
Originally Posted by
Kyron
You need C++ (as i'm sure you're already aware) and will need a SDK/Hook. I suggest either Unreal's V2 SDK or Eddyk's APBVtable as both of them look for patterns and catch the new offsets on updates. Not to mention they come complete with the required SDK.
The only problem you'll run into that is tiring is having to consistently identify everything and with the countless files and what-not it can be annoying.
Mate, it is sad, but I dont know what you ae talking about.
My main issue is learning it. I can learn it if I see how it is done.
But there is no tutorial for this, so..
I tried to compile a source code :P
I copied the code into a .txt and saved it, after that I changed the .txt to a .cpp
And then I had some trouble getting the .cpp into the c++ Visual program..
As I said, I really need to see how it is done, but I guess there aren't any tutorials for that, cause I already searched for em.
I am ready to learn, but yeah..