Hack Features(NEW)
Don't release Unlimited Ammo to public -_-
Or server crasher...
Dun kill it that much please
Or server crasher...
Dun kill it that much please

Server Crasher...
oh God, don't release it ...
oh God, don't release it ...@qwerty01
Ehh its complicated to much to explain. Unity3D uses C# and javascript. And you can attact these scripts to an object. For example you take a player model. Create a player walk script attach the script to the player(Drag + Drop) and the player will move depending on how you coded the script. Very easy. I've heard of you(through isiah sanchez) so if your interest i could give you the project for free
This may help:
http://unity3d.com/support/documenta...rp_26_Boo.html
A Javascript player script(Not written by me)
Ehh its complicated to much to explain. Unity3D uses C# and javascript. And you can attact these scripts to an object. For example you take a player model. Create a player walk script attach the script to the player(Drag + Drop) and the player will move depending on how you coded the script. Very easy. I've heard of you(through isiah sanchez) so if your interest i could give you the project for free

This may help:
http://unity3d.com/support/documenta...rp_26_Boo.html
A Javascript player script(Not written by me)
Code:
var horizontalRotationSpeed : float = 100.0; var groundSpeed : float = 25.0; var airSpeed : float = 5.0; var jumpSpeed : float = 220; var ladderSpeed : float = 15.0; var gravity : float = 10.0; var groundDrag : float = 2.0; var airDrag : float = 0.1; @hideInInspector var grounded : boolean = false; @hideInInspector var ladderClimbing : boolean = false; @hideInInspector var jumping : boolean = false; @hideInInspector var superJump : boolean = false; private var t : Transform; private var rb : Rigidbody; private var superJumpSpeed : float; private var offLadder : boolean = true; private var ladderTop : GameObject; function Awake () { t = transform; rb = rigidbody; rb.freezeRotation = true; rb.useGravity = false; GameStatus.mouseSensitivityX = horizontalRotationSpeed; } function Update () { rb.MoveRotation(rb****tation * Quaternion.Euler(Vector3.up * Input.GetAxis("Mouse X") * FPSCamera.fovMultiplier * GameStatus.mouseSensitivityX * Time.deltaTime)); if (Input.GetButtonDown("Jump")) { Jump(); } } function FixedUpdate () { var movement : Vector3; movement = Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0); if (movement.sqrMagnitude > 1) movement.Normalize(); if (!ladderClimbing) { rb.AddRelativeForce(movement.y * Vector3.forward * ((grounded) ? groundSpeed : airSpeed)); rb.AddRelativeForce(movement.x * Vector3.right * ((grounded) ? groundSpeed : airSpeed)); } else { rb.AddRelativeForce(movement.y * Vector3.up * ladderSpeed); } if (jumping) { if (!superJump) { rb.AddForce(t.up * jumpSpeed); } else { rb.velocity = Vector3.zero; rb.AddForce(t.up * superJumpSpeed); superJump = false; } if (ladderClimbing) { offLadder = true; ladderClimbing = false; } jumping = false; } // We apply gravity manually for more tuning control rb.AddForce(Vector3(0, -gravity * rb.mass, 0)); } function Jump () { if (grounded) jumping = true; } function SuperJump (superSpeed : float) { if (grounded) { superJumpSpeed = superSpeed; superJump = true; jumping = true; } } function OffLadder () { offLadder = true; ladderTop.SendMessage("ToggleTop"); } function OnTriggerEnter ( col : Collider ) { if (!offLadder && col.tag == "TopLadder") { ladderTop = col.gameObject; Invoke ( "OffLadder", 1 ); ladderClimbing = false; ladderTop.SendMessage("ToggleTop"); } } function OnTriggerStay ( col : Collider ) { if ( col.transform.tag == "Ladder" ) { if (offLadder) { ladderClimbing = true; offLadder = false; } grounded = true; rb.drag = groundDrag; } } function OnCollisionEnter (collision : Collision) { grounded = true; rb.drag = groundDrag; } function OnCollisionStay (collision : Collision) { grounded = true; rb.drag = groundDrag; } function OnCollisionExit (collision : Collision) { if (!ladderClimbing) { grounded = false; rb.drag = airDrag; } }
This made me jizz a little , cant wait for release
who need's vip when this is availible. i mean like this is just as good if not better, THANKS MAN. cant wait for the release
@rangest70
It was released. I cant tell you were cause its against the rules.
It was released. I cant tell you were cause its against the rules.
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