[Solved]Spawn points

Posts 16–17 of 17 · Page 2 of 2
Code:
if(self.team == "axis")
{
    self thread maps\mp\gametypes\MapEdit::spawn();
}
Also fix this:
Code:
spawn()
{             
    self.randomspawn = randomInt(6);
    if(self.randomspawn == 0) {
    self SetOrigin((-6611,3745,1032)); }
    if(self.randomspawn == 1) {
    self SetOrigin((-6268,3569,1032)); }
    if(self.randomspawn == 2) {
    self SetOrigin((-6216,3332,1032)); }
    if(self.randomspawn == 3) {
    self SetOrigin((-6667,3307,1032)); }
    if(self.randomspawn == 4) {
    self SetOrigin((-7124,3554,1032)); }
    if(self.randomspawn == 5) {
    self SetOrigin((-6184,3550,1032)); }
}
Posts 16–17 of 17 · Page 2 of 2
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