View Angle:

It seems to be read only but, haven't tested to change it...
Credits: @Jorndel

It seems to be read only but, haven't tested to change it...
Credits: @Jorndel


Dim p1pa As Integer = &H1D02968 'Player 1 primary ammo
Dim p2pa As Integer = &H1D06254 'Player 2 primary ammo
Dim p3pa As Integer = &H1D09B40 'Player 3 primary ammo
Dim p4pa As Integer = &H1D0D42C 'Player 4 primary ammo
Dim p5pa As Integer = &H1D10D18 'Player 5 primary ammo
Dim p6pa As Integer = &H1D14604 'Player 6 primary ammo
Dim p7pa As Integer = &H1D17EF0 'Player 7 primary ammo
Dim p8pa As Integer = &H1D1B7DC 'Player 8 primary ammo
Dim p9pa As Integer = &H1D1F0C8 'Player 9 primary ammo
Dim p10pa As Integer = &H1D229B8 'Player 10 primary ammo
Dim p11pa As Integer = &H1D262A0 'Player 11 primary ammo
Dim p12pa As Integer = &H1D29BC8 'Player 12 primary ammo
Dim p13pa As Integer = &H1D2D478 'Player 13 primary ammo
Dim p14pa As Integer = &H1D30D64 'Player 14 primary ammo
Dim p15pa As Integer = &H1D35650 'Player 15 primary ammo
Dim p16pa As Integer = &H1D37F3C 'Player 16 primary ammo
Dim p17pa As Integer = &H1D3B828 'Player 17 primary ammo
Dim p18pa As Integer = &H1D3F114 'Player 18 primary ammo
Enum PlayerAmmo
Player1 = &H1D02968
Player2 = Player1 + &H38EC
Player3 = Player2 + &H38EC
Player4 = Player3 + &H38EC
Player5 = Player4 + &H38EC
Player6 = Player5 + &H38EC
Player7 = Player6 + &H38EC
Player8 = Player7 + &H38EC
Player9 = Player8 + &H38EC
Player10 = Player9 + &H38EC
Player11 = Player10 + &H38EC
Player12 = Player11 + &H38EC
Player13 = Player12 + &H38EC
Player14 = Player13 + &H38EC
Player15 = Player14 + &H38EC
Player16 = Player15 + &H38EC
Player17 = Player16 + &H38EC
Player18 = Player17 + &H38EC
End Enum

Function SetAmmo(ByRef PlayerIndex As Integer)
If (PlayerIndex > 17) Then Return 0
Return &H1CFF07C + (&H38EC * PlayerIndex)
End Function
WriteInteger(SetAmmo(0), 100)
void TP(int Player, float cX, float, cY, float cZ)
{
int pX = 0x1CFEC70 + (0x38EC * Player);
int pY = 0x1CFEC74 + (0x38EC * Player);
int pZ = 0x1CFEC78 + (0x38EC * Player);
WriteFloat(pX, cX);
WriteFloat(pY, cY);
WriteFloat(pZ, cZ);
}
--------------[Auto Generated by -InSaNe- Scanner]--------------- ---------------[Process: iw5mp.exe | Oct 10 2012]---------------- //Classes and Variables RefDef...................0x00A44530 CG.......................0x009D9320 CGS......................0x009D4DA0 ViewMatrix...............0x0113DF6C Entity...................0x00AE2940 Entity_Size..............0x000001F8 ClientInfo...............0x00AD69F8 ClientInfo_Size..........0x00000564 Input....................0x0113E010 IsInGame.................0x009D9330 Advanced UAV.............0x009D9524 Zoom.....................0x0113AB10 FullBright...............0x06098CEC NoFog....................0x06098CF0 MagicNumber..............0x010CF7B0 GetWeaponName............0x00ADE5CC ClanTag_Byte.............0x014039AB ClanTag_Text.............0x014039C0 Title_Byte...............0x014039AC Title_Text...............0x014039AD Title....................0x014039C8 //Functions RegisterFont.............0x00496D90 RegisterShader...........0x0049B130 EngineText...............0x0043C490 StrWidth.................0x005099A0 StrHeight................0x004F1AB0 CG_Trace.................0x00506110 IsVisible................0x00415450 GetPlayerTag.............0x0058A4E0 RegisterTag..............0x00401B30 NoRecoil.................0x00522E49 GetScreenMatrix..........0x00405C30 WorldToScreen............0x005A41B0 CG_Draw2D ...............0x0048C940 UI.ShowList..............0x0065F250 SendCommandToConsole.....0x00575880 DrawRotatedPic...........0x004D3E50 ProcessCommand...........0x00575880 BulletPenetration........0x005C4290 BulletPenetrationCheck...0x005C1840 DisableBulletImpacts.....0x005C41C0 No-Recoil2................0x005C99B7 Gun Laser................0x005C20F7
enum Players
{
Player1 = 0x1d08c50,
Player2 = Player1 + 0x38EC,
Player3 = Player2 + 0x38EC,
Player4 = Player3 + 0x38EC,
Player5 = Player4 + 0x38EC,
Player6 = Player5 + 0x38EC,
Player7 = Player6 + 0x38EC,
Player8 = Player7 + 0x38EC,
Player9 = Player8 + 0x38EC,
Player10 = Player9 + 0x38EC,
Player11 = Player10 + 0x38EC,
Player12 = Player11 + 0x38EC,
Player13 = Player12 + 0x38EC,
Player14 = Player13 + 0x38EC,
Player15 = Player14 + 0x38EC,
Player16 = Player15 + 0x38EC,
Player17 = Player16 + 0x38EC,
Player18 = Player17 + 0x38EC
}
typedef struct {
int Valid; //0x0 (0xAD69F8)
char _0x0004[0x8]; //0x4
char Name[16]; //0xC (0xAD6A04)
int Team; //0x1C (0xAD6A14)
char _0x0020[0x4]; //0x20
int Rank; //0x24 (0xAD6A1C)
char _0x0028[0x10]; //0x28
int Perk; //0x38 (0xAD6A30)
char _0x003C[0x8]; //0x3C
int Score; //0x44 (0xAD6A3C)
char _0x0048[0x458]; //0x48
int Attacking; //0x4A0 (0xAD6E98)
char _0x04A4[0x4]; //0x4A4
int Zooming; //0x4A8 (0xAD6EA0)
char _0x04AC[0xB8]; //0x4AC
}client_t; //[Addr: 0xAD69F8] [Size: 0x564]
Game Version.............1.9.453 Version Build Date.......Mon Oct 01 21:28:16 2012 -------- Classes -------- Refdef...................0x00A44530 CG.......................0x009D9320 CGS......................0x009D4DA0 Entity...................0x00AE2940 Entity Size..............0x000001F8 ClientInfo...............0x00AD69F8 ClientInfo Size..........0x00000564 ViewMatrix...............0x0113DF28 -------- Variables -------- IsInGame.................0x009D9330 Refdef ViewAngles........0x00A4905C ServerSet................0x01B3F228 PlayerSnap...............0x009D9320 KButtons.................0x00C14630 CvarList.................0x05AAA200 CvarList Size............0x05AA51D8 MapLighting (Fullbright).0x06098CEC ViewAngleX...............0x0113E008 ViewAngleY...............0x0113E004 WeaponViewAngleX.........0x00A49098 WeaponViewAngleY.........0x00A4909C GetWeaponName............0x00ADE5CC GetWeapon................0x009B7D50 UserCmd Input............0x0113E010 UserCmd Size.............0x0000002C -------- Functions -------- ProcessCommand...........0x00575880 CG_Trace.................0x005C66E0 CG_Init..................0x004D1160 CG_Obituary..............0x005A5FF0 RenderDevice.............0x06099328 RegisterFont.............0x00496D90 RegisterShader...........0x0049B130 DrawEngineText...........0x0043C490 DrawStretchPic...........0x004BC980 DrawRotatedPic...........0x004D3E50 GetScreenMatrix..........0x00405C30 StrWidth.................0x005099A0 WritePacket..............0x00489E10 GetSnapshot..............0x00493320 Thermal Overlay..........0x00461110 Adavanced UAV............0x01D057E4 DrawEngineRadar..........0x00455810 OverlayPackage...........0x0055C280 OverlayEnemy.............0x00477F60 OverlayFriendly..........0x004A8350 OverlayTurret............0x00551A40 OverlayHeli..............0x004D7040 OverlayLocal.............0x004FF0A0 OverlayPlane.............0x0042F3E0 Com_Error................0x0041D280 Com_Notice...............0x0049C120 MsgManager...............0x00436170 GetPlayerTag/GetBonePos..0x004865E0 GetTagPointer............0x0049AD10 RegisterTag..............0x00505680 IsVisible................0x00415450 BulletPenetrationCheck...0x005C1840 GetCurrentWeapon.........0x00415490 GetWeaponSpread..........0x0043E850 GetRandomFloat...........0x005FAE30 -------- Other/Unknown -------- KeyCatcher...............0x0113A96C Aim Assist...............0x0058A4E0 Console..................0x00575880 Fonts....................0x004D1334 KillIcons................0x004D1433 Com_HashKey..............0x00443830 ServerCommandsSequence...0x00C37BF4 ServerCommands...........0x00C37BFC CurrentCmdNumberAddr.....0x0113F610 CSnapshot................0x01147EE8
