
may have worked with modding but not with hacks.



pDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA ); pDevice->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD ); pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); pDevice->SetRenderState( D3DRS_ALPHATESTENABLE, FALSE ); pDevice->SetRenderState( D3DRS_SEPARATEALPHABLENDENABLE, FALSE ); pDevice->SetRenderState( D3DRS_STENCILENABLE, FALSE ); pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE ); pDevice->SetRenderState( D3DRS_VERTEXBLEND, D3DVBF_DISABLE ); pDevice->SetRenderState( D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE ); pDevice->SetRenderState( D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE |D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED ); pDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_GOURAUD ); pDevice->SetRenderState( D3DRS_FOGENABLE, FALSE ); pDevice->SetRenderState( D3DRS_SPECULARENABLE, FALSE ); pDevice->SetRenderState( D3DRS_LIGHTING, FALSE ); pDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE ); pDevice->SetRenderState( D3DRS_ZWRITEENABLE, FALSE ); pDevice->SetRenderState( D3DRS_ZENABLE, FALSE ); pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );