People keep beating around the bush with me, no ones given me solid advice... Please be sincere and help me out,
I appreciate help that solves the problem, not just comments about it!!!
Why can't I get those 2 mods to work?
I'm having some problems with mods.
Right now I have High RoF all assault rifles being used in TEXTURESCRIPTS.rez works great, or I can use Yoda's chams, same method, but one or the other.
I also have L96A1 w/ no reload, no postrush, instant draw, semi atuo and maybe some other things - Really cool mod. I have this working through PREFABS.rez
I have properly injected
all files from M16A3 to MP7 mod (Using TEXTURESCRIPTS.rez for the
GUNS_M_PV_AR modded file)
everything seems to work, except when I get in game, the screen goes gray when I equip the gun and can't shoot it.
I also have the LAW to M9 (knife) mod but it won't work no matter where I put it. Why?
I tried using mods in .rez files that I found empty!!! Even found them posted here as usable? but they didn't work with any mods. These files are:
GUNS_M_UI.rez
UI_HUD_Base.rez (both empty, but wouldn't load mods using TEXTURESCRIPTS method (which also worked with PREFABS))
MODELS.rez didn't work either. (using MODELS removed the ability to open doors/vault via keypad in BLOOD MONEY/hired guns) I figured that'd be fixed by keeping/leaving the default model files in there with the Modded files.
So out of 5 .rez files 2 worked for modded bypass?
Why can't I get those 2 mods to work?
Here's links:
http://www.mpgh.net/forum/210-combat...-my-first.html
http://www.mpgh.net/forum/210-combat...-full-mod.html
I reproduced the gray screen error when copying a modded file into directory while game was running (the weapon equipped became gray screen w/ file)
EDIT: apparently the sniper modded l96a1 loads from PREFABS but Yoda's chams didn't? why? thats odd.
Maybe The LAW to M9 would work in TEXTURESCRIPTS instead, but then no high RoF AR's =/ choices choices (STILL NEED HELP)