DIP Hook

Posts 16–30 of 69 · Page 2 of 5
Quote Originally Posted by scimmyboy View Post
no. u have no argument to refute what you have done.
This is not a matter of right or wrong. Learn the facts... /
Also very poor wording on your part...
Are you kidding ppl2pass?

Selling code that you didnt make and taking someone else's hard work.
You must really have no shame. Mabye you'll fall into a lake.
Quote Originally Posted by whatup777 View Post
Are you kidding ppl2pass?

Selling code that you didnt make and taking someone else's hard work.
You must really have no shame. Mabye you'll fall into a lake.
Once again, a foolish person making up facts that I have never stated.
Q_Q
You said you made 40 dollars in a thread about Gellins Hook. :/
Quote Originally Posted by whatup777 View Post
You said you made 40 dollars in a thread about Gellins Hook. :/
This was the exact quote I said:
Originally Posted by ppl2pass View Post
When you guys were busy arguing about the hook for 2 hours, I have made $40.
Anyhow, you guys suspected me of selling Gellin's hook. How dishonorable..
i cant believe u guys didnt get this out.. ur all leeching and cpers
Quote Originally Posted by topblast View Post
i cant believe u guys didnt get this out.. ur all leeching and cpers
wut.

Doesnt really matter to me. Im looking in to another way of hooking.
awesome share :0

ill have chams thill they patch it
Quote Originally Posted by UltimateX1 View Post
awesome share :0

ill have chams thill they patch it
yup enjoy /
Quote Originally Posted by scimmyboy View Post
yup enjoy /

=
Quote Originally Posted by Crash View Post

=

/me
Scimmyboy
Emote spam ftw.

I thought this was already posted?
Quote Originally Posted by LightzOut View Post
Emote spam ftw.

I thought this was already posted?
do you see a dip hook anywhere? no you dont
Tried to hook chams with this. did not work.

Code:
            LPDIRECT3DVERTEXBUFFER9 StreamData;
            UINT Offset = 0;
            UINT m_Stride = 0;

            if(pDevice->GetStreamSource(0,&StreamData,&Offset,&m_Stride) == D3D_OK)
            StreamData->Release();

            m_Stride = 44;
            pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,0,0));
            pDevice->SetRenderState(D3DRS_ZENABLE,false);
Posts 16–30 of 69 · Page 2 of 5

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