Should work. I use MOV [ESP+4], xxx to push the callback address to the stack and do a simple CALL after that. So i dont have to calculate the relative jump offsets.
I hooked the IntersectSegment function and got the object pointers by looking at a zombie, but had no luck tracing them back to the classes. Entity iteration sounds interesting. Are there any further information about that?
I hooked the IntersectSegment function and got the object pointers by looking at a zombie, but had no luck tracing them back to the classes. Entity iteration sounds interesting. Are there any further information about that?





