Modding?

Posts 4660 of 67 · Page 4 of 5
@Subliminal
Im lazy...
Where are the files for guns and what not...?
they are in the pack folder and they are weapon_(name of gun)
wat is modding?
Quote Originally Posted by LAKEN View Post
wat is modding?
Modding refers to the act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer.
Quote Originally Posted by Velocity View Post


Modding refers to the act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer.
this .
Its really easy through OllyDBG to bypass the filechecks.
The problem here is finding a way to edit those i3 files.
i3MemoryBuffer
E:\PointBlank\trunk\Media/Weapon/M4A1_Gold/M4A1_Gold.I3S
i3PhysixShapeSet
Hull01
i3Skeleton
i3BoneRef
GunDummy
i3NormalMapEnableAttr
i3ReflectMapEnableAttr
i3ReflectMaskMapEnableAttr
i3TextureEnableAttr
i3AttrSet
LHandGunDummy
i3MaterialAttr
i3Texture
Weapon/Common/ScopeG.i3i
i3TextureBindAttr
Weapon/Common/Scope_Normal.i3i
i3NormalMapBindAttr
Weapon/Common/ScopeG_RefMask.i3i
i3ReflectMaskMapBindAttr
CapAnimatonDummy
i3VertexArray
i3IndexArray
i3GeometryAttr
i3Geometry
Weapon/M4A1G.i3i
Weapon/M4A1_Scope2/M4A1_Normal.i3i
Weapon/M4A1G_RefMask.i3i
HandleAnimationDummy
MagazineAnimatonDummy
i3LOD
i3Body
i3SceneGraphInfo


all this came from one of the weapon files from project blackout this looked like it could help with something, idk im not a hacker if this does YW, and if u wanna know how i opened just ask
Quote Originally Posted by NINJAAv2 View Post
i3MemoryBuffer
E:\PointBlank\trunk\Media/Weapon/M4A1_Gold/M4A1_Gold.I3S
i3PhysixShapeSet
Hull01
i3Skeleton
i3BoneRef
GunDummy
i3NormalMapEnableAttr
i3ReflectMapEnableAttr
i3ReflectMaskMapEnableAttr
i3TextureEnableAttr
i3AttrSet
LHandGunDummy
i3MaterialAttr
i3Texture
Weapon/Common/ScopeG.i3i
i3TextureBindAttr
Weapon/Common/Scope_Normal.i3i
i3NormalMapBindAttr
Weapon/Common/ScopeG_RefMask.i3i
i3ReflectMaskMapBindAttr
CapAnimatonDummy
i3VertexArray
i3IndexArray
i3GeometryAttr
i3Geometry
Weapon/M4A1G.i3i
Weapon/M4A1_Scope2/M4A1_Normal.i3i
Weapon/M4A1G_RefMask.i3i
HandleAnimationDummy
MagazineAnimatonDummy
i3LOD
i3Body
i3SceneGraphInfo


all this came from one of the weapon files from project blackout this looked like it could help with something, idk im not a hacker if this does YW, and if u wanna know how i opened just ask
Asking, how did you open it?
Quote Originally Posted by turdsammiches View Post
How to bypass file check

You will need:
1: ollydbg
2: PEiD
3: a plugin for PEiD called crc32, just google for it and download it and place it in the plugins folder for PEiD

1: Open up pblackout.exe in ollydbg



2: Right click and search for all referenced text strings



3: A box will pop up with all the text strings in the .exe, scroll to the top and click once on the very top one, now right click and click search for text.



4: Search for pblauncher



5: You will land on pblauncher.exe right click it and click follow in disassembler



6: You will land in code that looks like this



7: Look right above the code you landed in for JG SHORT pblackout.xxxxxxxx
the x's represent numbers.



8: Click on the JG SHORT code and push space change the JG to JMP and push the assemble button and close that box



9: Now right click in the code and select copy to executable ==> all modifications



10: A new box will popup, right click in the middle of it and click save file name it pblackout2.exe


11: Open up the original Pblackout.exe that you haven't modified in PEiD and click the arrow button on the bottom and ==>plugins==>crc32



12: A box in PEiD will popup copy the text in the box labeled crc32 and close PEiD.


13: Now open up your modified Pblackout2.exe or whatever you named it and choose the arrow at the bottom and ==> plugins ==> crc32


14: Paste the text that you copied in step 12 into the box below like the picture below and click fix it and then close PEiD



15: Change the name of PBlackout.exe to PBlackout.exe.real


16: Change the name of PBlackout2.exe to PBlackout.exe


Now you are all done, and all you need to do to launch project blackout without a file check is click on pblackout.exe


or with on exe modification you can do it (your way ten minutes) my way 2 seconds
Quote Originally Posted by FlameZ-GA View Post
^_^ i take pride in my works
Nice Video Editing.
Montage beast.....Maybe make me a vid sometime? :3
You can open all the i3 files with notepad/wordpad (?).
Perhaps if someone could convert it? I know the files have the digits and everything for changing fire speed and such... Not that sure though =.= Perhaps it's like hex editing without a hex editor?
Quote Originally Posted by chipster100 View Post
You can open all the i3 files with notepad/wordpad (?).
Perhaps if someone could convert it? I know the files have the digits and everything for changing fire speed and such... Not that sure though =.= Perhaps it's like hex editing without a hex editor?
Opening with notepad just shows coding
Ah damn. No point of converting? I knew you could convert a file from CA and it modifies recoil pattern, it's still possible if you can 'crack the code'. No way of converting from file to file is there?
@OP cant you just upload a non checking exe for us to have?
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