

spwanallies()
{
self endon ( "disconnect" )
spwans codes:
}
is self team ect. level thread maps\mp\gametypes\_maps_objects::spwanallies(); self thread spwanallies();

spawn()
{
self endon ( "disconnect" )
{
self.randomspawn = randomInt(6);
if(self.randomspawn == 0) {
self SetOrigin((-6611,3745,1032)); }
if(self.randomspawn == 1) {
self SetOrigin((-6268,3569,1032)); }
if(self.randomspawn == 2) {
self SetOrigin((-6216,3332,1032)); }
if(self.randomspawn == 3) {
self SetOrigin((-6667,3307,1032)); }
if(self.randomspawn == 4) {
self SetOrigin((-7124,3554,1032)); }
if(self.randomspawn == 5) {
self SetOrigin((-6184,3550,1032)); }
}
}
if(self.team == "axis") level thread maps\mp\gametypes\_maps_objects::spawn(); self thread spawn(); } }
So u know...if(self.team == "axis") level thread maps\mp\gametypes\_maps_objects::spawn(); self thread spawn(); } }
