UnhappyHelphelp me please

Posts 14 of 4 · Page 1 of 1
help me please
help me I'm needing help to create a hack I'm not sure moving the C + + more aki is the code I did not know if this right is wrong to have this code for min pls monde

These codes are of this tutorial looks

http://www.mpgh.net/forum/242-crossf...-wallhack.html

I did the code and that

Code:
#define PlayerBody  ( Stride == 44 || Stride == 40 )
//Note for retards, the " || " Operator means "Or" as in: "PlayerBody  is equal to stride number 44, or 40."

if (PlayerBody){
                   DWORD dwReEnableZB = D3DZB_TRUE;
 
                  //Note to Retards: Change psyDevice to your D3D9Device.
                  psyDevice->SetTexture(0, texRed);// Turn the playerbody Red
                  psyDevice->GetRenderState(D3DRS_ZENABLE, &dwReEnableZB); //Enable the zBuffer
                  psyDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); // Disable it
                  psyDevice->SetTexture(0, texYellow);// Turn the playerbody Yellow
                  psyDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_NEVER);// Reject the pixels (shaders)
                 }

bool Generate = true; // <-- to prevent flicker. will be explained later.
LPDIRECT3DTEXTURE9    texYellow, texRed;

HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
    if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
        return E_FAIL;
     
    WORD colour16 =    ((WORD)((colour32>>28)&0xF)<<12)
            |(WORD)(((colour32>>20)&0xF)<<8)
            |(WORD)(((colour32>>12)&0xF)<<4)
            |(WORD)(((colour32>>4)&0xF)<<0);
 
    D3DLOCKED_RECT d3dlr;    
    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    WORD *pDst16 = (WORD*)d3dlr.pBits;
 
    for(int xy=0; xy < 8*8; xy++)
        *pDst16++ = colour16;
 
    (*ppD3Dtex)->UnlockRect(0);
 
    return S_OK;
}

//this belongs in your ENDSCENE
/*
Remember our BOOL Generate? this is here so that your chams don't 
flicker, over and over rapidly, cause it's ****ing annoying.
so, this bool makes sure that they're only generated once when the endscene is first initiated.
and not over, and over.
*/
 
if (Generate)
{
GenerateTexture(psyDevice, &texRed,D3DCOLOR_ARGB(255,255,0,0));
GenerateTexture(psyDevice, &texYellow,D3DCOLOR_ARGB(255,255,255,0));
Generate = false;
}
is right or wrong
Quote Originally Posted by mycookiesrawr123 View Post
Team Viewer?
Yes
it will help me?

add me on msn my email michel-hp@hotma...il.com
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