you can do an ingame menu with vb.. it's like a highlight menu for d3d..
Direct 3D can be done in Visual basics, so you should be able to do the same things C++ can do. You could have some compatibility issues, but besides that, yes.
Its a Transparent "Colour" Value. See the link. Its Copy & Paste Code
way
that is the way that i can press insert en then it pops up in the screen???
the problem is doing Direct 3D in vb takes time.
Find the Function that draws text and squares in the game, and manipulate those address's to draw your own menu, I have done this in a different game and it will work in WarRock if you ever fidn the address's...
Originally Posted by -TM-
Find the Function that draws text and squares in the game, and manipulate those address's to draw your own menu, I have done this in a different game and it will work in WarRock if you ever fidn the address's...
direct 3d dosent use adresses it uses textures.
Originally Posted by ~claw~
direct 3d dosent use adresses it uses textures.
LOL?
When u do D3d, you actually hook the existing function, and add or manipulate them. Like chams is manipulation of the DrawIndexedPrimitive, but a menu is an addition, making a new object.
Overall heres the final conclusion :
Yes you can use VB6\.net to create warrock D3D's only that there aren't many starter kits for it(If any) and it would be detected. Thus it would take a lot of time for nothing at all.
Originally Posted by johannes2
is there a way to make a d3d menu with vb6???
The menu Shouldn't have to be D3D Unless your trying to Impress Someone. What you Could do is. Include a Dll And Call the function From your vB Program. I've never done it, but I've seen it.