Modern Warfare 3 Source Code / Address Thread

Posts 91–105 of 282 · Page 7 of 19
Updated - All for new Patch.
(Haven't tested all but most seems to work )
Just some offsets for 1.9.433.

 
OffSets

Code:
Client........................0xAD28F8
Client_Size...................0x000564
Entity........................0xADE828
Entity_Size...................0x0001F8
CG............................0x9D5220
CGS...........................0x9D0CA0
Refdef........................0xA40430
ViewMatrix....................0x1139E48
RefViewAngles.................0xA44F5C
DiplayInfo....................0x59C31C0
KButtons......................0xC10518
SetZoom.......................0x11369F8
GetCurrentWeapon..............0x546560

RegisterFont..................0x4308B0
RegisterShader................0x525E70
DrawStretchPic................0x413D70
DrawRotatedPic................0x4B58C0
GetScreenMatrix...............0x4DBD30
DrawEngineText................0x515B70
StrWidth......................0x42F4B0
Trace.........................0x53CDF0
AimAssist.....................0x58CEB0
RegisterTag...................0x45A450

GetWeapon.....................0x9B3BE0
GetWeaponName.................0xADA4CC

DisableIngameMouse............0x5B68785

BulletPenetration.............0x5C62A0
BulletPenetrationCheck........0x5C3C30
DrawBulletImpacts.............0x5C61D0
DrawBulletTrails..............0x481F70

DrawEngineRadar...............0x53F140
OverlayLocal..................0x4A4490
OverlayFriendly...............0x4323E0
OverlayEnemy..................0x55F890
OverlayPlane..................0x4F7DF0
OverlayHeli...................0x4D3B00
OverlayTurret.................0x4E4240
OverlayPackage................0x4DC910
GetRadarBounds................0x44E2E0
WorldToRadar..................0x471840
RadarShader...................0xA4C3C0

Ingame........................0x9D5230

AdvancedUAV...................0x1D00F64
DrawNameTag...................0x5A3F00


No credits to me... I just found.

Credits:
Goldy, cardoow, CypherPresents, InUrFace, JackD
Quote Originally Posted by Slowline View Post
Who is the new Bytelist ?
Same old, didn't see the need to add them but....



Edit:

-Byte Lists Added (Own Spoiler)
-Removed Oldest Offsets (Post got to long)
FOV:
5ABB9EC

Enjoy now
Code:
Base:                      0x00401400
Create Console:        0x0054F700
FOV:                       0x05ABB9EC
Set Cursor Position:   0x0082941C
Get Cursor Position:   0x00829428
Bind:                       0x00713BBC
That's about all I can see that hasn't been posted yet.
Quote Originally Posted by rawr im a tiger View Post
Code:
Base:                      0x00401400
Create Console:        0x0054F700
FOV:                       0x05ABB9EC
Set Cursor Position:   0x0082941C
Get Cursor Position:   0x00829428
Bind:                       0x00713BBC
That's about all I can see that hasn't been posted yet.
Much that haven't been posted yet :P
(But not of need for trainers :P)

Credits:
Goldy
Cardow
CP
InUrFace
Barata
Code:
typedef struct
{
	char _0x0000[0x2];                               //0x0
	short Valid;                                     //0x2 (0xADE82A)
	char _0x0004[0x10];                              //0x4
	Vector Origin;                                   //0x14 (0xADE83C)
	Vector Angles;                                   //0x20 (0xADE848)
	char _0x002C[0x3C];                              //0x2C
	int Flags;                                       //0x68 (0xADE890)
	char _0x006C[0xC];                               //0x6C
	Vector OldOrigin;                                //0x78 (0xADE8A0)
	char _0x0084[0x18];                              //0x84
	Vector OldAngles;                                //0x9C (0xADE8C4)
	char _0x00A8[0x28];                              //0xA8
	int ClientNum;                                   //0xD0 (0xADE8F8)
	short Type;                                      //0xD4 (0xADE8FC)
	char _0x00D6[0x12];                              //0xD6
	Vector NewOrigin;                                //0xE8 (0xADE910)
	char _0x00F4[0x1C];                              //0xF4
	Vector NewAngles;                                //0x110 (0xADE938)
	char _0x011C[0x7C];                              //0x11C
	byte WeaponID;                                   //0x198 (0xADE9C0)
	char _0x0199[0x37];                              //0x199
	int IsAlive;                                     //0x1D0 (0xADE9F8)
	char _0x01D4[0x24];                              //0x1D4
}entity_t; //[Addr: 0xADE828] [Size: 0x1F8]

typedef struct
{
	int Valid;                                       //0x0 (0xAD28F8)
	char _0x0004[0x8];                               //0x4
	char Name[16];                                   //0xC (0xAD2904)
	int Team;                                        //0x1C (0xAD2914)
	char _0x0020[0x4];                               //0x20
	int Rank;                                        //0x24 (0xAD291C)
	char _0x0028[0x10];                              //0x28
	int Perk;                                        //0x38 (0xAD2930)
	char _0x003C[0x8];                               //0x3C
	int Score;                                       //0x44 (0xAD293C)
	char _0x0048[0x458];                             //0x48
	int Attacking;                                   //0x4A0 (0xAD2D98)
	char _0x04A4[0x4];                               //0x4A4
	int Zooming;                                     //0x4A8 (0xAD2DA0)
	char _0x04AC[0xB8];                              //0x4AC
}client_t; //[Addr: 0xAD28F8] [Size: 0x564]

typedef struct
{
	char _0x0000[0x8];                               //0x0
	int Width;                                       //0x8 (0xA40438)
	int Height;                                      //0xC (0xA4043C)
	int FovX;                                        //0x10 (0xA40440)
	int FovY;                                        //0x14 (0xA40444)
	Vector ViewOrg;                                  //0x18 (0xA40448)
	Vector ViewAxis[3];                              //0x24 (0xA40454)
	char _0x0048[0x24];                              //0x48
	float ZoomProgress;                              //0x6C (0xA4049C)
	char _0x0070[0x4ABC];                            //0x70
	float RefViewAngleY;                             //0x4B2C (0xA44F5C)
	float RefViewAngleX;                             //0x4B30 (0xA44F60)
	char _0x4B34[0x34];                              //0x4B34
	float WeaponViewAngleX;                          //0x4B68 (0xA44F98)
	float WeaponViewAngleY;                          //0x4B6C (0xA44F9C)
}refdef_t; //[Addr: 0xA40430] [Size: 0x4B70]

typedef struct
{
	int ServerTime;                                  //0x0 (0x9D5220)
	int PlayerState;                                 //0x4 (0x9D5224)
	int StaminaTimer;                                //0x8 (0x9D5228)
	unsigned short PlayerStance;                     //0xC (0x9D522C)
	char _0x000E[0x2];                               //0xE
	int IsIngame;                                    //0x10 (0x9D5230)
	char _0x0014[0x4];                               //0x14
	int iVelocity;                                   //0x18 (0x9D5238)
	Vector Origin;                                   //0x1C (0x9D523C)
	Vector Velocity;                                 //0x28 (0x9D5248)
	char _0x0034[0x2C];                              //0x34
	float RefViewAngleY;                             //0x60 (0x9D5280)
	float RefViewAngleX;                             //0x64 (0x9D5284)
	char _0x0068[0xE8];                              //0x68
	int ClientNum;                                   //0x150 (0x9D5370)
	char _0x0154[0x4];                               //0x154
	float ViewAngleY;                                //0x158 (0x9D5378)
	float ViewAngleX;                                //0x15C (0x9D537C)
	char _0x0160[0x3C];                              //0x160
	int Health;                                      //0x19C (0x9D53BC)
	char _0x01A0[0x1C];                              //0x1A0
	int MaxEntities;                                 //0x1BC (0x9D53DC)
	char _0x01C0[0x44];                              //0x1C0
	int AdvancedUAV;                                 //0x204 (0x9D5424)
	char _0x0208[0x38];                              //0x208
	int NextAttack;                                  //0x240 (0x9D5460)
	char _0x0244[0x12C];                             //0x244
	int WeaponID;                                    //0x370 (0x9D5590)
	unsigned short EquipmentState;                   //0x374 (0x9D5594)
	unsigned short WeaponSwapState;                  //0x376 (0x9D5596)
	float WeaponZoom;                                //0x378 (0x9D5598)
	float MovementSpreadMultiplier;                  //0x37C (0x9D559C)
	char _0x0380[0x16C];                             //0x380
	byte PerkSlot3;                                  //0x4EC (0x9D570C)
	char _0x04ED[0x6ACFF];                           //0x4ED
	int Seed;                                        //0x6B1EC (0xA4040C)
	char _0x6B1F0[0x20];                             //0x6B1F0
	refdef_t RefDef;                                 //0x6B210 (0xA40430)
	char _0x6FD80[0x8D958];                          //0x6FD80
	client_t Client[18];                             //0xFD6D8 (0xAD28F8)
	char _0x1037E0[0x1148];                          //0x1037E0
	float SpreadMultiplier;                          //0x104928 (0xAD9B48)
	char _0x10492C[0x4CDC];                          //0x10492C
	entity_t Entity[2048];                           //0x109608 (0xADE828)
}cg_t; //[Addr: 0x9D5220] [Size: 0x205608]

typedef struct
{
	char _0x0000[0x8];                               //0x0
	int Width;                                       //0x8 (0x9D0CA8)
	int Height;                                      //0xC (0x9D0CAC)
	char _0x0010[0x14];                              //0x10
	char GameType[4];                                //0x24 (0x9D0CC4)
	char _0x0028[0x1C];                              //0x28
	char HostName[64];                               //0x44 (0x9D0CE4)
	char _0x0084[0xC4];                              //0x84
	int MaxClients;                                  //0x148 (0x9D0DE8)
	char _0x014C[0x4];                               //0x14C
	char MapName[64];                                //0x150 (0x9D0DF0)
	char _0x0190[0x43F0];                            //0x190
	cg_t CGame;                                      //0x4580 (0x9D5220)
}cgs_t; //[Addr: 0x9D0CA0] [Size: 0x45C0]

typedef struct
{
	Vector Recoil;                                   //0x0 (0x1139E48)
	Vector Origin;                                   //0xC (0x1139E54)
	char _0x0018[0x80];                              //0x18
	float ViewAngleY;                                //0x98 (0x1139EE0)
	float ViewAngleX;                                //0x9C (0x1139EE4)
}viewmatrix_t; //[Addr: 0x1139E48] [Size: 0xA0]
Well @Jorndel if we're gonna do it that way....
Code:
//Classes
#define OFFS_Client 0xAD28F8
#define OFFS_ClientSize 0x564
#define OFFS_Entity 0xADE828
#define OFFS_EntitySize 0x1F8
#define OFFS_ViewMatrix 0x1139E48
#define OFFS_RefDef 0xA40430
#define OFFS_CGS 0x9D0CA0
#define OFFS_CG 0x9D5220
#define OFFS_Input 0x1139EEC

//Variables
#define OFFS_MagicNumber 0x10CB698
#define OFFS_Seed 0xA4040C
#define OFFS_SpreadMultiplier 0xAD9B48
#define OFFS_CSnapShot 0x1143DC4
#define OFFS_CurrentCmdNumberPtr 0x113B4EC
#define OFFS_ServerCommand 0xC33AE4
#define OFFS_ServerCommandSequence 0xC33ADC
#define OFFS_IsIngame 0x9D5230
#define OFFS_KeyCatcher 0x1136854
#define OFFS_Keys 0xC109C8
#define OFFS_KButtons 0xC10518
#define OFFS_D3DRenderer 0x608CF28
#define OFFS_ViewAngleY 0x1139EE0
#define OFFS_ViewAngleX 0x1139EE4
#define OFFS_WeaponViewAngleX 0xA44F98
#define OFFS_WeaponViewAngleY 0xA44F9C
#define OFFS_RefViewAngles 0xA44F5C
#define OFFS_DisableIngameMouse 0x5B68785
#define OFFS_GetWeapon 0x9B3BE0
#define OFFS_GetWeaponName 0xADA4CC
#define OFFS_SetZoom 0x11369F8
#define OFFS_AdvancedUAV 0x9D5424
#define OFFS_CompassShowEnemies 0x1D00F64
#define OFFS_CVarList 0x5AA5768
#define OFFS_CVarListSize 0x5AA0740
#define OFFS_PunchAngles 0xA4C33C

//Functions
#define OFFS_GetCVar 0x6640A0
#define OFFS_GetCVarValue 0x557E40
#define OFFS_BulletPenetrationCheck 0x5C3C30
#define OFFS_BulletTrajectory 0x5C62A0
#define OFFS_GetCurrentWeapon 0x546560
#define OFFS_GetWeaponSpread 0x491980
#define OFFS_GetRandomFloat 0x5FBCE0
#define OFFS_ProcessCommand 0x52BC60
#define OFFS_Console 0x52BC60
#define OFFS_COM_HashKey 0x42B5D0
#define OFFS_COM_Error 0x4E8CA0
#define OFFS_COM_Notice 0x4AFCB0
#define OFFS_GetSnapshot 0x538770
#define OFFS_AimAssist 0x58CEB0
#define OFFS_IsVisible 0x433760
#define OFFS_CG_Trace 0x53CDF0
#define OFFS_StrWidth 0x42F4B0
#define OFFS_StrHeight 0x7D4100
#define OFFS_DrawEngineText 0x515B70
#define OFFS_GetScreenMatrix 0x4F22E0
#define OFFS_DrawRotatedPic 0x4B58C0
#define OFFS_DrawStretchPic 0x413D70
#define OFFS_RegisterShader 0x525E70
#define OFFS_RegisterFont 0x4308B0
#define OFFS_RegisterTag 0x41E1B0
#define OFFS_WorldToScreen 0x5155D0
#define OFFS_DrawEngineRadar 0x53F140
#define OFFS_OverlayFriendly 0x4323E0
#define OFFS_OverlayEnemy 0x55F890
#define OFFS_OverlayChopper 0x4D3B00
#define OFFS_OverlayTurret 0x4E4240
#define OFFS_OverlayCarePackage 0x4DC910
#define OFFS_OverlayLocalPlayer 0x4A4490
#define OFFS_OverlayPlane 0x4F7DF0

//Functions 2
#define OFFS_Rank 0x460210
#define OFFS_NoRecoil 0x44B9D9
#define OFFS_CG_Init 0x4C5310
#define OFFS_WritePacket 0x555720
#define OFFS_CG_Obituary 0x5A84F0

//Draw Exception
#define OFFS_cg_drawDamageDirection_DVar 0x9D5214
#define OFFS_cg_drawDamageDirection_DVarValue 0x5ABBDBC
#define OFFS_cg_drawDamageDirection_ExceptionAddr 0x536C49
//Draw Exception
#define OFFS_cg_hudChatPosition_DVar 0x9D0BFC
#define OFFS_cg_hudChatPosition_DVarValue 0x5AAD464
#define OFFS_cg_hudChatPosition_ExceptionAddr 0x5A3A57
//IN_CreateCmd Exception
#define OFFS_cl_pitchspeed_DVar 0xC10514
#define OFFS_cl_pitchspeed_DVarValue 0x5AAE2A4
#define OFFS_cl_pitchspeed_ExceptionAddr 0x5CAC97
#define OFFS_cl_pitchspeed_ExceptionAddr2 0x5CACBB
//WritePacket Exception
#define OFFS_cl_packetdup_DVar 0x11367D0
#define OFFS_cl_packetdup_DVarValue 0x5AAE258
#define OFFS_cl_packetdup_ExceptionAddr 0x55583A

//=======================================================

//Entity Types
#define ET_GENERAL 0
#define ET_PLAYER 1
#define ET_PLAYER_CORPSE 2
#define ET_ITEM 3
#define ET_MISSILE 4
#define ET_INVISIBLE 5
#define ET_SCRIPTMOVER 6
#define ET_SOUND_BLEND 7
#define ET_FX 8
#define ET_LOOP_FX 9
#define ET_PRIMARY_LIGHT 10
#define ET_TURRET 11
#define ET_HELICOPTER 12
#define ET_PLANE 13
#define ET_VEHICLE 14
#define ET_VEHICLE_COLLMAP 15
#define ET_VEHICLE_CORPSE 16
#define ET_VEHICLE_SPAWNER 17

//Events
#define EV_NONE 0
#define EV_FOLIAGE_SOUND 1
#define EV_STOP_WEAPON_SOUND 2
#define EV_SOUND_ALIAS 3
#define EV_SOUND_ALIAS_AS_MASTER 4
#define EV_STOPSOUNDS 5
#define EV_STANCE_FORCE_STAND 6
#define EV_STANCE_FORCE_CROUCH 7
#define EV_STANCE_FORCE_PRONE 8
#define EV_STANCE_INVALID 9
#define EV_ITEM_PICKUP 10
#define EV_AMMO_PICKUP 11
#define EV_NOAMMO 12
#define EV_EMPTYCLIP 13
#define EV_EMPTY_OFFHAND_PRIMARY 14
#define EV_EMPTY_OFFHAND_SECONDARY 15
#define EV_OFFHAND_END_NOTIFY 16
#define EV_RESET_ADS 17
#define EV_RELOAD 18
#define EV_RELOAD_FROM_EMPTY 19
#define EV_RELOAD_START 20
#define EV_RELOAD_END 21
#define EV_RELOAD_START_NOTIFY 22
#define EV_RELOAD_ADDAMMO 23
#define EV_RAISE_WEAPON 24
#define EV_FIRST_RAISE_WEAPON 25
#define EV_PUTAWAY_WEAPON 26
#define EV_WEAPON_ALT 27
#define EV_WEAPON_SWITCH_STARTED 28
#define EV_PULLBACK_WEAPON 29
#define EV_FIRE_WEAPON 30
#define EV_FIRE_WEAPON_LASTSHOT 31
#define EV_FIRE_RICOCHET 32
#define EV_RECHAMBER_WEAPON 33
#define EV_EJECT_BRASS 34
#define EV_FIRE_WEAPON_LEFT 35
#define EV_FIRE_WEAPON_LASTSHOT_LEFT 36
#define EV_EJECT_BRASS_LEFT 37
#define EV_HITCLIENT_FIRE_WEAPON 38
#define EV_HITCLIENT_FIRE_WEAPON_LASTSHOT 39
#define EV_HITCLIENT_FIRE_WEAPON_LEFT 40
#define EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT 41
#define EV_SV_FIRE_WEAPON 42
#define EV_SV_FIRE_WEAPON_LASTSHOT 43
#define EV_SV_FIRE_WEAPON_LEFT 44
#define EV_SV_FIRE_WEAPON_LASTSHOT_LEFT 45
#define EV_MELEE_SWIPE 46
#define EV_FIRE_MELEE 47
#define EV_PREP_OFFHAND 48
#define EV_USE_OFFHAND 49
#define EV_SWITCH_OFFHAND 50
#define EV_MELEE_HIT 51
#define EV_MELEE_MISS 52
#define EV_MELEE_BLOOD 53
#define EV_SV_FIRE_TURRET 54
#define EV_FIRE_TURRET 55
#define EV_FIRE_SENTRY 56
#define EV_FIRE_QUADBARREL_1 57
#define EV_FIRE_QUADBARREL_2 58
#define EV_BULLET_HIT 59
#define EV_BULLET_HIT_SHIELD 60
#define EV_BULLET_HIT_EXPLODE 61
#define EV_BULLET_HIT_CLIENT_SMALL 62
#define EV_BULLET_HIT_CLIENT_LARGE 63
#define EV_BULLET_HIT_CLIENT_EXPLODE 64
#define EV_BULLET_HIT_CLIENT_SHIELD 65
#define EV_BULLET_DESTROY_CLIENT_SHIELD 66
#define EV_EXPLOSIVE_IMPACT_ON_SHIELD 67
#define EV_EXPLOSIVE_SPLASH_ON_SHIELD 68
#define EV_GRENADE_BOUNCE 69
#define EV_GRENADE_STICK 70
#define EV_GRENADE_REST 71
#define EV_GRENADE_ROLL 72
#define EV_GRENADE_EXPLODE 73
#define EV_GRENADE_PICKUP 74
#define EV_GRENADE_LETGO 75
#define EV_ROCKET_EXPLODE 76
#define EV_ROCKET_EXPLODE_NOMARKS 77
#define EV_FLASHBANG_EXPLODE 78
#define EV_CUSTOM_EXPLODE 79
#define EV_CUSTOM_EXPLODE_NOMARKS 80
#define EV_CHANGE_TO_DUD 81
#define EV_DUD_EXPLODE 82
#define EV_DUD_IMPACT 83
#define EV_TROPHY_EXPLODE 84
#define EV_BULLET 85
#define EV_PLAY_FX 86
#define EV_PLAY_FX_ON_TAG 87
#define EV_STOP_FX_ON_TAG 88
#define EV_PLAY_FX_ON_TAG_FOR_CLIENTS 89
#define EV_PHYS_EXPLOSION_SPHERE 90
#define EV_PHYS_EXPLOSION_CYLINDER 91
#define EV_PHYS_EXPLOSION_JOLT 92
#define EV_RADIUSDAMAGE 93
#define EV_PHYS_JITTER 94
#define EV_EARTHQUAKE 95
#define EV_GRENADE_SUICIDE 96
#define EV_DETONATE 97
#define EV_NIGHTVISION_WEAR 98
#define EV_NIGHTVISION_REMOVE 99
#define EV_MISSILE_REMOTE_BOOST 100
#define EV_VARIABLE_ZOOM_CHANGE 101
#define EV_OBITUARY 102
#define EV_NO_PRIMARY_GRENADE_HINT 103
#define EV_NO_SECONDARY_GRENADE_HINT 104
#define EV_TARGET_TOO_CLOSE_HINT 105
#define EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT 106
#define EV_LOCKON_REQUIRED_HINT 107
#define EV_VEHICLE_COLLISION 108
#define EV_VEHICLE_SUSPENSION_SOFT 109
#define EV_VEHICLE_SUSPENSION_HARD 110
#define EV_FOOTSTEP_SPRINT 111
#define EV_FOOTSTEP_RUN 112
#define EV_FOOTSTEP_WALK 113
#define EV_FOOTSTEP_PRONE 114
#define EV_JUMP 115
#define EV_LANDING_DEFAULT 116
#define EV_LANDING_BARK 117
#define EV_LANDING_BRICK 118
#define EV_LANDING_CARPET 119
#define EV_LANDING_CLOTH 120
#define EV_LANDING_CONCRETE 121
#define EV_LANDING_DIRT 122
#define EV_LANDING_FLESH 123
#define EV_LANDING_FOLIAGE 124
#define EV_LANDING_GLASS 125
#define EV_LANDING_GRASS 126
#define EV_LANDING_GRAVEL 127
#define EV_LANDING_ICE 128
#define EV_LANDING_METAL 129
#define EV_LANDING_MUD 130
#define EV_LANDING_PAPER 131
#define EV_LANDING_PLASTER 132
#define EV_LANDING_ROCK 133
#define EV_LANDING_SAND 134
#define EV_LANDING_SNOW 135
#define EV_LANDING_WATER 136
#define EV_LANDING_WOOD 137
#define EV_LANDING_ASPHALT 138
#define EV_LANDING_CERAMIC 139
#define EV_LANDING_PLASTIC 140
#define EV_LANDING_RUBBER 141
#define EV_LANDING_CUSHION 142
#define EV_LANDING_FRUIT 143
#define EV_LANDING_PAINTEDMETAL 144
#define EV_LANDING_RIOTSHIELD 145
#define EV_LANDING_SLUSH 146
#define EV_LANDING_PAIN_DEFAULT 147
#define EV_LANDING_PAIN_BARK 148
#define EV_LANDING_PAIN_BRICK 149
#define EV_LANDING_PAIN_CARPET 150
#define EV_LANDING_PAIN_CLOTH 151
#define EV_LANDING_PAIN_CONCRETE 152
#define EV_LANDING_PAIN_DIRT 153
#define EV_LANDING_PAIN_FLESH 154
#define EV_LANDING_PAIN_FOLIAGE 155
#define EV_LANDING_PAIN_GLASS 156
#define EV_LANDING_PAIN_GRASS 157
#define EV_LANDING_PAIN_GRAVEL 158
#define EV_LANDING_PAIN_ICE 159
#define EV_LANDING_PAIN_METAL 160
#define EV_LANDING_PAIN_MUD 161
#define EV_LANDING_PAIN_PAPER 162
#define EV_LANDING_PAIN_PLASTER 163
#define EV_LANDING_PAIN_ROCK 164
#define EV_LANDING_PAIN_SAND 165
#define EV_LANDING_PAIN_SNOW 166
#define EV_LANDING_PAIN_WATER 167
#define EV_LANDING_PAIN_WOOD 168
#define EV_LANDING_PAIN_ASPHALT 169
#define EV_LANDING_PAIN_CERAMIC 170
#define EV_LANDING_PAIN_PLASTIC 171
#define EV_LANDING_PAIN_RUBBER 172
#define EV_LANDING_PAIN_CUSHION 173
#define EV_LANDING_PAIN_FRUIT 174
#define EV_LANDING_PAIN_PAINTEDMETAL 175
#define EV_LANDING_PAIN_RIOTSHIELD 176
#define EV_LANDING_PAIN_SLUSH 177
#define EV_MANTLE 178
Credits to godly, @master131, Alexak92, cardoow, raiders, kingorgy, CypherPresents, b2k5,shaunm2, Sfab1 from UC

Wonder who's gonna use this....
Do not ask if you dont know!
Been messing around with adresses (trying to code some stuff again )
Something i found along the way :
-Force Host : 05AB20BC(change value to 1) (NOT SURE LOL, just found out it changes ...)

Now searching for Adresses of all players life (wether theyr dead or alive ), no succes so far
Quote Originally Posted by Horror View Post
So if i get structs to work, i can read name of host ... And give him godmode etc with hotkeys ... Too bad i fail at structs
I suppose you can.. But if you want just the Host Name, You don't need to read all the struct, read just the 0x9D0CE4 (where the name is)
I'm not quite sure if this is the right place for this.. anyways, i just thought that its was a good idea to post some offsets for TeknoMW3

Offsets for 1.4.382 (TeknoMW3)
Code:
Game Version.............1.4.382
Version Build Date.......Thu Jan 19 2012 11:09:49AM
No Recoil................0x0054F8F9
Refdef...................0x0096A280
CG.......................0x008FF100
CGS......................0x008FABA0
Entity...................0x00A08630
Entity Size..............0x000001F8
ClientInfo...............0x009FC748
ClientInfo Size..........0x00000560
Maxtrix..................0x010637BC
PlayerSnap...............0x008FF100
KButtons.................0x00B39EE0
RenderDevice.............0x05F96FA8
RegisterFont.............0x004FB960
RegisterShader...........0x0041B6B0
DrawEngineText...........0x0042C970
DrawStretchPic...........0x004DF3C0
DrawRotatedPic...........0x0042F420
GetScreenMatrix..........0x004B6350
StrWidth.................0x00431750
ViewAngleX...............0x0106389C
ViewAngleY...............0x01063898
WeaponViewAngleX.........0x0096EDE8
WeaponViewAngleY.........0x0096EDEC
WritePacket..............0x00420AB0
GetSnapshot..............0x004BD0A0
Obituary.................0x0058D1D0
DrawEngineRadar..........0x00476870
OverlayPackage...........0x0054BD70
OverlayEnemy.............0x004CD2B0
OverlayFriendly..........0x004370C0
OverlayTurret............0x00561BF0
OverlayHeli..............0x004C3FB0
OverlayLocal.............0x004FD740
OverlayPlane.............0x0052A6C0
Com_Error................0x004A2720
Com_Notice...............0x0048C7D0
MsgManager...............0x004A6660
Zoom.....................0x010603B0
Keys.....................0x00B3A390
KeyCatcher...............0x06BD1CF8
CG_Trace.................0x004FE440
GetPlayerTag/GetBonePos..0x00571790
RegisterTag..............0x004922E0
Aim Assist...............0x00571790
Refdef ViewAngles........0x0096EDAC
GetWeaponName............0x00A042D4
GetWeapon................0x008DDB50
CG_Init..................0x00476FF0
IsInGame.................0x008FF110
Console..................0x004C1030
IsVisible................0x0054E6D0
Fonts....................0x004771C4
KillIcons................0x004772C3
Com_HashKey..............0x004235C0
ServerCommandsSequence...0x00B5D4A4
ServerCommands...........0x00B5D4AC
UserCmd Input............0x010638A4
UserCmd Size.............0x0000002C
CurrentCmdNumberPtr......0x01064EA4
CSnapshot................0x0106D77C
Rank.....................0x0046C6C0	
WorldToScreen............0x004E5FC0	
GetCalc..................0x004B6350	
Shader...................0x00A03E14
Credits to CypherPresents, g0dly, King-Orgy, raiders, cardoow, poink, and master131.
Update value:
+1600 (Hex)


---------- Post added at 08:38 PM ---------- Previous post was at 08:33 PM ----------

Updates:

 
Basic Stuff
Level
1DB9FB8

Prestige
1DBA1C8

Tokens
1DBC027

Custom Classes
1DBC02F

Weapons Level
1DB9FC0

Pro Perks
1DBAF52

Challenges
1DBAD45

Accolades
1DB952C

Emblems
1DBBDEC

Titles
1DBBE6C

Double XP
1DBC07D

Double Wep XP
1DBC085




 
Stats
Score
1DBA1D0

Wins
1DBA22C

Losses
1DBA230

Ties
1DBA234

Kills
1DBA1F8

Deaths
1DBA200

Assists
1DBA208

Killstreak
1DBA1FC

Winstreak
1DBA238

Headshots
1DBA20C

Barrack Play Time
1DBA218

Leaderboard Play Time
1DBA224


 
Weapon Editing
Primary Weapon:
1DBA550
1DBA5B2
1DBA614
1DBA676
1DBA6D8
1DBA73A
1DBA79C
1DBA7FE
1DBA860
1DBA8C2
1DBA924
1DBA986
1DBA9E8
1DBAA4A
1DBAAAC
1DBAB0E
1DBAB70
1DBABD2
1DBAC34
1DBAC96

Secondary Weapon:
1DBA55C
1DBA5BE
1DBA620
1DBA682
1DBA6E4
1DBA746
1DBA7A8
1DBA80A
1DBA86C
1DBA8CE
1DBA930
1DBA992
1DBA9F4
1DBAA56
1DBAAB8
1DBAB1A
1DBAB7C
1DBABDE
1DBAC40
1DBACA2

Primary Prof:
1DBA558
1DBA5BA
1DBA61C
1DBA67E
1DBA6E0
1DBA742
1DBA7A4
1DBA806
1DBA868
1DBA8CA
1DBA92C
1DBA98E
1DBA9F0
1DBAA52
1DBAAB4
1DBAB16
1DBAB78
1DBABDA
1DBAC3C
1DBAC9E

Secondary Prof:
1DBA564
1DBA5C6
1DBA628
1DBA68A
1DBA6EC
1DBA74E
1DBA7B0
1DBA812
1DBA874
1DBA8D6
1DBA938
1DBA99A
1DBA9FC
1DBAA5E
1DBAAC0
1DBAB22
1DBAB84
1DBABE6
1DBAC48
1DBACAA

Primary Attachment-1:
1DBA552
1DBA5B4
1DBA616
1DBA678
1DBA6DA
1DBA73C
1DBA79E
1DBA800
1DBA862
1DBA8C4
1DBA926
1DBA988
1DBA9EA
1DBAA4C
1DBAAAE
1DBAB10
1DBAB72
1DBABD4
1DBAC36
1DBAC98

Secondary Attachment-1:
1DBA55E
1DBA5C0
1DBA622
1DBA684
1DBA6E6
1DBA748
1DBA7AA
1DBA80C
1DBA86E
1DBA8D0
1DBA932
1DBA994
1DBA9F6
1DBAA58
1DBAABA
1DBAB1C
1DBAB7E
1DBABE0
1DBAC42
1DBACA4

Primary Attachment-2:
1DBA554
1DBA5B6
1DBA618
1DBA67A
1DBA6DC
1DBA73E
1DBA7A0
1DBA802
1DBA864
1DBA8C6
1DBA928
1DBA98A
1DBA9EC
1DBAA4E
1DBAAB0
1DBAB12
1DBAB74
1DBABD6
1DBAC38
1DBAC9A

Secondary Attachment-2:
1DBA560
1DBA5C2
1DBA624
1DBA686
1DBA6E8
1DBA74A
1DBA7AC
1DBA80E
1DBA870
1DBA8D2
1DBA934
1DBA996
1DBA9F8
1DBAA5A
1DBAABC
1DBAB1E
1DBAB80
1DBABE2
1DBAC44
1DBACA6

Primary Ret:
1DBA55A
1DBA5BC
1DBA61E
1DBA680
1DBA6E2
1DBA744
1DBA7A6
1DBA808
1DBA86A
1DBA8CC
1DBA92E
1DBA990
1DBA9F2
1DBAA54
1DBAAB6
1DBAB18
1DBAB7A
1DBABDC
1DBAC3E
1DBACA0

Primary Camo:
1DBA556
1DBA5B8
1DBA61A
1DBA67C
1DBA6DE
1DBA740
1DBA7A2
1DBA804
1DBA866
1DBA8C8
1DBA92A
1DBA98C
1DBA9EE
1DBAA50
1DBAAB2

Secondary Camo:
1DBA562
1DBA5C4
1DBA626
1DBA688
1DBA6EA
1DBA7AE
1DBA810
1DBA872
1DBA8D4
1DBA936
1DBA998
1DBA9FA
1DBAA5C
1DBAABE
1DBAB20


 
Killstreak Editing
KS 1:
1DBA595
1DBA5F7
1DBA659
1DBA6BB
1DBA71D
1DBA77F
1DBA7E1
1DBA843
1DBA8A5
1DBA907
1DBA969
1DBA9CB
1DBAA2D
1DBAA8F
1DBAAF1

KS 2:
1DBA597
1DBA5F9
1DBA65B
1DBA6BD
1DBA71F
1DBA781
1DBA7E3
1DBA845
1DBA8A7
1DBA909
1DBA96B
1DBA9CD
1DBAA2F
1DBAA91
1DBAAF3

KS 3:
1DBA599
1DBA5FB
1DBA65D
1DBA6BF
1DBA721
1DBA783
1DBA7E5
1DBA847
1DBA8A9
1DBA90B
1DBA96D
1DBA9CF
1DBAA31
1DBAA93
1DBAAF5


KS 1-P:
1DBAB53
1DBABB5
1DBAC17
1DBAC79
1DBACDB

KS 2-P:
1DBAB55
1DBABB7
1DBAC19
1DBAC7B
1DBACDD

KS 3-P:
1DBAB57
1DBABB9
1DBAC1B
1DBAC7D
1DBACDF


 
Sep Wep leveling
Assault:
1DB9FE0
1DB9FE8
1DB9FF4
1DB9FFC
1DB9FDC
1DB9FF0
1DB9FD8
1DB9FEC
1DB9FE4
1DB9FF8

Sub & Light:
1DBA010
1DBA000
1DBA00C
1DBA008
1DBA004
1DBA014
1DBA050
1DBA04C
1DBA048
1DBA044

Sniper:
1DBA058
1DBA06C
1DBA064
1DBA068
1DBA060
1DBA05C

Shotguns:
1DBA038
1DBA03C
1DBA040
1DBA02C
1DBA030
1DBA034

Secondary Weapons:
1DB9FC0
1DB9FD0
1DB9FC4
1DB9FC8
1DB9FD4
1DB9FCC
1DBA018
1DBA020
1DBA024
1DBA01C

Riot Shield:
1DBA0B8

Launchers:
1DBA098
1DBA090
1DBA094
1DBA0C4
1DBA09C
1DBA074


---------- Post added at 08:45 PM ---------- Previous post was at 08:38 PM ----------

Update Provided by: http://www.mpgh.net/forum/404-call-d...er-update.html
Some offsets that I'm using on my Hack
Code:
RegisterFont : 0x53C340
RegisterShader : 0x456100
EngineText : 0x4635C0
StrWidth : 0x4043F0
CG_Trace : 0x4A82D0
CG_GetPlayerTag : 0x58B440
RegisterTag : 0x404B17
NoRecoil : 0x572DC9
GetScreenMatrix : 0x5561C0
W2S : 0x546D70
GetCalc : 0x5561C0
Draw2D : 0x471740
WritePacket : 0x4F6280
uiShowList : 0x65E22D
SendCommandToConsole : 0x44E000
Haven't tested.. but should be correct

Credits: Me
Code:
Game Version.............1.9.441
Version Build Date.......Wed Aug 08 11:52:07 2012

-------- Classes --------
Refdef...................0x00A414B0
CG.......................0x009D62A0
CGS......................0x009D1D20
Entity...................0x00ADF8C0
Entity Size..............0x000001F8
ClientInfo...............0x00AD3978
ClientInfo Size..........0x00000564
ViewMatrix...............0x0113AE9C

-------- Variables --------
IsInGame.................0x009D62B0
Refdef ViewAngles........0x00A45FDC
ServerSet................0x01B3BFA8
PlayerSnap...............0x009D62A0
KButtons.................0x00C115B0
CvarList.................0x05AA6D68
CvarList Size............0x05AA1D40
MapLighting (Fullbright).0x0608DF2C
ViewAngleX...............0x0113AF7C
ViewAngleY...............0x0113AF78
WeaponViewAngleX.........0x00A46018
WeaponViewAngleY.........0x00A4601C
GetWeaponName............0x00ADB54C
GetWeapon................0x009B4C60
UserCmd Input............0x0113AF84
UserCmd Size.............0x0000002C

-------- Functions --------
ProcessCommand...........0x0044E000
CG_Trace.................0x004A82D0
CG_Init..................0x00492930
CG_Obituary..............0x005A6F50
RenderDevice.............0x0608E5A8
RegisterFont.............0x0053C340
RegisterShader...........0x00456100
DrawEngineText...........0x004635C0
DrawStretchPic...........0x005338D0
DrawRotatedPic...........0x004E55C0
GetScreenMatrix..........0x005561C0
StrWidth.................0x004043F0
WritePacket..............0x004F6280
GetSnapshot..............0x004FC8D0
Thermal Overlay..........0x0044E880
Adavanced UAV............0x01D02564
DrawEngineRadar..........0x00432B50
OverlayPackage...........0x00479A80
OverlayEnemy.............0x004A1BB0
OverlayFriendly..........0x005128D0
OverlayTurret............0x0056A5E0
OverlayHeli..............0x00466A40
OverlayLocal.............0x00458040
OverlayPlane.............0x0056D890
Com_Error................0x00483800
Com_Notice...............0x00525440
MsgManager...............0x00510280
GetPlayerTag/GetBonePos..0x00450890
GetTagPointer............0x0044DDA0
RegisterTag..............0x00488EF0
IsVisible................0x0051EBA0
BulletPenetrationCheck...0x005C2700
GetCurrentWeapon.........0x004FB790
GetWeaponSpread..........0x004A3570
GetRandomFloat...........0x005C2A70

-------- Other/Unknown --------
KeyCatcher...............0x06CDA460
Aim Assist...............0x0058B440
Console..................0x0044E000
Fonts....................0x00492B04
KillIcons................0x00492C03
Com_HashKey..............0x0054CC80
ServerCommandsSequence...0x00C34B74
ServerCommands...........0x00C34B7C
CurrentCmdNumberAddr.....0x0113C584
CSnapshot................0x01144E5C
Credits to CypherPresents, godly, King-Orgy, raiders, cardoow, poink, Hooch, BaberZz, Chod and myself, master131.
NoFlash

Code:
NoFlash:  0x004FACB5

Original Array Of Bytes: C7 05 88 D4 A4 00 01 00 00 00

Patched Array Of Bytes (Activated): C7 05 88 D4 A4 00 00 00 00 00
Enough for ESP and the console, for IW5M [could be TEKNO as well]
Credits if you use em
Code:
AutoGenerated Offsets for Modern Warfare 3 [1.4.382] by Anonymouss

OFFS_CG
8FF100

OFFS_CGS
8FABA0

OFFS_RefDef
82DAEF

OFFS_Client
83EEF0

OFFS_Entity
A08630

OFFS_Matrix
1063800

OFFS_Console
4C1030

OFFS_AimAssist
571790

OFFS_RegisterTag
5E7C80

OFFS_GetScreenMatrix
4B6350

OFFS_WorldToScreen
4E5FC0


Headers

#define OFFS_CG 			 0x8FF100
#define OFFS_CGS 			 0x8FABA0
#define OFFS_RefDef 			 0x82DAEF
#define OFFS_Client 			 0x83EEF0
#define OFFS_Entity 			 0xA08630
#define OFFS_Matrix 			 0x1063800

#define OFFS_Console 			 0x4C1030
#define OFFS_AimAssist 			 0x571790
#define OFFS_RegisterTag 			 0x5E7C80
#define OFFS_GetScreenMatrix 			 0x4B6350
#define OFFS_WorldToScreen 			 0x4E5FC0
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