this will help you guys...
for tips only CORRECT me if i'm wrong..
ok lets start...
CFPH uses two devices for d3d
Code:
Direct3DCreate9(32) succeeded...
Hooked Direct3D9 interface: 0x27a2140 -> 0xe74578
Direct3DCreate9(32) succeeded...
Hooked Direct3D9 interface: 0x27a8b60 -> 0xe745b0
Hooked Direct3D9 device: 0x27af420 -> 0xe746c8
(credits to titanium) (sana nde ma patch...) sorry to make this pub...
these are for cfph..
btw i used plain XP SP3 w/ DX9.0c
i've tried dx sdk(2004 summer) dx sdk(june2010)
the best to this is texture rendering not pixelshading for chams to work this includes the transparency wall to work properly...
note... DIP(DrawIndexedPrimitive) is detected so other workaround is vtable hooking... (saket sa ulo...)
(credits to UC)
mechanical post is for engine rendering i guess?...
hook with the right timing... you wont get detected by xcrap!
(credits to me? lol)
try not to use menu use only hotkeys for easy config...
MENU'S for VIP only and it will create lag for slow pc because it uses overlapping drawing it's not being injected...
i'm stuck with my project, i successfully injected the dll but chams won't work... no hotkeys no etc... i only need the d3dpointer of cfph for the hacks to work or are there anything else???
thanks! (sigaw ng mga weak? WALLER?!?!)
i'm trying to unpack the unknownpk dll because it's still working... but it's protected with something idk what? (themida?)... i'm also trying to unpack crossfire.exe because there you will find the devicepointer for d3d... but from what i've heard its protected with fu*king themida!
p.s.
these might be useful to you guys so i posted it... but before releasing pls... protect your file not using upx... because it's easy to unpack...