[Solved]script implamenting problem

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[Solved]script implamenting problem
ok i found this kicking script on another site. im having problems putting it into my gungame mod, and there members are not very helpful could someone take a look at it and tell me what u think.
He says what to do..

How-to Implement Mod:
Download the attachment below
Open the .zip and extract the mods folder into your current mod folder in the directory "maps\mp\"
Open your mods main file (Usually _rank.gsc or _missions.gsc)
Add the lines below to your onPlayerSpawned() thread
Code:
self thread maps\mp\mods\_KickMenu::callMenu();
for(;;)
{
self waittill( "spawned_player" );
if(!self isHost()) { self thread maps\mp\mods\_kickmenu::checkKick(); }
}
/Moved to GSC Help/Discussion
/Outside link removed - use pastebin next time
here is my problem, i have place teh _kickmenu.gsc in the gungame mod folder and added the line below the onplayerspawn() but it tells me could not find
maps\mp\mods\_kickmenu im confused



ok i think i got it but what does it mean by actionslot 3 ,1, 2
+actiosnlot 1 is N on your keyboard
+actiosnlot 2 is 2 or 5 on your keyboard
+actiosnlot 3 is 3 on your keyboard
+actiosnlot 4 is 4 on your keyboard
Quote Originally Posted by master131 View Post
+actiosnlot 1 is N on your keyboard
+actiosnlot 2 is 2 or 5 on your keyboard
+actiosnlot 3 is 3 on your keyboard
+actiosnlot 4 is 4 on your keyboard
This is default. If you have custom controls set this WILL be different...
Just open config_mp.cfg and all the information will be there.

EDIT - Woot, 1000th post!
/marked as solved

Gratz master
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