D3D Menu Error Help Plz!!!!

Posts 16–29 of 29 · Page 2 of 2
Quote Originally Posted by iDarkness View Post
@Dead(H)ell come online to msn.
k
//msgshort
Quote Originally Posted by Dead(H)ell View Post
k
//msgshort
Check PM.. It might help :P
The paths:

x86
$(DXSDK_DIR)Utilities\Bin\x86;$(ExecutablePath)
$(DXSDK_DIR)Include;$(IncludePath)
-
$(DXSDK_DIR)Lib\x86;$(LibraryPath)
-
-

x64
$(DXSDK_DIR)Utilities\Bin\x64;$(ExecutablePath)
$(DXSDK_DIR)Include;$(IncludePath)
-
$(DXSDK_DIR)Lib\x64;$(LibraryPath)
-
-

~~~
Hope helped you
Quote Originally Posted by ToXiC Coder View Post
The paths:

x86
$(DXSDK_DIR)Utilities\Bin\x86;$(ExecutablePath)
$(DXSDK_DIR)Include;$(IncludePath)
-
$(DXSDK_DIR)Lib\x86;$(LibraryPath)
-
-

x64
$(DXSDK_DIR)Utilities\Bin\x64;$(ExecutablePath)
$(DXSDK_DIR)Include;$(IncludePath)
-
$(DXSDK_DIR)Lib\x64;$(LibraryPath)
-
-

~~~
Hope helped you
lol i still get that damn error it doesn't want to be fixed
Quote Originally Posted by Dead(H)ell View Post
lol i still get that damn error it doesn't want to be fixed

hope i can help


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Quote Originally Posted by Dead(H)ell View Post
lol i still get that damn error it doesn't want to be fixed
Lol if that's not error maybe some Syntax Error in your C++ like missing some Symbols like this ;
guys now i have a base it worked without errors but it doesn't want to appear in the d3d test envirment and when i use that base n the thread i get a debug error when i inject it to that d3d base any help?
is it topbase ?????
check the code
well, i build top base without errors, and change the names, loops, addys, but it is still detected, you need to make another hook
Quote Originally Posted by pakeke80 View Post
is it topbase ?????
check the code
well, i build top base without errors, and change the names, loops, addys, but it is still detected, you need to make another hook
okay sir if u say u build that top base without errors so why don't u send me that base without errors if ur so pro so send that base without errors and i will thank u alot MR. @pakeke80

1. Chose "Debug Mode"
2. Debug the project 1 time, and you will get this error?
Code:
1>------ Build started: Project: CodeDemonD3Dbase, Configuration: Debug Win32 ------
1>  D3DBase.cpp
1>c:\users\michael\desktop\codedemond3dbase\codedemond3dbase\systemincludes.h(4): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
d3dx9.h Error

3. Go to Project>Properties>VC++ directories>
refresh Lib & include's directories

need to be fixed (if you have updated SDK)

d3dx9.lib Error

Download the library file in attachments (x86)
Place it in OS(C-> Program files-> Microsoft DirectX SDK -> Lib -> Paste

& Refresh the Library in VC++ Directories. (maybe this is not needy)

Virusscan of lib:
d3dx9.rar - Jotti's malware scan

Hope that will make the base working
d3dx9.rar11 KB · 15 downloads Scanning…
Good job
~Approved
guys..i almost made G-Force Hydra Alive and working again...i get no errors on debugging i changed every single addy and pointer..loops and so on and now i just neeed to know something why when i test the menu in the test9 all what i get is a picture of G-Force and some dragons or hydras around the label but whees the menu idk.. any help? @Royku & @giniyat101 & @[N.O]N.A.M.E i request their help
Can not open in Windows 64-bit.
Posts 16–29 of 29 · Page 2 of 2

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