My first post on mpgh, and my first bunker...
So dont hate me if you dont like the bunker. :P
Code:
Rust()
{
CreateWalls((-296.11,1034.35,-132.875), (-296.11,806.35,-90.200));
CreateWalls((-305.11,1034.35,-132.875), (-412.11,1034.35,-90.200));
CreateWalls((-305.11,806.35,-132.875), (-476.11,806.35,-90.200));
CreateWalls((-296.11,1034.35,-50.200), (-296.11,806.35,-20.200));
CreateWalls((-305.11,1034.35,-90.200), (-412.11,1034.35,-20.200));
CreateWalls((-305.11,806.35,-90.200), (-476.11,806.35,-20.200));
CreateWalls((-305.11,806.35,-30.200), (-476.11,806.35,-20.200));
CreateWalls((-296.11,1034.35,-30.200), (-296.11,806.35,-20.200));
CreateDoors((-402.11,1034.35,-90.200), (-460.11,1034.35,-90.200), (180, 0, 90), 3, 1, 20, 75);
CreateRamps((-455.464,1150.19,-235.245), (-460.11,1050.35,-151.200));
CreateRamps((-476.11,836.35,-132.875), (-305.11,836.35,-20.200));
CreateGrids((-310.11,1034.35,-20.200), (-476.11,881.35,-20.200));
mgTurret3 = spawnTurret( "misc_turret", (-310.11,900.35,-90.200), "pavelow_minigun_mp" );
mgTurret3.angles = (0, 0, 0);
mgTurret3 setModel( "weapon_minigun" );
}