HelpHelp me please?

Posts 16–28 of 28 · Page 2 of 2
Quote Originally Posted by xEvanLewisx View Post
okay, when I open Xtraxct and extract a file from combatarms/game/"File name" i extract it and the extension is . L T B not .DTX or what it needs to be. So when i try to open it in the Converter it doesnt even show up to be able to be converted. Any advice?. also the plug in for Photoshop uhm DTX(something).81i or whatever, where do i put that? the instruction i found wasnt clear. Photoshop/app/plugins/fileformat <--- thats where i put it and im not sure if thats right. Sorry for all the trouble hopefully ill get this all fixed soon so i dont have to keep bothering you all. Thanks .REZ im may need to PM you for help. If i keep having problems, if thats fine :P Thank you
When you dl the shit with the plugins, anything in the main folder belongs in the main PS folder. Everything else goes into the folders that they are already named as. I'm not really good at explaining so AFFFFFFFFFFFF.
Okay, now that i fixed my problems with Photo shop thanks to aeronyxjr.

I am Unfortunately having one last problem HOPEFULLY.. and that would be this




How do i get RezInject to see the file?
Help.pngattachment deleted · 5 downloads before removal
@xEvanLewisx
You have to inject it into GUNS_T_PV_AR
Cause you can't inject a texture into a model
One more problem, when i make the texture, convert, and reinject (it all worked as it should) i go in game and the gun is white? what did i do wrong?
Quote Originally Posted by xEvanLewisx View Post
One more problem, when i make the texture, convert, and reinject (it all worked as it should) i go in game and the gun is white? what did i do wrong?
@xEvanLewisx go into your C:\Nexon\Combat Arms\Game folder, and find the .reznew and rename the file extension to .rez
Quote Originally Posted by .REZ View Post


@xEvanLewisx go into your C:\Nexon\Combat Arms\Game folder, and find the .reznew and rename the file extension to .rez
Wrong.

It means that he made a mod and the file was too big, in that case he should set the mipmap to one.

@.REZ
Quote Originally Posted by aeronyx View Post


Wrong.

It means that he made a mod and the file was too big, in that case he should set the mipmap to one.

@.REZ
I couldnt be sure, he didnt provide much detail, but that is necessary as well
Quote Originally Posted by .REZ View Post


I couldnt be sure, he didnt provide much detail, but that is necessary as well
Yes he did, he clearly said that he made a texture mod and it appeared white ingame.

/fp


Quote Originally Posted by xEvanLewisx View Post
One more problem, when i make the texture, convert, and reinject (it all worked as it should) i go in game and the gun is white? what did i do wrong?
Sometimes, it seems you post just to post, and do so without thinking.



@.REZ
Quote Originally Posted by aeronyx View Post


Yes he did, he clearly said that he made a texture mod and it appeared white ingame.

/fp




Sometimes, it seems you post just to post, and do so without thinking.



@.REZ
Hmm, I must have not read the question correctly, please hop off my dick
Hey thanks everyone i got it all working! but all i am able to do is make the guns like colorful using color-balance. is there any easy way to re color and make like camos? or something?
ONE MORE THING, im attempting to change the rate of fire on one of my guns but when i get it all done and reinjected and open combat arms it keeps poping up with "System Files are corrupt" what do i do?

I may just repost a new topic
Quote Originally Posted by xEvanLewisx View Post
ONE MORE THING, im attempting to change the rate of fire on one of my guns but when i get it all done and reinjected and open combat arms it keeps poping up with "System Files are corrupt" what do i do?

I may just repost a new topic
@xEvanLewisx You have to bypass, instead of deleting the origional .rez, leave it, then rename the .reznew to TEXTURESCRIPTS.rez, and backup your origional TEXTURESCRIPTS
Posts 16–28 of 28 · Page 2 of 2
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