Cooldown Hack
So blah blah bypassed hackshield, blah blah attached CE, blah blah.
In short, I'm able to remove cooldowns on the skill of my choice but said skill only does damage on the first cast. Anyone know why? I'm not too savvy with memory editing, so it's quite stumped me for the past 5 minutes.
Is the edit via ASM? (Memory editing) Or is it a simple scan and change hack?
It's a simple scan and change. However I'm pretty sure from what is happening that you would probably need to change some opcodes to bypass client sided checks. :/ I'm no good with that kind of stuff if thats what it really is.
I have the debugger attached and I have full access to the memory read/write at the moment.
So I've got something good out of this. It seems spamming the spell, even though it does no damage, will raise your dungeon points. At the end of the dungeon those points are turned into bonus exp. As you can guess this means unlimited exp works. (Get the corny Fate/Stay Night ref?) I'll PM later after I'm done testing more things.
PM'd my MSN info. Still trying to figure this out.
Maybe later. Without the damage registering all you can do with this is create a sub-par unlimited exp bot. However if you want to help me you can go google the conversion of points to experience and let me know what it is. Right now 1 spell cast adds 6 points.
Actually with a few nops the points do stick at the end of a dungeon, I've confirmed it multiple times.
Yea, I'll give you a hint, if you search for the addresses of your current points and you look at the addresses near it everything is there. There's a few changes needed in a few different places. However if you edit the value of the points freely even after the changes the game will crash at the end of the dungeon if its too high. I'm pretty sure there's a client sided check for things like that, I'm guessing CRC checks or summat fancy.
I as well work with Memory Editors, + CE. PM Me your MSN, i'll be working with you for sure. Been trying to find a LEGIT bypass.
Good with C++, Java, and V.NET Basic