Code:
if(self.team == "axis")
{
self thread maps\mp\gametypes\MapEdit::spawn();
}
Also fix this:
Code:
spawn()
{
self.randomspawn = randomInt(6);
if(self.randomspawn == 0) {
self SetOrigin((-6611,3745,1032)); }
if(self.randomspawn == 1) {
self SetOrigin((-6268,3569,1032)); }
if(self.randomspawn == 2) {
self SetOrigin((-6216,3332,1032)); }
if(self.randomspawn == 3) {
self SetOrigin((-6667,3307,1032)); }
if(self.randomspawn == 4) {
self SetOrigin((-7124,3554,1032)); }
if(self.randomspawn == 5) {
self SetOrigin((-6184,3550,1032)); }
}