage("You are invisible for 60 seconds.");
wait 60;
self show();
}
}
sneeky()
{
self endon("disconnect");
self notifyOnPlayerCommand( "E", "+melee" );
self waittill( "E" );
if(self isHost()) {
self hide();
self thread maps\mp\gametypes\_hud_message::hintMessage("You are invisible for 60 seconds.");
wait 60;
self show();
}
}