Errors In D3D Hack!

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Errors In D3D Hack!
Today, I've been working on a D3D hack, from a D3D base, of course, and I seem to be coming across multiple compiling errors on C++. I have decided to re-become semi-active on this forum, and make hacks for it ^_^. I just need to get through this, because there are 30+ compiling errors. I fix a couple, then some more pop up. Some of them don't even make sense because, as a junior coder, it feels that when certain compiling errors come up, the don't make sense. I am in dire need of help, so I can get this hack tested, add a couple more hacks, and release it on MPGH.
Could you do us a favor and post your code/errors? Or would you prefer we use our telepathic powers to see your code from here?
heh heh, sorry -.-'

Code:
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(8) : error C2275: 'DWORD' : illegal use of this type as an expression
1>        C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\windef.h(152) : see declaration of 'DWORD'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(8) : error C2146: syntax error : missing ';' before identifier 'Server'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(8) : error C2065: 'Server' : undeclared identifier
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(10) : error C2059: syntax error : 'if'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(11) : error C2143: syntax error : missing ';' before '{'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(24) : error C2065: 'CH_Superjump' : undeclared identifier
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(26) : error C2065: 'vKey_Control' : undeclared identifier
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(37) : error C2059: syntax error : '}'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(37) : error C2143: syntax error : missing ';' before '}'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(37) : error C2059: syntax error : '}'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(40) : error C2143: syntax error : missing ';' before '{'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(40) : error C2447: '{' : missing function header (old-style formal list?)
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(61) : error C2059: syntax error : '}'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(61) : error C2143: syntax error : missing ';' before '}'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\Hacks.h(61) : error C2059: syntax error : '}'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\d3dmenu.h(17) : error C2143: syntax error : missing ';' before '{'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\d3dmenu.h(17) : error C2447: '{' : missing function header (old-style formal list?)
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\d3dmenu.h(23) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\d3dmenu.h(45) : error C2143: syntax error : missing ';' before '*'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\d3dmenu.h(45) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\d3dmenu.h(45) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\d3dmenu.h(36) : error C2065: 'MENU' : undeclared identifier
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\d3dmenu.h(36) : error C2059: syntax error : ')'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\d3dmenu.h(37) : error C2065: 'MENU' : undeclared identifier
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\d3dmenu.h(37) : error C2059: syntax error : ')'
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\d3dmenu.h(40) : error C2065: 'MENU' : undeclared identifier
1>c:\users\dustin\downloads\warrock\my hacks\elextro d3d\elextro d3d\d3dmenu.h(41) : error C2065: 'MENU' : undeclared identifier
1>.\Base.cpp(64) : error C2601: 'myPresent' : local function definitions are illegal
1>        .\Base.cpp(41): this line contains a '{' which has not yet been matched
1>.\Base.cpp(87) : error C2601: 'GenerateTexture' : local function definitions are illegal
1>        .\Base.cpp(41): this line contains a '{' which has not yet been matched
1>.\Base.cpp(111) : error C2601: 'myDrawIndexedPrimitive' : local function definitions are illegal
1>        .\Base.cpp(41): this line contains a '{' which has not yet been matched
1>.\Base.cpp(437) : error C2601: 'D3D' : local function definitions are illegal
1>        .\Base.cpp(41): this line contains a '{' which has not yet been matched
1>.\Base.cpp(460) : error C2601: 'DllMain' : local function definitions are illegal
1>        .\Base.cpp(41): this line contains a '{' which has not yet been matched
1>.\Base.cpp(468) : fatal error C1075: end of file found before the left brace '{' at '.\Base.cpp(41)' was matched
1>Build log was saved at "file://c:\Users\Dustin\Downloads\WarRock\My Hacks\ELExTrO D3D\ELExTrO D3D\Release\BuildLog.htm"
1>DraX D3D - 33 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Post your code lol.
Alrighty, here it is:

Base.cpp:
Code:
#include <d3d9.h>
#include <d3dx9.h>
#include "Quelle.h"
#include "color.h"
#include "detour.h"
#include "int.h"
#include "Hacks.h"
#include "d3dmenu.h"
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "D3DX9.LIB")

LPDIRECT3DTEXTURE9 sRed,sYellow,sGreen,sBlue,sPurple,sPink,sOrange,sBlack,sWhite,sGrey,sCyan;
D3D9Menu *Bl4ck = NULL;
CD3DFont*  pFont;

bool Color = true;
bool Create;

char *folder[]	= {"[+]", "[-]"};
char *onoff[]	= {"[OFF]", "[ON]"};
char *jump[]	= {"[OFF]", "[500]", "[1000]", "[1500]", "[2000]", "[2500]"};
char *cham2[]	= {"[OFF]", "[Normal]", "[Light]", "[Pro]"};
char *cham[]	= {"[OFF]", "[Red]", "[Yellow]", "[Green]", "[Blue]", "[Purple]", "[Pink]", "[Orange]", "[Black]", "[White]", "[Grey]", "[Cyan]"};

void RebuildMenu(void)
   {
   Bl4ck->AddFolder("D3D Hacks", folder, &folder1, 2);
   if (folder1)
   {
   Bl4ck->AddItem	 (" Chams",cham2, &CH_Chams, 4);
   Bl4ck->AddItem	 ("  Back",cham, &CH_ChamsColorA, 12);
   Bl4ck->AddItem	 ("  Front",cham, &CH_ChamsColorB, 12);
}
   {
   Bl4ck->AddFolder("Player Hacks", folder, &folder2, 2);
   if (folder2)
   {
   Bl4ck->AddItem	 (" NFD",onoff, &CH_NFD, 2);
   Bl4ck->AddItem	 (" Super Jump",jump, &CH_SuperJump, 6);
}
   {
   Bl4ck->AddFolder("Server Hacks", folder, &folder3, 2);
   if (folder3)
   {
   Bl4ck->AddItem	 (" 5th Slot",onoff, &CH_Slot5, 2);
   Bl4ck->AddItem	 (" 6th Slot",onoff, &CH_Slot6, 2);
   Bl4ck->AddItem	 (" 7th Slot",onoff, &CH_Slot7, 2);
   Bl4ck->AddItem	 (" 8th Slot",onoff, &CH_Slot8, 2);
}
   {
   Bl4ck->AddFolder("Vehicle Hacks", folder, &folder4, 2);
   if (folder4)
   {
   Bl4ck->AddItem	 (" Vehicle Chams",onoff, &CH_ChamsSet, 3);
   Bl4ck->AddItem	 ("  Back",cham, &CH_ChamsSetA, 12);
   Bl4ck->AddItem	 ("  Front",cham, &CH_ChamsSetB, 12);
}
}

typedef HRESULT ( WINAPI* oPresent ) ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
oPresent pPresent;

HRESULT WINAPI myPresent ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
{
	pFont = new CD3DFont("Arial", 8, D3DFONT_BOLD);
	pFont->InitDeviceObjects(pDevice);
	pFont->RestoreDeviceObjects();

	if(Bl4ck == NULL)
		{
			Bl4ck = new D3D9Menu("DraX D3D");
		}else{
			Bl4ck->MenuShow(12,10,pFont,pDevice);
			if(Bl4ck->Mmax==0) RebuildMenu();
			Bl4ck->MenuNav();
		
		}

	Hacks();
	
	delete pFont;

	return pPresent(pDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}

HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
	if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
		return E_FAIL;

	WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
					|(WORD)(((colour32>>20)&0xF)<<8)
					|(WORD)(((colour32>>12)&0xF)<<4)
					|(WORD)(((colour32>>4)&0xF)<<0);

	D3DLOCKED_RECT d3dlr;
	(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
	WORD *pDst16 = (WORD*)d3dlr.pBits;

	for(int xy=0; xy < 8*8; xy++)
		*pDst16++ = colour16;

	(*ppD3Dtex)->UnlockRect(0);

	return S_OK;
}

DWORD dwDrawindexedprimitive_ret;

HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, UINT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
{	  
  LPDIRECT3DVERTEXBUFFER9 Stream_Data;
  UINT Offset = 0;
  UINT m_Stride = 0;


  if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &m_Stride) == D3D_OK)
  Stream_Data->Release();

  	if(Color)
	{
		GenerateTexture(pDevice, &sRed,		RED);
		GenerateTexture(pDevice, &sYellow,	YELLOW);
		GenerateTexture(pDevice, &sGreen,	GREEN);
		GenerateTexture(pDevice, &sBlue,	BLUE);
		GenerateTexture(pDevice, &sPurple,	PURPLE);
		GenerateTexture(pDevice, &sPink,	PINK);
		GenerateTexture(pDevice, &sOrange,	ORANGE);
		GenerateTexture(pDevice, &sBlack,	BLACK);
		GenerateTexture(pDevice, &sWhite,	WHITE);
		GenerateTexture(pDevice, &sGrey, 	GREY);
		GenerateTexture(pDevice, &sCyan , 	CYAN);
		Color = false;
	}
//D3D Funcs
//Light Ambient, Adjustable
	if (CH_LightChams==1)
	{
	pDevice->SetRenderState(D3DRS_LIGHTING, false);
	pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,255,255));
	}else{
	pDevice->SetRenderState(D3DRS_AMBIENT, false);
	}


//With Weapon
if(CH_Chams==1)
		{
			if(CH_ChamsColorA || !CH_ChamsColorA)
			{
				if(m_Stride == 36)
				{
					if(CH_ChamsColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
					if(CH_ChamsColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
					if(CH_ChamsColorA==1){pDevice->SetTexture(0, sRed);}
					if(CH_ChamsColorA==2){pDevice->SetTexture(0, sYellow);}
					if(CH_ChamsColorA==3){pDevice->SetTexture(0, sGreen);}
					if(CH_ChamsColorA==4){pDevice->SetTexture(0, sBlue);}
					if(CH_ChamsColorA==5){pDevice->SetTexture(0, sPurple);}
					if(CH_ChamsColorA==6){pDevice->SetTexture(0, sPink);}
					if(CH_ChamsColorA==7){pDevice->SetTexture(0, sOrange);}
					if(CH_ChamsColorA==8){pDevice->SetTexture(0, sBlack);}
					if(CH_ChamsColorA==9){pDevice->SetTexture(0, sWhite);}
					if(CH_ChamsColorA==10){pDevice->SetTexture(0, sGrey);}
					if(CH_ChamsColorA==11){pDevice->SetTexture(0, sCyan);}
					myDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
				}
				if(m_Stride == 32)
				{
					if(CH_ChamsColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
					if(CH_ChamsColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
					if(CH_ChamsColorA==1){pDevice->SetTexture(0, sRed);}
					if(CH_ChamsColorA==2){pDevice->SetTexture(0, sYellow);}
					if(CH_ChamsColorA==3){pDevice->SetTexture(0, sGreen);}
					if(CH_ChamsColorA==4){pDevice->SetTexture(0, sBlue);}
					if(CH_ChamsColorA==5){pDevice->SetTexture(0, sPurple);}
					if(CH_ChamsColorA==6){pDevice->SetTexture(0, sPink);}
					if(CH_ChamsColorA==7){pDevice->SetTexture(0, sOrange);}
					if(CH_ChamsColorA==8){pDevice->SetTexture(0, sBlack);}
					if(CH_ChamsColorA==9){pDevice->SetTexture(0, sWhite);}
					if(CH_ChamsColorA==10){pDevice->SetTexture(0, sGrey);}
					if(CH_ChamsColorA==11){pDevice->SetTexture(0, sCyan);}
					myDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
				}
			}
		}
	if(CH_Chams==1)
		{
			if(CH_ChamsColorB || !CH_ChamsColorB)
			{
					if(m_Stride== 36){
					if(CH_ChamsColorB)pDevice->SetRenderState(D3DRS_LIGHTING,  false);
					if(CH_ChamsColorB)pDevice->SetRenderState(D3DRS_ZENABLE,   true);
					if(CH_ChamsColorB==1){pDevice->SetTexture(0, sRed);}
					if(CH_ChamsColorB==2){pDevice->SetTexture(0, sYellow);}
					if(CH_ChamsColorB==3){pDevice->SetTexture(0, sGreen);}
					if(CH_ChamsColorB==4){pDevice->SetTexture(0, sBlue);}
					if(CH_ChamsColorB==5){pDevice->SetTexture(0, sPurple);}
					if(CH_ChamsColorB==6){pDevice->SetTexture(0, sPink);}
					if(CH_ChamsColorB==7){pDevice->SetTexture(0, sOrange);}
					if(CH_ChamsColorB==8){pDevice->SetTexture(0, sBlack);}
					if(CH_ChamsColorB==9){pDevice->SetTexture(0, sWhite);}
					if(CH_ChamsColorB==10){pDevice->SetTexture(0, sGrey);}
					if(CH_ChamsColorB==11){pDevice->SetTexture(0, sCyan);}
				}
					if(m_Stride== 32){
					if(CH_ChamsColorB)pDevice->SetRenderState(D3DRS_LIGHTING,  false);
					if(CH_ChamsColorB)pDevice->SetRenderState(D3DRS_ZENABLE,   true);
					if(CH_ChamsColorB==1){pDevice->SetTexture(0, sRed);}
					if(CH_ChamsColorB==2){pDevice->SetTexture(0, sYellow);}
					if(CH_ChamsColorB==3){pDevice->SetTexture(0, sGreen);}
					if(CH_ChamsColorB==4){pDevice->SetTexture(0, sBlue);}
					if(CH_ChamsColorB==5){pDevice->SetTexture(0, sPurple);}
					if(CH_ChamsColorB==6){pDevice->SetTexture(0, sPink);}
					if(CH_ChamsColorB==7){pDevice->SetTexture(0, sOrange);}
					if(CH_ChamsColorB==8){pDevice->SetTexture(0, sBlack);}
					if(CH_ChamsColorB==9){pDevice->SetTexture(0, sWhite);}
					if(CH_ChamsColorB==10){pDevice->SetTexture(0, sGrey);}
					if(CH_ChamsColorB==11){pDevice->SetTexture(0, sCyan);}
				}
			}
		}

	//Without Weapon
	if(CH_Chams==2)
		{
			if(CH_ChamsColorA || !CH_ChamsColorA)
			{
				if(m_Stride == 36)
				{
					if(CH_ChamsColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
					if(CH_ChamsColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
					if(CH_ChamsColorA==1){pDevice->SetTexture(0, sRed);}
					if(CH_ChamsColorA==2){pDevice->SetTexture(0, sYellow);}
					if(CH_ChamsColorA==3){pDevice->SetTexture(0, sGreen);}
					if(CH_ChamsColorA==4){pDevice->SetTexture(0, sBlue);}
					if(CH_ChamsColorA==5){pDevice->SetTexture(0, sPurple);}
					if(CH_ChamsColorA==6){pDevice->SetTexture(0, sPink);}
					if(CH_ChamsColorA==7){pDevice->SetTexture(0, sOrange);}
					if(CH_ChamsColorA==8){pDevice->SetTexture(0, sBlack);}
					if(CH_ChamsColorA==9){pDevice->SetTexture(0, sWhite);}
					if(CH_ChamsColorA==10){pDevice->SetTexture(0, sGrey);}
					if(CH_ChamsColorA==11){pDevice->SetTexture(0, sCyan);}
					myDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
				}
			}
		}
	if(CH_Chams==2)
		{


			if(CH_ChamsColorB || !CH_ChamsColorB)
			{
					if(m_Stride== 36){
					if(CH_ChamsColorB)pDevice->SetRenderState(D3DRS_LIGHTING,  false);
					if(CH_ChamsColorB)pDevice->SetRenderState(D3DRS_ZENABLE,   true);
					if(CH_ChamsColorB==1){pDevice->SetTexture(0, sRed);}
					if(CH_ChamsColorB==2){pDevice->SetTexture(0, sYellow);}
					if(CH_ChamsColorB==3){pDevice->SetTexture(0, sGreen);}
					if(CH_ChamsColorB==4){pDevice->SetTexture(0, sBlue);}
					if(CH_ChamsColorB==5){pDevice->SetTexture(0, sPurple);}
					if(CH_ChamsColorB==6){pDevice->SetTexture(0, sPink);}
					if(CH_ChamsColorB==7){pDevice->SetTexture(0, sOrange);}
					if(CH_ChamsColorB==8){pDevice->SetTexture(0, sBlack);}
					if(CH_ChamsColorB==9){pDevice->SetTexture(0, sWhite);}
					if(CH_ChamsColorB==10){pDevice->SetTexture(0, sGrey);}
					if(CH_ChamsColorB==11){pDevice->SetTexture(0, sCyan);}
				}
			}
		}

		//Vehicle Chams
	if(CH_ChamsSet==2)
	{
		if(CH_ChamsSetA || !CH_ChamsSetA)
		{
			if(m_Stride == 44)
			{
				if(CH_ChamsSetA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
				if(CH_ChamsSetA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
				if(CH_ChamsSetA==1){pDevice->SetTexture(0, sRed);}
				if(CH_ChamsSetA==2){pDevice->SetTexture(0, sYellow);}
				if(CH_ChamsSetA==3){pDevice->SetTexture(0, sGreen);}
				if(CH_ChamsSetA==4){pDevice->SetTexture(0, sBlue);}
				if(CH_ChamsSetA==5){pDevice->SetTexture(0, sPurple);}
				if(CH_ChamsSetA==6){pDevice->SetTexture(0, sPink);}
				if(CH_ChamsSetA==7){pDevice->SetTexture(0, sOrange);}
				if(CH_ChamsSetA==8){pDevice->SetTexture(0, sBlack);}
				if(CH_ChamsSetA==9){pDevice->SetTexture(0, sWhite);}
				if(CH_ChamsSetA==10){pDevice->SetTexture(0, sGrey);}
				if(CH_ChamsSetA==11){pDevice->SetTexture(0, sCyan);}
				myDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
			}
			if(m_Stride == 44)
			{
				if(CH_ChamsSetA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
				if(CH_ChamsSetA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
				if(CH_ChamsSetA==1){pDevice->SetTexture(0, sRed);}
				if(CH_ChamsSetA==2){pDevice->SetTexture(0, sYellow);}
				if(CH_ChamsSetA==3){pDevice->SetTexture(0, sGreen);}
				if(CH_ChamsSetA==4){pDevice->SetTexture(0, sBlue);}
				if(CH_ChamsSetA==5){pDevice->SetTexture(0, sPurple);}
				if(CH_ChamsSetA==6){pDevice->SetTexture(0, sPink);}
				if(CH_ChamsSetA==7){pDevice->SetTexture(0, sOrange);}
				if(CH_ChamsSetA==8){pDevice->SetTexture(0, sBlack);}
				if(CH_ChamsSetA==9){pDevice->SetTexture(0, sWhite);}
				if(CH_ChamsSetA==10){pDevice->SetTexture(0, sGrey);}
				if(CH_ChamsSetA==11){pDevice->SetTexture(0, sCyan);}
				myDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
			}
		}
	}
if(CH_ChamsSet==1)
	{
		if(CH_ChamsSetB || !CH_ChamsSetB)
		{
				if(m_Stride== 44){
				if(CH_ChamsSetB)pDevice->SetRenderState(D3DRS_LIGHTING,  false);
				if(CH_ChamsSetB)pDevice->SetRenderState(D3DRS_ZENABLE,   true);
				if(CH_ChamsSetB==1){pDevice->SetTexture(0, sRed);}
				if(CH_ChamsSetB==2){pDevice->SetTexture(0, sYellow);}
				if(CH_ChamsSetB==3){pDevice->SetTexture(0, sGreen);}
				if(CH_ChamsSetB==4){pDevice->SetTexture(0, sBlue);}
				if(CH_ChamsSetB==5){pDevice->SetTexture(0, sPurple);}
				if(CH_ChamsSetB==6){pDevice->SetTexture(0, sPink);}
				if(CH_ChamsSetB==7){pDevice->SetTexture(0, sOrange);}
				if(CH_ChamsSetB==8){pDevice->SetTexture(0, sBlack);}
				if(CH_ChamsSetB==9){pDevice->SetTexture(0, sWhite);}
				if(CH_ChamsSetB==10){pDevice->SetTexture(0, sGrey);}
				if(CH_ChamsSetB==11){pDevice->SetTexture(0, sCyan);}
			}
				if(m_Stride== 44){
				if(CH_ChamsSetB)pDevice->SetRenderState(D3DRS_LIGHTING,  false);
				if(CH_ChamsSetB)pDevice->SetRenderState(D3DRS_ZENABLE,   true);
				if(CH_ChamsSetB==1){pDevice->SetTexture(0, sRed);}
				if(CH_ChamsSetB==2){pDevice->SetTexture(0, sYellow);}
				if(CH_ChamsSetB==3){pDevice->SetTexture(0, sGreen);}
				if(CH_ChamsSetB==4){pDevice->SetTexture(0, sBlue);}
				if(CH_ChamsSetB==5){pDevice->SetTexture(0, sPurple);}
				if(CH_ChamsSetB==6){pDevice->SetTexture(0, sPink);}
				if(CH_ChamsSetB==7){pDevice->SetTexture(0, sOrange);}
				if(CH_ChamsSetB==8){pDevice->SetTexture(0, sBlack);}
				if(CH_ChamsSetB==9){pDevice->SetTexture(0, sWhite);}
				if(CH_ChamsSetB==10){pDevice->SetTexture(0, sGrey);}
				if(CH_ChamsSetB==11){pDevice->SetTexture(0, sCyan);}
			}
		}
	}	


	if(CH_ChamsSet==1)
		{
			if(CH_ChamsSetA || !CH_ChamsSetA)
			{
				if(m_Stride == 44)
				{
					if(CH_ChamsSetA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
					if(CH_ChamsSetA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
					if(CH_ChamsSetA==1){pDevice->SetTexture(0, sRed);}
					if(CH_ChamsSetA==2){pDevice->SetTexture(0, sYellow);}
					if(CH_ChamsSetA==3){pDevice->SetTexture(0, sGreen);}
					if(CH_ChamsSetA==4){pDevice->SetTexture(0, sBlue);}
					if(CH_ChamsSetA==5){pDevice->SetTexture(0, sPurple);}
					if(CH_ChamsSetA==6){pDevice->SetTexture(0, sPink);}
					if(CH_ChamsSetA==7){pDevice->SetTexture(0, sOrange);}
					if(CH_ChamsSetA==8){pDevice->SetTexture(0, sBlack);}
					if(CH_ChamsSetA==9){pDevice->SetTexture(0, sWhite);}
					if(CH_ChamsSetA==10){pDevice->SetTexture(0, sGrey);}
					if(CH_ChamsSetA==11){pDevice->SetTexture(0, sCyan);}
					myDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
				}
				if(m_Stride == 44)
				{
					if(CH_ChamsSetA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
					if(CH_ChamsSetA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
					if(CH_ChamsSetA==1){pDevice->SetTexture(0, sRed);}
					if(CH_ChamsSetA==2){pDevice->SetTexture(0, sYellow);}
					if(CH_ChamsSetA==3){pDevice->SetTexture(0, sGreen);}
					if(CH_ChamsSetA==4){pDevice->SetTexture(0, sBlue);}
					if(CH_ChamsSetA==5){pDevice->SetTexture(0, sPurple);}
					if(CH_ChamsSetA==6){pDevice->SetTexture(0, sPink);}
					if(CH_ChamsSetA==7){pDevice->SetTexture(0, sOrange);}
					if(CH_ChamsSetA==8){pDevice->SetTexture(0, sBlack);}
					if(CH_ChamsSetA==9){pDevice->SetTexture(0, sWhite);}
					if(CH_ChamsSetA==10){pDevice->SetTexture(0, sGrey);}
					if(CH_ChamsSetA==11){pDevice->SetTexture(0, sCyan);}
					myDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
				}
			}
		}
	if(CH_ChamsSet==1)
		{
			if(CH_ChamsSetB || !CH_ChamsSetB)
			{
					if(m_Stride== 44){
					if(CH_ChamsSetB)pDevice->SetRenderState(D3DRS_LIGHTING,  false);
					if(CH_ChamsSetB)pDevice->SetRenderState(D3DRS_ZENABLE,   true);
					if(CH_ChamsSetB==1){pDevice->SetTexture(0, sRed);}
				if(CH_ChamsSetB==2){pDevice->SetTexture(0, sYellow);}
				if(CH_ChamsSetB==3){pDevice->SetTexture(0, sGreen);}
				if(CH_ChamsSetB==4){pDevice->SetTexture(0, sBlue);}
				if(CH_ChamsSetB==5){pDevice->SetTexture(0, sPurple);}
				if(CH_ChamsSetB==6){pDevice->SetTexture(0, sPink);}
				if(CH_ChamsSetB==7){pDevice->SetTexture(0, sOrange);}
				if(CH_ChamsSetB==8){pDevice->SetTexture(0, sBlack);}
				if(CH_ChamsSetB==9){pDevice->SetTexture(0, sWhite);}
				if(CH_ChamsSetB==10){pDevice->SetTexture(0, sGrey);}
				if(CH_ChamsSetB==11){pDevice->SetTexture(0, sCyan);}
				}
					if(m_Stride== 44){
					if(CH_ChamsSetB)pDevice->SetRenderState(D3DRS_LIGHTING,  false);
					if(CH_ChamsSetB)pDevice->SetRenderState(D3DRS_ZENABLE,   true);
					if(CH_ChamsSetB==1){pDevice->SetTexture(0, sRed);}
				if(CH_ChamsSetB==2){pDevice->SetTexture(0, sYellow);}
				if(CH_ChamsSetB==3){pDevice->SetTexture(0, sGreen);}
				if(CH_ChamsSetB==4){pDevice->SetTexture(0, sBlue);}
				if(CH_ChamsSetB==5){pDevice->SetTexture(0, sPurple);}
				if(CH_ChamsSetB==6){pDevice->SetTexture(0, sPink);}
				if(CH_ChamsSetB==7){pDevice->SetTexture(0, sOrange);}
				if(CH_ChamsSetB==8){pDevice->SetTexture(0, sBlack);}
				if(CH_ChamsSetB==9){pDevice->SetTexture(0, sWhite);}
				if(CH_ChamsSetB==10){pDevice->SetTexture(0, sGrey);}
				if(CH_ChamsSetB==11){pDevice->SetTexture(0, sCyan);}
				}
			}
		}

 __asm
   {
    popad
       jmp dwDrawindexedprimitive_ret;

   }
}

int D3D(void)
{
	HINSTANCE	hD3D;
	DWORD		vTable[105];
	hD3D=0;
	do {
		hD3D = GetModuleHandle("d3d9.dll");
		if (!hD3D) Sleep(10);
	} while(!hD3D);

	if (D3Ddiscover((void *)&vTable[0],420)==0) return 0;
	{

		pPresent = (oPresent)DetourCreate((DWORD)vTable[17], (DWORD)myPresent,12);

			
		Sleep(100);
	}

	return 0;
}	


BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
	if (dwReason == DLL_PROCESS_ATTACH) 
	{	HideModule(hDll);
		EraseHeaders(hDll);               
	    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL);
	}
	return TRUE;
}
Addies.h:
Code:
//Pointer, Bases
#define ADR_PLAYERPOINTER 0x00ABD750
#define ADR_SERVERPOINTER 0x009B7EA8

//Hacks
#define OFS_NFD 0x00102C4
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Z 0x00102E8
int.h
Code:
//Folder
int folder1			=0;
int folder2			=0;
int folder3			=0;
int folder4			=0;

//Items
int CH_Chams		=0;
int CH_ChamsColorA	=0;
int CH_ChamsColorB	=0;

int CH_ChamsSet		=0;
int CH_ChamsSetA	=0;
int CH_ChamsSetB	=0;

int CH_LightChams	=0;

int CH_NFD			=0;
int CH_SuperJump	=0;

int CH_Slot5		=0;
int CH_Slot6		=0;
int CH_Slot7		=0;
int CH_Slot8		=0;

int CH_
Hacks.h
Code:
#include "Addies.h"
#define ADR_PlayerPointer
#define ADR_ServerPointer

;void Hacks()
{
	DWORD Player = *(DWORD*) ADR_PlayerPointer
	DWORD Server = *(DWORD*) ADR_ServerPointer

		if (D3D != 0)
	{
		//********
		//******** ends
	}

	if (Player != 0)
	{
		//PlayerHacks
		if (CH_NFD == 1)
		{
			*(float*)(Player+OFS_NFD) = -20000;
		}

		if (CH_Superjump !=0)
		{
			if(GetAsyncKeyState ( vKey_Control)&1)
			{
				switch (CH_SuperJump)
				{
				case 1: *(float*)(Player+OFS_Z) = 500;break;
					case 2: *(float*)(Player+OFS_Z) = 1000;break;
						case 3: *(float*)(Player+OFS_Z) = 1500;break;
							case 4: *(float*)(Player+OFS_Z) = 2000;break;
								case 5: *(float*)(Player+OFS_Z) = 2500;
				}}}}}
		//PlayerHacks ends
	}

	if (Server != 0)
	{
		//ServerHacks
		switch (CH_Slot5)
		{
		case 1: *(long*)(Server+Slot5) = 1;
		}
		switch (CH_Slot6)
		{
		case 1: *(long*)(Server+Slot6) = 1;
		}
		switch (CH_Slot7)
		{
		case 1: *(long*)(Server+Slot7) = 1;
		}
		switch (CH_Slot8)
		{
		case 1: *(long*)(Server+Slot8) = 1;
		}
		//ServerHacks ends
	}

}
I gues that is the main stuff you need. If you need anything else, tell me.
Honestly, it's hard to say since I don't know @ which line of code the errors are pointing to
Thanks for trying, I got a friend helping me with it later anyways.
Do you have the bool and thread in there ?
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