No Recoil Code

Posts 3145 of 52 · Page 3 of 4
Can someone please details exactly which file needs to be replaced with the coded one ?
And can someone mail it to me ? I am a newb at C++ ...
Nice post, it would be awesome for me if I knew how to use it :P
Well I tried it once and it did not work for me, perhaps I will try to compile this again later this day =), If not.. too bad for me

Thanks for the release & your hard work.
GL in your next project
Good Job very Thank you and more!
__________
Quote Originally Posted by Hanreb View Post
Good Job very Thank you and more!
Lol \Agree
This was released by LowHertz a month ago.. I'm pretty sure it no longer works unless you have the right hook. Could be wrong of course.
nice gona try it out
Quote Originally Posted by SamsoniteNM View Post
Nice post, it would be awesome for me if I knew how to use it :P
Well I tried it once and it did not work for me, perhaps I will try to compile this again later this day =), If not.. too bad for me

Thanks for the release & your hard work.
GL in your next project
You need C++ (as i'm sure you're already aware) and will need a SDK/Hook. I suggest either Unreal's V2 SDK or Eddyk's APBVtable as both of them look for patterns and catch the new offsets on updates. Not to mention they come complete with the required SDK.

The only problem you'll run into that is tiring is having to consistently identify everything and with the countless files and what-not it can be annoying.

Quote Originally Posted by kyosukedei View Post
This was released by LowHertz a month ago.. I'm pretty sure it no longer works unless you have the right hook. Could be wrong of course.
The hook would not change it's ability to work. Recoil is client based as seen with that old APB.exe release @MrNeedHelp released. Spread however is server-sided and cannot be done by this code.
Quote Originally Posted by Khyy View Post
You need C++ (as i'm sure you're already aware) and will need a SDK/Hook. I suggest either Unreal's V2 SDK or Eddyk's APBVtable as both of them look for patterns and catch the new offsets on updates. Not to mention they come complete with the required SDK.

The only problem you'll run into that is tiring is having to consistently identify everything and with the countless files and what-not it can be annoying.

Mate, it is sad, but I dont know what you ae talking about.
My main issue is learning it. I can learn it if I see how it is done.
But there is no tutorial for this, so..
I tried to compile a source code :P
I copied the code into a .txt and saved it, after that I changed the .txt to a .cpp
And then I had some trouble getting the .cpp into the c++ Visual program..
As I said, I really need to see how it is done, but I guess there aren't any tutorials for that, cause I already searched for em.
I am ready to learn, but yeah..
is this still undetected? how to use it??
There is no such thing as tutorial, learn C++.

There's this thing called google that let you search stuff like this too.
What kind of Canvas Library to use so i can compile it? Is it fine to compile it with wxdevc++?
C++ sayme u have 39 errors ?
thanks for this code. i will insert this to my project
Posts 3145 of 52 · Page 3 of 4
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