hfssign

Posts 16–30 of 132 · Page 2 of 9
Quote Originally Posted by nexonfails99 View Post
The server doesn't check on things like modified skills or enemies, so you can set everything to max and make all enemy break-offs trigger just by brushing against them and everyone will be able to see it.
Yes, I'm specifically targeting the whole "Item spawning" shit when I said what I said. that won't ever come back. Well, you could possibly change evilcore drops not sure.
Hopefully there is a file which shows the stats of objects. When this release gets out, nexon is going to be either 1:laughing(as in the files have nothing usefull) or 2issed off.
Oh, the files have lots of useful stuff in them. I wonder what Nexon will do in response and how long it'll take them to notice. It's really too sad. The game didn't even last a year internationally.
~ Approved ~

Good job Fovea
so how do we actually use it? just write "hfssign *file name here*" into command prompt?
I found an item_data.txt, I don't know if editing this file is at all useful, there's stuff on AP and SP usage. SP valued from 0-1000 (1000 being 4 bars I assume.)

Going through the HFS files, the only thing I found on possibly creating items was in the same HFS as item_data.txt called blacksmith_recipes.txt but it did not list all of the craftable items in-game. So I'm a bit confused by this.

If someone could help me out in any way that would be great O_O

*Edit* Also, no luck with finding anything about evil core spawning in the monsters' txt files.
Quote Originally Posted by productolith View Post
I found an item_data.txt, I don't know if editing this file is at all useful, there's stuff on AP and SP usage. SP valued from 0-1000 (1000 being 4 bars I assume.)

Going through the HFS files, the only thing I found on possibly creating items was in the same HFS as item_data.txt called blacksmith_recipes.txt but it did not list all of the craftable items in-game. So I'm a bit confused by this.

If someone could help me out in any way that would be great O_O

*Edit* Also, no luck with finding anything about evil core spawning in the monsters' txt files.
yea creating items shouldn't be easy. But how do we use the exe now to make the new HFS file actually work?
It seems a bit dodgey, not sure if it's a problem with editing the files, a problem with vzipflip or if it's a problem with the signer but certain hfs that DO require the checksum after being edited the program says it doesn't.

763FD8F12D3D013194261D98B4AEF0FB0F6FBA1B is a great example, try and sign the original nexon one and it signs it right. But once you edit that HFS file and try to re-sign it fails.

I did get another HFS file to sign correctly but the change ever worked anyway.
The other HFS file I was curious about was 8052A9274E2D4EF91411D294ABA86A1B43A4422F which I hadn't even attempted to do anything with yet because each file contains Korean... stuff. Don't know how useful that one would be but it's another one filled with character specific and item text files.

*Edit* nevermind, it's pretty useless, it just contains all the Korean text for specific actions and dialogue.
If this is what I think it is... let's say

お前がゲームを砕いてしまいました。 Q_Q


Edit:
Quote Originally Posted by Sunloop View Post
It seems a bit dodgey, not sure if it's a problem with editing the files, a problem with vzipflip or if it's a problem with the signer but certain hfs that DO require the checksum after being edited the program says it doesn't.

763FD8F12D3D013194261D98B4AEF0FB0F6FBA1B is a great example, try and sign the original nexon one and it signs it right. But once you edit that HFS file and try to re-sign it fails.

I did get another HFS file to sign correctly but the change ever worked anyway.
I'm receiving encountering the same obstacle with the same file.

Edit2:

I think it has something to do with Vzipflip. I tried unpacking an original hfs, not editing it at all, repacking it with vzipflip then signing it with Fovea's signer, and I got the same error, even though there were no changes. Maybe we need to sign the hfs file BEFORE we unpack it with vzipflip, do our edits, repack, then resign it. I will try it right now.
Quote Originally Posted by kekitawong View Post
If this is what I think it is... let's say

お前がゲームを砕いてしまいました。 Q_Q


Edit:


I'm receiving encountering the same obstacle with the same file.

Edit2:

I think it has something to do with Vzipflip. I tried unpacking an original hfs, not editing it at all, repacking it with vzipflip then signing it with Fovea's signer, and I got the same error, even though there were no changes. Maybe we need to sign the hfs file BEFORE we unpack it with vzipflip, do our edits, repack, then resign it. I will try it right now.
I'm not o.o already set all SP skills to require 0 sp. And it works.
Quote Originally Posted by just2good View Post
I'm not o.o already set all SP skills to require 0 sp. And it works.
Is that in the 763F-----.hfs file? Cuz we're encountering problems with that file in specific.
Quote Originally Posted by kekitawong View Post
Is that in the 763F-----.hfs file? Cuz we're encountering problems with that file in specific.
Yep, worked fine.
i cant run it.
it said "The program cant start because MSVCP100.dll is missing from your computer.. blah blah"
Help me.
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