Modern Warfare 3 Source Code / Address Thread

Posts 196–210 of 282 · Page 14 of 19
Quote Originally Posted by Geomatrical 0 View Post
Rename the Custom Classes, classes 1-15. For version 1.9.453 on Steam.

Custom Class 1: 1DBD7F8
Custom Class 2: 1dbd85a
Custom Class 3: 1dbd8bc
Custom Class 4: 1dbd91e
Custom Class 5: 1dbd980
Custom Class 6: 1dbd9e2
Custom Class 7: 1dbda44
Custom Class 8: 1dbdaa6
Custom Class 9: 1dbdb08
Custom Class 10: 1dbdb6a
Custom Class 11: 1dbdbcc
Custom Class 12: 1dbdc2e
Custom Class 13: 1dbdc90
Custom Class 14: 1dbdcf2
Custom Class 15: 1dbdd54
Thanks!

---------- Post added at 09:34 PM ---------- Previous post was at 07:49 PM ----------

@Geomatrical 0

On the Custom Class, Is it SetByte or SetInt?
What value?
Quote Originally Posted by Skinksteek View Post
Thanks!

---------- Post added at 09:34 PM ---------- Previous post was at 07:49 PM ----------

@Geomatrical 0

On the Custom Class, Is it SetByte or SetInt?
What value?
String

That is an text Value
Quote Originally Posted by Skinksteek View Post
Thanks!

---------- Post added at 09:34 PM ---------- Previous post was at 07:49 PM ----------

@Geomatrical 0

On the Custom Class, Is it SetByte or SetInt?
What value?
You can also set value 0 to hide the text. And as Jorndel said, it's a string (text)
Just some random collecting I did.
Not all will be working!

Some require host!


Effect: Change notation text.
Address: 01E63906
Type: 4-Bytes
Credits: @Geometrical
Version: 1.9.453 (on Steam)



Effect: Change the party test.
Address: 01E63BA4
Type: 4-Bytes
Credits: @Geometrical
Version: 1.9.453 (on Steam)



Effect: Change the news text.
Address: 01E638A4
Type: 4-Bytes
Credits: @Geometrical
Version: 1.9.453 (on Steam)
The addresses seem to be working, thought they didn't :P
Name: No-Clip
Offset: 38ec
Value: 1 (default is 0) Note: Set value 2 to the address for UFO mode.
Type: 4-Bytes
Credits: @Geometrical



1. 1d08e0c
2. 1d0c6f8
3. 1d0ffe4
4. 1d138d0
5. 1d171bc
6. 1d1aaa8
7. 1d1e394
8. 1d21c80
9. 1d2556c
10. 1d28e58
11. 1d2c744
12. 1d30030
13. 1d3391c
14. 1d37208
15. 1d3aaf4
16. 1d3e3e0
17. 1d41ccc
18. 1d455b8

@Horror , @Jorndel
@Geomatrical 0, how did you happen to find that last one? (No-Clip/UFO)
Quote Originally Posted by Kenshin13 View Post
@Geomatrical 0, how did you happen to find that last one? (No-Clip/UFO)
According to the first page, we are NOT supposed/allowed to post other posts here.
Please use Visitor Message or Private Message.

(Yes, I know... I posted here to remind others about it )
Quote Originally Posted by Kenshin13 View Post
@Geomatrical 0, how did you happen to find that last one? (No-Clip/UFO)
Probably did memory scans with my server host tool. Also that "offset" you posted is WRONG.
"Probably", don't assume, I just searched for string no_clip and eventually found it
Quote Originally Posted by Geomatrical 0 View Post
"Probably", don't assume, I just searched for string no_clip and eventually found it
Since you're using olly, I tracked "no_clip" and "noclip" down, case insensitive and entire scope. Sadly announcing that string does not exist in my MW3...
I posted a lot of my force host addresses on the 1st november on another site (not to be named publicly)

here goes though for some of what I posted

Primary Ammo

Player 1: 1D05C68
Type : Integer
Requirement: Host
Value: any (within reason)

Each player offset : 0x38EC ( i.e Player 2 = 0x1D05C68 + 0x38EC)

Magazine Ammo Primary

Player1: 1D05BE8
Type: Integer
Requirement: Host
Value: Any

Each player offset: 0x38EC

Secondary Ammo

Player 1: 1D05C50
Type : Integer
Requirement: Host
Value: any (within reason)

Each player offset : 0x38EC ( i.e Player 2 = 0x1D05C50 + 0x38EC)

Player Name

Player 1: 1D08C50
Type : String
Requirement: Host
Value: Any String

Each player offset : 0x38EC

Player Clip

Player 1: 1D08E0C
Type : Integer
Requirement: Host
Value: 0 = normal, 1=Clip, 2= UFO Clip, 4=Freeze

Each player offset : 0x38EC


Player Health

Player 1: 1B3F3C4
Type : Integer
Requirement: Host
Value: high value or timer value

Each player offset : This I am not telling just yet, but it is different from the standard

Player Team

Player 1: 1D08C10
Type : Integer
Requirement: Host
Value: 0 FFA, 1 Red team, 2 Blue team, 3 Spectator (Playing as spectator gives god mode)
Quote Originally Posted by gteuk View Post
Player Health

Player 1: 1B3F3C4
Type : Integer
Requirement: Host
Value: high value or timer value

Each player offset : This I am not telling just yet, but it is different from the standard
Value is: 0x274 / &H274

Based on this:


The addresses are based on the players name addy.
Release is to be found here: http://www.mpgh.net/forum/604-call-d...ple-class.html
Im assuming...

Thanks Barata...
Posts 196–210 of 282 · Page 14 of 19

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