D3D Hacks

Posts 31–45 of 57 · Page 3 of 4
Quote Originally Posted by Skrillex View Post
@Dark Side 100% not ur source.If u make a aimbot why u not post this or make a hack with this feature?
Again , Don't Beg ,

Anyway i will release Hack With Aimbot After ***** one get's detect
ok but this is 100% not ur source and i dont beg omg
Nice joered thats what you were doing
Quote Originally Posted by giniyat101 View Post
@Dark Side @[G]a[M]e[R] @CFhackerfree @Skrillex
he didn't post full codes so leecher don't leech.

noob haha you are the biggest noob the i have see xD bigger as Dark Side you are same a leecher i give crediz by features noob if i dont have give i am leecher but i givve noob haha he say leecher f0ck u noob
all leecher's only need this part

Code:
	if (iStride == 40)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0, Red);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0, Blue );
}
if (iStride == 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0, Red);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0, Blue );
}
if (iStride == 44)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0, Red);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0, Blue );
}
}

//-------------------  Naked Chams Start------------------------------------------
{
if(naked)
{
if(iStride==44) 
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
if(iStride==40) 
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
if(iStride==32) 
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
}

//-------------------Semi- wireframe Start------------------------------------

if (swire)
{
if (iStride==44) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
if (iStride==40) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
if (iStride==32) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
}

//-------------------World- wireframe Start------------------------------------
if (fullwire)
{
if (iStride==44) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
if (iStride==40) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
if (iStride==32) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
if (iStride==28) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
if (iStride==16) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
}
}
/////////////////////////////////////////////////
if(fbright)
{
if(iStride==44)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255));
}
if(iStride==40)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false); 
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255)); 
}
if(iStride==32)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false); 
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255)); 
}
}

if(asus)
{
if(iStride==28)
{
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
}
if(iStride==44)
{
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
if(iStride==40)
{
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
if(iStride==32)
{
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
}

if(xray)
{
if(iStride==28)     
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);   
}
}

if(nofog) 
{ 
pDevice->SetRenderState(D3DRS_FOGENABLE, false); 
}
so they took what they want :S
Quote Originally Posted by Dark Side View Post
all leecher's only need this part

Code:
	if (iStride == 40)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0, Red);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0, Blue );
}
if (iStride == 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0, Red);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0, Blue );
}
if (iStride == 44)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0, Red);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0, Blue );
}
}

//-------------------  Naked Chams Start------------------------------------------
{
if(naked)
{
if(iStride==44) 
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
if(iStride==40) 
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
if(iStride==32) 
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
}

//-------------------Semi- wireframe Start------------------------------------

if (swire)
{
if (iStride==44) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
if (iStride==40) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
if (iStride==32) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
}

//-------------------World- wireframe Start------------------------------------
if (fullwire)
{
if (iStride==44) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
if (iStride==40) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
if (iStride==32) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
if (iStride==28) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
if (iStride==16) 
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );  
}
}
}
/////////////////////////////////////////////////
if(fbright)
{
if(iStride==44)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255));
}
if(iStride==40)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false); 
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255)); 
}
if(iStride==32)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false); 
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255)); 
}
}

if(asus)
{
if(iStride==28)
{
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
}
if(iStride==44)
{
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
if(iStride==40)
{
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
if(iStride==32)
{
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
}

if(xray)
{
if(iStride==28)     
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);   
}
}

if(nofog) 
{ 
pDevice->SetRenderState(D3DRS_FOGENABLE, false); 
}
so they took what they want :S

this source is leeched
Quote Originally Posted by [G]a[M]e[R] View Post
this source is leeched
Frome who? offcourse wallhacks has been made b4 but didnt leeched out of some thread :O
Quote Originally Posted by giniyat101 View Post
you mentioned yourself as leecher
haha noob you have post a leeched weapon hack source noob f0ck you noob
Quote Originally Posted by [G]a[M]e[R] View Post
haha noob you have post a leeched weapon hack source noob f0ck you noob
prove.
/msg2short
Quote Originally Posted by [R]us[C]oder View Post
I need help i have try this code but its dont work on Crossfire russia Why?
Learn C++ First
Posts 31–45 of 57 · Page 3 of 4
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