SinBotv2.2 (5 Map Pack)

Posts 106–120 of 162 · Page 8 of 11
Wooooot, auto-resolution-detection! very nice

as far as bloody thorns, i'll try to find a boss..

btw, does mobs still drop items after u reload them?
@Zaiakunokami I just found another problem, I think you got the coordinates wrong for the choose boat section of your script because my bot tried to relaunch the Nightmare at the ruins just now and chose hidden instead o.o..

This is on resolution1280
I'm not having troubles with it, windows xp 32 bit?
Quote Originally Posted by Paladin View Post
I'm not having troubles with it, windows xp 32 bit?
no.. windows 7 32 bit. I am sure operating systems has nothing to do with coordinate scrips
Quote Originally Posted by dumblet View Post
Wooooot, auto-resolution-detection! very nice

as far as bloody thorns, i'll try to find a boss..

btw, does mobs still drop items after u reload them?
I have seen many mobs with "Finish" boxes on them after reloading a map. However, I usually don't bother with them, so I can't remember if they actually drop a core.

Quote Originally Posted by nick2412 View Post
I just found another problem, I think you got the coordinates wrong for the choose boat section of your script because my bot tried to relaunch the Nightmare at the ruins just now and chose hidden instead o.o..

This is on resolution1280
Yeah, I'm working on putting in the shiplist_ui command and using that as the primary boat selection now as to avoid that in the future. I know I had some co-ords wrong somewhere. It's bound to happen after writing 600+ locations down. The new method of screen resolution detection bases the mouse click off of how far away the buttons are off a corner, or off of center screen.

Quote Originally Posted by Paladin View Post
I'm not having troubles with it, windows xp 32 bit?
Glad to know someone isn't having issues.

--UPDATE on v2.3--
Auto-resolution detection appears to be working, however I haven't tested it on all resolutions yet.
Altering the script to use the cc_shiplist_ui command to select boats is mostly working, however, my failsafe for map selection is having issues activating.
Pixel color detection has been changed to reflect your own screens pixel colors when you start the bot, rather than a pre-defined number range, provided greater accuracy.
I have (once) received a new recursion error in the script, trying to locate and solve it.
Lots of disconnects today, not sure if due to bot, or bad server connection.
And I just got a GameUI error AFTER launching the boat.... So I will have to look into this and see what's going on.
Have fully updated the following maps to include all new features: Weeping Queen, Rescue, Buried Sorrow, Contact, Cadet's Challenge, Ruins of Sanctity
Quote Originally Posted by Zaiakunokami View Post
--UPDATE on v2.3--
Auto-resolution detection appears to be working, however I haven't tested it on all resolutions yet.
Altering the script to use the cc_shiplist_ui command to select boats is mostly working, however, my failsafe for map selection is having issues activating.
Pixel color detection has been changed to reflect your own screens pixel colors when you start the bot, rather than a pre-defined number range, provided greater accuracy.
I have (once) received a new recursion error in the script, trying to locate and solve it.
Lots of disconnects today, not sure if due to bot, or bad server connection.
And I just got a GameUI error AFTER launching the boat.... So I will have to look into this and see what's going on.
Have fully updated the following maps to include all new features: Weeping Queen, Rescue, Buried Sorrow, Contact, Cadet's Challenge, Ruins of Sanctity
This is wonderful news can't wait to test it out
Quote Originally Posted by nick2412 View Post
This is wonderful news can't wait to test it out
It's gonna be a while. Since this morning, I've made 7 revisions already, and gone from ~1000 lines of code, down to ~700, and back to ~900. Constant testing, errors, and feedback. It's fighting me every step of the way.

Maybe next Wednesday, maybe the week after.
Quote Originally Posted by Zaiakunokami View Post
It's gonna be a while. Since this morning, I've made 7 revisions already, and gone from ~1000 lines of code, down to ~700, and back to ~900. Constant testing, errors, and feedback. It's fighting me every step of the way.

Maybe next Wednesday, maybe the week after.
No rush, take your time. In the mean time I am going to keep tweaking dank's source :\ which I'd imagine will take longer than it would take you to revise your code. I suck at autoit
Quote Originally Posted by nick2412 View Post
No rush, take your time. In the mean time I am going to keep tweaking dank's source :\ which I'd imagine will take longer than it would take you to revise your code. I suck at autoit
Don't worry. I suck at it too. If you were to look at DanK's code, and then my code, you'd realize just how infantile my attempts are compared to his.
Quote Originally Posted by Zaiakunokami View Post
Don't worry. I suck at it too. If you were to look at DanK's code, and then my code, you'd realize just how infantile my attempts are compared to his.
While that could be true, his bot can't bypass errors unless you went and modify and like crazy.
Quote Originally Posted by nick2412 View Post
While that could be true, his bot can't bypass errors unless you went and modify and like crazy.
Yeah, that's true. Each of our scripts has some features that the other doesn't. His relies on user input to define some mouseclicks, whereas I figured out a formula based on the corners and center of screen to automatically determine mouse co-ords, regardless of resolution. His GUI and file incorporation method are way over my head.

I understand the basics of some of his work, but a lot of it is over my head. I'm trying to crack the "Control" Send/Move/etc... commands as to make the bot alt-tab-able, but I'm pretty sure all of my pixel checks and mouse movements need the window activated.

I have his AutoVin to look over, but with as little as I understand it, it'll be a long time before you see any of his implemented in my own methods, as I made a promise not to copy/paste anything over.
To be honest I think these bots have a few unneeded things, but overall they work flawlessly. Personally I would like to do without DK/Paly transformations and attacks and just use catacomb spears.

It would be nice if you could make a bot selector with a GUI like Exico's bots. It would make things easier.

Great work overall, can't wait for the rest.
Quote Originally Posted by aaron7pm View Post
To be honest I think these bots have a few unneeded things, but overall they work flawlessly. Personally I would like to do without DK/Paly transformations and attacks and just use catacomb spears.

It would be nice if you could make a bot selector with a GUI like Exico's bots. It would make things easier.

Great work overall, can't wait for the rest.
I used the transformation for two reasons. One to allow people to level up transform exp while botting. And two, it's less likely for them to remove the transformation skill command than to remove a sub weapon that's only available in one dungeon.

And as far as GUI. I'm no good at programming it. If I do eventually try, it won't be for a long while.

Thanks, hopefully the bugs will get worked out, and it won't be too long.
Quick question... do you absolutely need the God mode injection for this bot to work? I'd like to use it, but I think the godmode is just pushing it a little too much. I'd like to see if I can solo hidden using this bot and actually win. If I can, then it'll be an awesome bot. Also, it should take me a bit longer to win the mission and not reaching top leaderboard scores.
T_T
i dont get this.......i start the bot and it says sinbotv.2.2 has started checking for game errors and launch boat screen.....then i click start game and it was sinbotv.2.2 has detected that the boat was not launched properly or within the time limit and will wait and additional 20 sec to remove errors :O help!
Posts 106–120 of 162 · Page 8 of 11
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