SinBotv2.2 (5 Map Pack)

Posts 91–105 of 162 · Page 7 of 11
Quote Originally Posted by boysmu View Post
my res is 1152 x 864
SinBotv2.2 is ow taking steps to remove errors. Waiting for all error messages to appear.

[resolution]
; Put a 1 next to your screen resolution for proper mouse movements.
; Resolutions currently supported are 1680x1050, 1440x900, 1280x1024
1440=0
1280=0
1152=1
That's why.
I don't support that resolution. You can't just add your own.
Please change your game screen to one of the supported resolutions.

Quote Originally Posted by egrh View Post
will it work with a 1024x768 res?
Not supported yet. It takes a LOT of mouse co-ordinate retrieval for me to add another resolution. The best method is to just use a supported resolution during botting.
well i've been having some problems other people are having and not getting it to work right.. like when it starts the map itself and then opens text box then starts typing random letters.
The problem i think is, it's not recognizing the console. (being as the patch and having to use v3 and not v2)
Now would that be the possible problem?
Quote Originally Posted by OniKon View Post
well i've been having some problems other people are having and not getting it to work right.. like when it starts the map itself and then opens text box then starts typing random letters.
The problem i think is, it's not recognizing the console. (being as the patch and having to use v3 and not v2)
Now would that be the possible problem?
I have no idea why it would open up a chat box. There are no {ENTER} keystrokes in the program. My guess is that your binds don't match the settings.ini. That seems to be the most common problem. People editing it wrong, and doing things that they shouldn't.
well i am using the defaults of both the settings.ini and also "mouse" controls. noticed another thing, its almost impossible to unbind the keypad "-". If i try to delete or rebind to another key, it will always go back to "hide display" "KP-Min". very and the only way i found out to unbind is use pie's binds D:
theres always a workaround to configure the settings.ini

But still, its not recognizing the PubConUSv3.bc.dll
srry for so much complaining D: but any advice?

(till then, Going to try more trial and error with small adjustments to see if i get some changes)
Quote Originally Posted by OniKon View Post
well i am using the defaults of both the settings.ini and also "mouse" controls. noticed another thing, its almost impossible to unbind the keypad "-". If i try to delete or rebind to another key, it will always go back to "hide display" "KP-Min". very and the only way i found out to unbind is use pie's binds D:
theres always a workaround to configure the settings.ini

But still, its not recognizing the PubConUSv3.bc.dll
srry for so much complaining D: but any advice?

(till then, Going to try more trial and error with small adjustments to see if i get some changes)
unbind "KP_MIN"
Should work.

And I don't know if a different version of the console will affect the bot. I've changed consoles and it doesn't affect me at all, so not sure why it would for you.

Nick - how is it missing the boat launch screen for you? One of my beta's did report that it never seemed to move far enough for him, so I did some tweaking of the timings a bit.

Oh yeah. And I'm a broke bastard. Can't afford source code.
Quote Originally Posted by Zaiakunokami View Post
unbind "KP_MIN"
Should work.

And I don't know if a different version of the console will affect the bot. I've changed consoles and it doesn't affect me at all, so not sure why it would for you.

Nick - how is it missing the boat launch screen for you? One of my beta's did report that it never seemed to move far enough for him, so I did some tweaking of the timings a bit.

Oh yeah. And I'm a broke bastard. Can't afford source code.
The problem is mine is moving too far now on 1280res.. it's too far left of the board, so it never activates the boat choice screen. Beyond that the boat is 100% perfect I would bot and wake up to no error message. The only problem that is very consistent atm is the failure to relaunch the boat.
Quote Originally Posted by Zaiakunokami View Post
Well, I took the color measurements myself before. Then after consulting with DanK about how to better do it, he told me to grab the colors at the start of the bot, so I've reworked that.

As far as the cc_shiplist_ui, it's a good idea, but my method is far more accurate, at least for me. Whenever I use the cc_shiplist_ui command to bring up the shiplist, it starts the list in a different place. Therefore making my bot have absolutely no idea where to click. I do have it built in as a totally backup feature in case the boat fails to launch 5 times in a row, but it's buggy and usually clicks and starts the wrong battle.

boysmu - Could you give me a bit more information to go on? Have you checked and modified your settings.ini file? Have you made sure the correct resolution is set? Have you checked all of your binds in game to make sure they work? I can't diagnose what's wrong with that little information.

mistahbo - Thanks! I'm glad you got it working. You'll get the path EXP whether you are paladin or DK. I have 6 different characters that I've used it on, 3 Pally and 3 DK. All gain levels.
Well that is odd, because shiplist always start in the same spot for me O.o.. the current relaunch bot method is missing the dock sign 100% of the time for me now. You should buy DanK's source code, he has a relaunch method as well, all you need to do to make his code work is to make the bot hit the shiplist bindkey. Good luck man

Oh that is just weird, I failed a boat launch but there were no error messages O.o..
Mine isn't launching what screen of the boat do i have to be at? I'm so confused and I've used bots before..
Quote Originally Posted by meisterhd View Post
Mine isn't launching what screen of the boat do i have to be at? I'm so confused and I've used bots before..
You have to be in the boat, with the "Launch" button up and showing.
Make sure the settings.ini is correct.
Run the program.
Press the hotkey assigned to "start=" in the settings.ini (Default is Insert)
Bot should start.
Quote Originally Posted by Zaiakunokami View Post
You have to be in the boat, with the "Launch" button up and showing.
Make sure the settings.ini is correct.
Run the program.
Press the hotkey assigned to "start=" in the settings.ini (Default is Insert)
Bot should start.
Yeah i have everything right and it's still not working
Quote Originally Posted by nick2412 View Post
The problem is mine is moving too far now on 1280res.. it's too far left of the board, so it never activates the boat choice screen. Beyond that the boat is 100% perfect I would bot and wake up to no error message. The only problem that is very consistent atm is the failure to relaunch the boat.
I will try to re-tweak the settings.
When you are standing facing the board, where is it that you are too far off? Left, Right, or back?

Quote Originally Posted by meisterhd View Post
Yeah i have everything right and it's still not working
Not to be mean, but if it's not working, everything isn't right. Not saying it's your fault or mine. Lots of people seem to be having unknown problems.

Provide more information for me, and I MAY be able to help you. So far my help has been pure failure.
Quote Originally Posted by Zaiakunokami View Post
I will try to re-tweak the settings.
When you are standing facing the board, where is it that you are too far off? Left, Right, or back?



Not to be mean, but if it's not working, everything isn't right. Not saying it's your fault or mine. Lots of people seem to be having unknown problems.

Provide more information for me, and I MAY be able to help you. So far my help has been pure failure.
It's too far left of the board and staring in to the "wall" you know how there is a second board left of the real boat board, yeah it's staring at that, I will screen cap tomorrow morning when the bot stops. However, please do not waste your time tweaking the bot to my needs instead work on getting that shiplist_ui relaunch to work . That will completely squash my problems and any other future boat relaunch problems.
Quote Originally Posted by nick2412 View Post
It's too far left of the board and staring in to the "wall" you know how there is a second board left of the real boat board, yeah it's staring at that, I will screen cap tomorrow morning when the bot stops. However, please do not waste your time tweaking the bot to my needs instead work on getting that shiplist_ui relaunch to work . That will completely squash my problems and any other future boat relaunch problems.
Tried it again, and noticed you're right, it seems like it always puts the map on the bottom of the list. While it means that all of my work recording where the map selection parts were on the board for each resolution is all for naught, it also means it'll be easier to input new resolutions.

Rewriting and reworking the code now to incorporate it.
can u make a bot for bloody thorns? (if that's even possible?)
Quote Originally Posted by dumblet View Post
can u make a bot for bloody thorns? (if that's even possible?)
As far as I know, Bloody thorns are only an item dropped from the wroms scattered throughout the map, not any boss drop.

That would require something way beyond my skillset. First you'd need to be able to program each level of the dungeon, factoring in for any random dungeon levels along the way. Then you'd need to make a detection system for determining if a monster had the "Finish" sign above it. Then a method for correctly approaching and hitting it to make it drop the evil core. And finally, a method that would allow it to continue running the rest of the dungeon after moving out of place to loot the mob.

While I have some ideas of how to do a couple of those things, I know that I'd never be able to do all of them, at least not correctly. And I wouldn't have the first idea on how to detect the Finish sign except for maybe a PixelChecksum. And I've never got those to work right.

If I'm wrong, and they are a boss drop though, tell me the map and I'll see if I can make a bot for it.

And good news for you all. I am in the middle of re-writing the bot to auto-detect resolutions, so you will no longer have to choose your resolution in the .ini file. Not only that, if I've done it right, it will support every resolution, even those that I can't test.
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